Estimating Central, Peripheral, and Temporal Visual Contributions to Human Decision Making in Atari Games
Organizations: Department of Advanced Interdisciplinary Studies, The University of Tokyo, Tokyo, 153-8904, Japan. · Research Center for Advanced Science and Technology, The University of Tokyo, Tokyo, 153-8904, Japan.
Abstract
We study how different visual information sources contribute to human decision making in dynamic visual environments. Using Atari-HEAD, a large-scale Atari gameplay dataset with synchronized eye-tracking, we introduce a controlled ablation framework as a means to reverse-engineer the contribution of peripheral visual information, explicit gaze information in the form of gaze maps, and past-state information from human behavior. We train action-prediction networks under six settings that selectively include or exclude these information sources. Across 20 games, peripheral information shows by far the strongest contribution, with median prediction-accuracy drops in the range of 35.27-43.90% when removed. Gaze information yields smaller drops of 2.11-2.76%, while past-state information shows a broader range of 1.52-15.51%, with the upper end likely more informative due to reduced peripheral-information leakage. To complement aggregate accuracies, we cluster states by true-action probabilities assigned by the different model configurations. This analysis identifies coarse behavioral regimes, including focus-dominated, periphery-dominated, and more contextual decision situations. These results suggest that human decision making in Atari depends strongly on information beyond the current focus of gaze, while the proposed framework provides a way to estimate such information-source contributions from behavior.
Figures & tables
| Model | 1) Periphery | 2) Gaze | 3) Past state | Note |
|---|---|---|---|---|
| A | ❍ | ❍ | ❍ | All information |
| B | ❍ | ❍ | ✗ | comparable to AGIL [ 11 ] |
| C | ❍ | ✗ | ❍ | |
| D | ❍ | ✗ | ✗ | Standard IL |
| E | ✗ | ❍ | ❍ | |
| F | ✗ | ❍ | ✗ |
| A | B | C | D | E | F | |
|---|---|---|---|---|---|---|
| A | +0.00 | +1.54 | +2.16 | +4.31 | +54.49 | +71.75 |
| B | -1.52 | +0.00 | -0.66 | +2.84 | +54.32 | +78.28 |
| C | -2.11 | +0.66 | +0.00 | +1.98 | +41.52 | +64.55 |
| D | -4.13 | -2.76 | -1.94 | +0.00 | +46.86 | +68.34 |
| E | -35.27 | -35.19 | -28.97 | -31.84 | +0.00 | +18.36 |
| F | -41.59 | -43.90 | -38.45 | -40.58 | -15.51 | +0.00 |
Human Behavior Prediction
Human behavior prediction models how people will act, decide, move, or feel from their histories, context, and observable signals.
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