cs.HCMar 27, 2026

Designing Fatigue-Aware VR Interfaces via Biomechanical Models

Authors: Harshitha Voleti, Charalambos Poullis

Organizations: Immersive & Creative Technologies Lab, Concordia University, Canada

Abstract

Prolonged mid-air interaction in virtual reality (VR) causes arm fatigue and discomfort, negatively affecting user experience. Incorporating ergonomic considerations into VR user interface (UI) design typically requires extensive human-in-the-loop evaluation. Although biomechanical models have been used to simulate human behavior in HCI tasks, their application as surrogate users for ergonomic VR UI design remains underexplored. We propose a hierarchical reinforcement learning framework that leverages biomechanical user models to evaluate and optimize VR interfaces for mid-air interaction. A motion agent is trained to perform button-press tasks in VR under sequential conditions, using realistic movement strategies and estimating muscle-level effort via a validated three-compartment control with recovery (3CC-r) fatigue model. The simulated fatigue output serves as feedback for a UI agent that optimizes UI element layout via reinforcement learning (RL) to minimize fatigue. We compare the RL-optimized layout against a manually-designed centered baseline and a Bayesian optimized baseline. Results show that fatigue trends from the biomechanical model align with human user data. Moreover, the RL-optimized layout using simulated fatigue feedback produced significantly lower perceived fatigue in a follow-up human study. We further demonstrate the framework's extensibility via a simulated case study on longer sequential tasks with non-uniform interaction frequencies. To our knowledge, this is the first work using simulated biomechanical muscle fatigue as a direct optimization signal for VR UI layout design. Our findings highlight the potential of biomechanical user models as effective surrogate tools for ergonomic VR interface design, enabling efficient early-stage iteration with less reliance on extensive human participation.

Figures & tables

Explore similar work

CardsList
  1. MyoInteract: A Framework for Fast Prototyping of Biomechanical HCI Tasks using Reinforcement Learning

    Feb 16, 2026Ankit Bhattarai, Hannah Selder, Florian Fischer +2Human-Computer InteractionReinforcement Learning

  2. FatigueFusion: Latent Space Fusion for Fatigue-Driven Motion Synthesis

    Apr 11, 2026Iliana Loi, Konstantinos MoustakasHuman Motion Generation

  3. Estimating Human Muscular Fatigue in Dynamic Collaborative Robotic Tasks with Learning-Based Models

    Feb 17, 2026Feras Kiki, Pouya P. Niaz, Alireza Madani +1Human-Robot Collaboration