cs.CVApr 3, 2026

VBGS-SLAM: Variational Bayesian Gaussian Splatting Simultaneous Localization and Mapping

Authors: Yuhan Zhu, Yanyu Zhang, Jie Xu, Wei Ren

Organizations: Department of Electrical and Computer Engineering, University of California, Riverside, CA, 92521, USA.

Abstract

3D Gaussian Splatting (3DGS) has shown promising results for 3D scene modeling using mixtures of Gaussians, yet its existing simultaneous localization and mapping (SLAM) variants typically rely on direct, deterministic pose optimization against the splat map, making them sensitive to initialization and susceptible to catastrophic forgetting as map evolves. We propose Variational Bayesian Gaussian Splatting SLAM (VBGS-SLAM), a novel framework that couples the splat map refinement and camera pose tracking in a generative probabilistic form. By leveraging conjugate properties of multivariate Gaussians and variational inference, our method admits efficient closed-form updates and explicitly maintains posterior uncertainty over both poses and scene parameters. This uncertainty-aware method mitigates drift and enhances robustness in challenging conditions, while preserving the efficiency and rendering quality of existing 3DGS. Our experiments demonstrate superior tracking performance and robustness in long sequence prediction, alongside efficient, high-quality novel view synthesis across diverse synthetic and real-world scenes.

Figures & tables

Explore similar work

Mar 10, 2026

VarSplat: Uncertainty-aware 3D Gaussian Splatting for Robust RGB-D SLAM

Simultaneous Localization and Mapping (SLAM) with 3D Gaussian Splatting (3DGS) enables fast, differentiable rendering and high-fidelity reconstruction across diverse real-world scenes. However, existing 3DGS-SLAM approaches handle measurement reliability implicitly, making pose estimation and global alignment susceptible to drift in low-texture regions, transparent surfaces, or areas with complex reflectance properties. To this end, we introduce VarSplat, an uncertainty-aware 3DGS-SLAM system that explicitly learns per-splat appearance variance. By using the law of total variance with alpha compositing, we then render differentiable per-pixel uncertainty map via efficient, single-pass rasterization. This map guides tracking, submap registration, and loop detection toward focusing on reliable regions and contributes to more stable optimization. Experimental results on Replica (synthetic) and TUM-RGBD, ScanNet, and ScanNet++ (real-world) show that VarSplat improves robustness and achieves competitive or superior tracking, mapping, and novel view synthesis rendering compared to existing studies for dense RGB-D SLAM.
Aug 14, 2026

Geometry-Aware Online Mapping for 3D Gaussian Splatting SLAM

Recent 3D Gaussian Splatting (3DGS) has enabled efficient photorealistic view synthesis and is rapidly being adopted in simultaneous localization and mapping (SLAM) systems for online mapping. In these systems, a Gaussian map must be expanded and refined incrementally while tracking runs in real time, so initialization and density control directly determine where limited computation and iterations are spent. This contrasts with offline 3DGS reconstruction, where such heuristics can be amortized over long optimization schedules. However, most 3DGS-SLAM pipelines inherit initialization and density-control heuristics from offline reconstruction, which can become brittle under the strict per-keyframe optimization budgets and incremental map growth of online SLAM. In this work, we revisit these heuristics in a decoupled 3DGS-SLAM setting and propose three geometry-aware methods that operate in the mapping thread: transmittance-preserving densification, camera-aware scale initialization from depth and intrinsics, and error-guided densification that focuses new primitives on high-residual regions. Our results show consistent improvements in rendering quality with negligible overhead, highlighting the coupling between photometric residuals and pose uncertainty in online SLAM. We will open-source our code to the community to foster growth and validate reproducibility.
Mar 29, 2026

GS3LAM: Gaussian Semantic Splatting SLAM

Recently, the multi-modal fusion of RGB, depth, and semantics has shown great potential in dense Simultaneous Localization and Mapping (SLAM). However, a prerequisite for generating consistent semantic maps is the availability of dense, efficient, and scalable scene representations. Existing semantic SLAM systems based on explicit representations are often limited by resolution and an inability to predict unknown areas. Conversely, implicit representations typically rely on time-consuming ray tracing, failing to meet real-time requirements. Fortunately, 3D Gaussian Splatting (3DGS) has emerged as a promising representation that combines the efficiency of point-based methods with the continuity of geometric structures. To this end, we propose GS3LAM, a Gaussian Semantic Splatting SLAM framework that processes multimodal data to render consistent, dense semantic maps in real-time. GS3LAM models the scene as a Semantic Gaussian Field (SG-Field) and jointly optimizes camera poses and the field via multimodal error constraints. Furthermore, a Depth-adaptive Scale Regularization (DSR) scheme is introduced to resolve misalignments between scale-invariant Gaussians and geometric surfaces. To mitigate catastrophic forgetting, we propose a Random Sampling-based Keyframe Mapping (RSKM) strategy, which demonstrates superior performance over common local covisibility optimization methods. Extensive experiments on benchmark datasets show that GS3LAM achieves increased tracking robustness, superior rendering quality, and enhanced semantic precision compared to state-of-the-art methods. Source code is available at https://github.com/lif314/GS3LAM.