cs.CVApr 2, 2026

FaCT-GS: Fast and Scalable CT Reconstruction with Gaussian Splatting

Authors: Pawel Tomasz Pieta, Rasmus Juul Pedersen, Sina Borgi, Jakob Sauer Jørgensen, Jens Wenzel Andreasen, Vedrana Andersen Dahl

Organizations: Technical University of Denmark, Kgs. Lyngby, Denmark

Abstract

Gaussian Splatting (GS) has emerged as a dominating technique for image rendering and has quickly been adapted for the X-ray Computed Tomography (CT) reconstruction task. However, despite its growing popularity, the benefits of GS are typically not substantial enough to motivate a transition from well-established reconstruction algorithms. This paper addresses the most significant remaining limitations of the GS-based approach by introducing FaCT-GS, a framework for fast and flexible CT reconstruction. Enabled by an in-depth optimization of the voxelization and rasterization pipelines, our new method is significantly faster than its predecessors and scales well with projection and output volume size. Furthermore, the improved voxelization enables rapid fitting of Gaussians to pre-existing volumes, which can serve as a prior for warm-starting the reconstruction, or simply as an alternative, compressed representation. FaCT-GS is over 4X faster than the State of the Art GS CT reconstruction on standard 512x512 projections, and over 13X faster on 2k projections. Implementation and data available through: https://github.com/PaPieta/fact-gs.

Figures & tables

Explore similar work

Oct 27, 2026

CTBakeGS: training-free baking of photorealistic CT volume renderings into 3D Gaussian splats

Photorealistic volume rendering of computed tomography (CT) may convey anatomy intuitively, but it needs the CT data, dedicated software and a powerful graphics processor. Three-dimensional Gaussian splatting (3DGS) displays photorealistic scenes in real time on less powerful devices, but existing medical approaches train each scene for minutes to hours. We aimed to convert a CT volume rendering directly into a 3DGS model without training. Splats were placed on an adaptive octree of millimetre-sized cells. Their colour and opacity were computed on the graphics processor with the renderer's lighting, cell opacity was converted analytically into splat opacity, and faint splats were retained stochastically above the 1/255 opacity floor of standard 3DGS rasterisers. Six public CT scans (1.5-mm voxels) were converted with three transfer functions and compared with converged references by peak signal-to-noise ratio (PSNR), structural similarity and a learned perceptual metric. Two-million-splat models reached a PSNR of 32.6 +/- 0.9 dB for bone, 30.1 +/- 1.0 dB for contrast-enhanced vessels and 32.3 +/- 1.5 dB for skin and bone. A conversion pass (usually two or three per model) took 4-30 s on a current laptop and 9-60 s on a desktop with a 4-GB graphics card. On the laptop, the models rendered at 68 frames per second at 800 x 800 pixels. Training-free conversion produced real-time 3DGS models of photorealistic CT renderings in about a minute or less per conversion pass on ordinary computers, with fidelity that we consider sufficient for interactive viewing.
May 22, 2025

Render-FM: Feedforward Model for Real-time Photorealistic Volumetric Rendering

Photorealistic volumetric rendering of CT scans greatly benefits clinical workflows, yet neural approaches such as Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) require prohibitive per-scan optimization (hours for NeRF, about 30 minutes for 3DGS), making them impractical in clinical settings. We propose Render-FM, a feedforward model that eliminates this bottleneck by directly regressing 6D Gaussian Splatting (6DGS) parameters from a CT volume in a single 2.8-second forward pass, a 500x speedup over per-scan optimization. To bridge the domain gap between natural scene reconstruction and medical volumetric rendering, we introduce Anatomy-Guided Priming (AGP), which incorporates segmentation masks and transfer functions as structural and appearance priors, information that existing Gaussian splatting methods overlook. Built on an nnU-Net-inspired 3D U-Net trained on diverse CT scans, Render-FM predicts per-voxel 6DGS parameters and supports immediate real-time rendering. Unlike per-scan methods, it generalizes to unseen anatomies, novel transfer functions, and enables compositional organ visualization with zero additional preparation time. Optional 89-second fine-tuning further improves quality, surpassing per-scan optimized baselines. Project page: https://gaozhongpai.github.io/renderfm/.
Aug 17, 2026

TR-GS: High-Fidelity Sparse-View CT Volumetric Rendering via t-Distribution Gaussian Splatting and Ray-Confidence Modeling

High-fidelity 3D medical visualization supports applications such as clinical assessment and surgical planning. Sparse-view computed tomography (CT) can reduce projection requirements and associated radiation exposure, but limited observations may introduce structural artifacts and reconstruction uncertainty. Although 3D Gaussian Splatting (3DGS) provides an efficient explicit representation for volumetric rendering, existing CT methods based on standard Gaussian primitives may be sensitive to unreliable observations under sparse-view acquisition. We present TR-GS, a Gaussian-splatting framework for sparse view CT volumetric rendering. TR-GS replaces standard Gaussian primitives with projectable Student's t-distribution primitives and introduces a ray-confidence model that regulates their degrees of freedom according to local ray observability. Confidence-guided 3D wavelet regularization is further used to balance high-frequency detail preservation and noise suppression. This work is licensed under a Creative Commons Attribution 4.0 International License. Experiments on synthetic and real-world datasets show that TR-GS improves over representative baselines in most evaluated settings and remains competitive in the remaining cases. The resulting volumetric representations may support downstream medical multimedia applications, including XR-based visualization and interactive clinical rendering.