Authors: Tianrun Chen, Yuanqi Hu, Yidong Han, Hanjie Xu, Deyi Ji, Qi Zhu, Chunan Yu, Xin Zhang, +6 more
Organizations: KOKONI 3D, Moxin Technology · Zhejiang University · Huzhou University · Univeristy of Science and Technology of China · Nanjing University of Science and Technology · Huawei · Tongji University
High-resolution imagery is essential for accurate 3D reconstruction, as many geometric details only emerge at fine spatial scales. Recent feed-forward approaches, such as the Visual Geometry Grounded Transformer (VGGT), have demonstrated the ability to infer scene geometry from large collections of images in a single forward pass. However, scaling these models to high-resolution inputs remains challenging: the number of tokens in transformer architectures grows rapidly with both image resolution and the number of views, leading to prohibitive computational and memory costs. Moreover, we observe that visually ambiguous regions, such as repetitive patterns, weak textures, or specular surfaces, often produce unstable feature tokens that degrade geometric inference, especially at higher resolutions. We introduce HD-VGGT, a dual-branch architecture for efficient and robust high-resolution 3D reconstruction. A low-resolution branch predicts a coarse, globally consistent geometry, while a high-resolution branch refines details via a learned feature upsampling module. To handle unstable tokens, we propose Feature Modulation, which suppresses unreliable features early in the transformer. HD-VGGT leverages high-resolution images and supervision without full-resolution transformer costs, achieving state-of-the-art reconstruction quality.
Figures & tables
Figure 1: Overview of the HD-VGGT architecture. A low-resolution branch first computes a coarse 3D feature volume. A high-resolution branch then uses a learned feature upsampler guided by the high-resolution image to produce detailed features, which are processed by a lightweight refiner transformer to yield the final high-fidelity output.
Figure 2: Qualitative comparison of monocular depth estimation. Our method produces more accurate and detailed results, which are indicated by dotted boxes
Figure 3: Qualitative comparison of Point map reconstruction.
Method
RealEstate10K (mixed, static)
Sintel (outdoor, dynamic)
TUM-dynamics (indoor, dynamic)
RRA@30 ↑
RTA@30 ↑
AUC@30 ↑
ATE ↓
RPE t ↓
RPE r ↓
ATE ↓
RPE t ↓
RPE r ↓
Fast3R [ yang2025fast3r ]
99.05
81.86
61.68
0.371
0.298
13.75
0.090
0.101
1.425
CUT3R [ wang2025cut3r ]
99.82
95.10
81.47
0.217
0.070
0.636
0.047
0.015
0.451
FLARE [ zhang2025flare ]
99.69
95.23
80.01
0.207
0.090
3.015
0.026
0.013
0.475
VGGT [ vggt ]
99.97
93.13
77.62
0.167
0.062
0.491
0.012
0.010
0.312
π3 [ wang2025pi ]
99.99
95.62
85.90
0.074
0.040
0.282
0.014
0.009
0.312
Table 1: Camera pose estimation on RealEstate10K, Sintel, and TUM-dynamics. Our method demonstrates robust and accurate pose estimation.
Method
Pose AUC ↑ (@10)
Pose AUC ↑ (@30)
DUSt3R [ dust3r ]
70.1
76.7
MASt3R [ leroy2024mast3r ]
78.2
81.8
VGGT [ vggt ]
83.3
88.2
HD-VGGT (Ours)
86.5
90.4
Table 2: Comparison of camera pose estimation on CO3Dv2. Metrics are Pose AUC ↑ at 10∘ and 30∘ thresholds.
7-Scenes (scene)
NRGBD (scene)
DTU (object)
Method
Acc. (cm) ↓
Comp. (cm) ↓
Acc. (cm) ↓
Comp. (cm) ↓
Acc. (cm) ↓
Comp. (cm) ↓
Mean
Med.
Mean
Med.
Mean
Med.
Mean
Med.
Mean
Med.
Mean
Med.
Fast3R [ yang2025fast3r ]
9.6
6.5
14.5
9.3
13.5
9.1
16.3
10.4
334.0
191.9
292.9
112.5
CUT3R [ wang2025cut3r ]
9.4
5.1
10.1
5.0
10.4
4.1
7.9
3.1
474.2
260.0
340.0
131.6
FLARE [ zhang2025flare ]
8.5
5.8
14.2
10.4
5.3
2.4
5.1
2.5
254.1
146.8
317.4
142.0
VGGT [ vggt ]
4.6
2.6
5.7
3.4
5.1
2.9
6.6
3.8
133.8
77.9
189.6
99.2
Table 3: Point map reconstruction on 7-Scenes, NRGBD, and DTU. Our HD-VGGT sets a new state-of-the-art across all benchmarks.
Method
ScanNet
NYUv2
AbsRel ↓
δ1↑
AbsRel ↓
δ1↑
DUSt3R [ dust3r ]
0.081
0.909
0.143
0.814
MASt3R [ leroy2024mast3r ]
0.110
0.865
0.115
0.848
VGGT [ vggt ]
0.056
0.951
0.062
0.969
π3 [ wang2025pi ]
0.054
0.956
0.038
0.986
WorldMirror [ liu2025worldmirror ]
0.052
0.957
0.063
0.968
Table 4: Monocular depth estimation on ScanNet and NYUv2.
Method
Depth Abs Rel ↓ (w/ GT Pose)
Depth Abs Rel ↓ (w/o GT Pose)
DUSt3R [ dust3r ]
0.145
0.182
MASt3R [ leroy2024mast3r ]
0.131
0.165
VGGT [ vggt ]
0.119
0.140
HD-VGGT (Ours)
0.102
0.121
Table 5: Monocular Depth estimation on ScanNet under different pose conditions. Metrics are Abs Rel ↓ evaluated with and without ground-truth (GT) poses.
Recent feed-forward 3D reconstruction methods, such as visual geometry transformers, have substantially advanced the traditional per-scene optimization paradigm by enabling effective multi-view reconstruction in a single forward pass. However, most existing methods struggle to achieve a balance between reconstruction quality and computational efficiency, which limits their scalability and efficiency. Although some efficient visual geometry transformers have recently emerged, they typically use the same sparsity ratio across layers and frames and lack mechanisms to adaptively learn representative tokens to capture global relationships, leading to suboptimal performance. In this work, we propose TurboVGGT, a novel approach that employs an efficient visual geometry transformer with adaptive alternating attention for fast multi-view 3D reconstruction. Specifically, TurboVGGT employs an end-to-end trainable framework that leverages adaptive sparse global attention guided by adaptive sparsity selection to capture global relationships across frames and uses frame attention to aggregate local details within each frame. In the adaptive sparse global attention, TurboVGGT adaptively learns representative tokens with varying sparsity levels for global geometry modeling, considering that token importance varies across frames, different attention layers operate on tokens at different levels of abstraction, and global dependencies rely on structurally informative regions. Extensive experiments on multiple 3D reconstruction benchmarks demonstrate that TurboVGGT achieves fast multi-view reconstruction while maintaining competitive reconstruction quality compared with state-of-the-art methods.
David Huang, Guile Wu, Chengjie Huang +2
Huawei Noah’s Ark Lab · University of Toronto · Foundation Model Department, Huawei
Recent feed-forward networks have achieved remarkable progress in sparse-view 3D reconstruction by predicting dense point maps directly from RGB images. However, they often suffer from geometric inconsistencies and limited fine-grained accuracy due to the absence of explicit multi-view constraints. We introduce the Geometry-Grounded Point Transformer (GGPT), a framework that augments feed-forward reconstruction with reliable sparse geometric guidance. We first propose an improved Structure-from-Motion pipeline based on dense feature matching and lightweight geometric optimisation to efficiently estimate accurate camera poses and partial 3D point clouds from sparse input views. Building on this foundation, we propose a geometry-guided 3D point transformer that refines dense point maps under explicit partial-geometry supervision using an optimised guidance encoding. Extensive experiments demonstrate that our method provides a principled mechanism for integrating geometric priors with dense feed-forward predictions, producing reconstructions that are both geometrically consistent and spatially complete, recovering fine structures and filling gaps in textureless areas. Trained solely on ScanNet++ with VGGT predictions, GGPT generalises across architectures and datasets, substantially outperforming state-of-the-art feed-forward 3D reconstruction models in both in-domain and out-of-domain settings.
Recent advancements in neural visual geometry, including transformer-based models such as VGGT and Pi3, have achieved impressive accuracy on 3D reconstruction tasks. However, their reliance on full attention makes them fundamentally limited by GPU memory capacity, preventing them from scaling to large, unordered image collections. We introduce MERG3R, a training-free divide-and-conquer framework that enables geometric foundation models to operate far beyond their native memory limits. MERG3R first reorders and partitions unordered images into overlapping, geometrically diverse subsets that can be reconstructed independently. It then merges the resulting local reconstructions through an efficient global alignment and confidence-weighted bundle adjustment procedure, producing a globally consistent 3D model. Our framework is model-agnostic and can be paired with existing neural geometry models. Across large-scale datasets, including 7-Scenes, NRGBD, Tanks & Temples, and Cambridge Landmarks, MERG3R consistently improves reconstruction accuracy, memory efficiency, and scalability, enabling high-quality reconstruction when the dataset exceeds memory capacity limits.