Authors: Yicheng Xiao, Wenhu Zhang, Lin Song, Yukang Chen, Wenbo Li, Nan Jiang, Tianhe Ren, Haokun Lin, Wei Huang, Haoyang Huang, Xiu Li, Nan Duan, Xiaojuan Qi
Organizations: The University of Hong Kong · JD Explore Academy · Tsinghua University · The Hong Kong University of Science and Technology · The Chinese University of Hong Kong
Image spatial editing performs geometry-driven transformations, allowing precise control over object layout and camera viewpoints. Current models are insufficient for fine-grained spatial manipulations, motivating a dedicated assessment suite. Our contributions are listed: (i) We introduce SpatialEdit-Bench, a complete benchmark that evaluates spatial editing by jointly measuring perceptual plausibility and geometric fidelity via viewpoint reconstruction and framing analysis. (ii) To address the data bottleneck for scalable training, we construct SpatialEdit-500k, a synthetic dataset generated with a controllable Blender pipeline that renders objects across diverse backgrounds and systematic camera trajectories, providing precise ground-truth transformations for both object- and camera-centric operations. (iii) Building on this data, we develop SpatialEdit-16B, a baseline model for fine-grained spatial editing. Our method achieves competitive performance on general editing while substantially outperforming prior methods on spatial manipulation tasks. All resources will be made public at https://github.com/EasonXiao-888/SpatialEdit.
Figures & tables
Figure 1: Illustration for image spatial editing . It comprises two components: (1) camera-centric view manipulation, including pitch, yaw, and zoom transformations; and (2) single-object manipulation, encompassing object rotation while preserving the background, as well as translation and scaling of objects specified via user-defined bounding boxes.
Benchmark
Object
Object
Object
Camera
VLM
Precise
Translation
Scaling
Rotation
Manipulation
Metric
Metric
ImgEdit [ 65 ]
✗
✗
✗
✗
✔
✗
GEdit [ 32 ]
✔
✗
✗
✗
✔
✗
CEdit [ 46 ]
✔
✗
✗
✔
✔
✗
SpatialEdit-Bench
✔
✔
✔
✔
✔
✔
Table 1: Characteristics comparison with other editing benchmarks.
Figure 2: Statistics of SpatialEdit-500k . (a) Distribution of camera-level data across seven sub-tasks in outdoor and intdoor scenes, where Y, P, and D denote Yaw, Pitch, and Distance, respectively. (b) Aspect ratio distribution of bounding boxes for the moving task at the object level. (c) Object category statistics across the entire dataset.
Figure 3: SpatialEdit-500k data generation pipeline . We leverage Blender to synthesize both objects and scenes, while preprocessing 3D assets using SAM3 and a vision-language model. The object-level engine constructs two inpainting-based data branches to generate object transformations, including rotation, translation, and scaling. The camera-level engine produces viewpoint transformation data by sampling different camera poses, resulting in variations in yaw, pitch, and zoom.
Figure 4: Overview of SpatialEdit.
Method
Object
Camera
Object
Camera
Moving
Rotation
Viewpoint
Framing
Overall
Overall
Score ↑
Score ↑
Error ↓
Error ↓
Score ↑
Error ↓
World Model
ViduQ2-Turbo [ 50 ]
–
–
1.022
0.771
–
0.897
Kling-V2.5 [ 26 ]
–
–
1.051
0.733
–
0.892
Closed-Source Image Model
Table 2: Performance comparison on proposed SpatialEdit-Bench.
Figure 5: Comparison of camera view manipulation across various methods .
Figure 6: Comparison of object-level manipulation across various methods .
Table 9
Figure 7: Serving as an enhancement tool for single-view reconstruction .
Appendix figures & tables3 assets
Supplementary material from the paper’s appendix.
Appendix
Method
Camera
Camera
Viewpoint
Framing
Overall
Error ↓
Error ↓
Error ↓
World Model
Veo3.1 [ 17 ]
1.351
0.749
1.050
ViduQ2-Turbo [ 50 ]
1.022
0.771
0.897
Kling-V2.5 [ 26 ]
1.051
0.733
0.892
Appendix
Table 6: Performance comparison on proposed SpatialEdit-Bench.
Figure 8: Comparison of object-level manipulation across various methods .
Figure 9: Comparison of camera-level manipulation across various methods .
Large Language Models (LLMs) and Vision Language Models (VLMs) have shown impressive reasoning abilities, yet they struggle with spatial understanding and layout consistency when performing fine-grained visual editing. We introduce a Structured Reasoning framework that performs text-conditioned spatial layout editing via scene-graph reasoning. Given an input scene graph and a natural-language instruction, the model reasons over the graph to generate an updated scene graph that satisfies the text condition while maintaining spatial coherence. By explicitly guiding the reasoning process through structured relational representations, our approach improves both interpretability and control over spatial relationships. We evaluate our method on a new text-guided layout editing benchmark encompassing sorting, spatial alignment, and room-editing tasks. Our training paradigm yields an average 15% improvement in IoU and 25% reduction in center-distance error compared to Chain of Thought Fine-tuning (CoT-SFT) and vanilla GRPO baselines. Compared to SOTA zero-shot LLMs, our best models achieve up to 20% higher mIoU, demonstrating markedly improved spatial precision.
Existing image editing methods struggle to perceive where to edit, especially under complex scenes and nuanced spatial instructions. To address this issue, we propose Generative Visual Chain-of-Thought (GVCoT), a unified framework that performs native visual reasoning by first generating spatial cues to localize the target region and then executing the edit. Unlike prior text-only CoT or tool-dependent visual CoT paradigms, GVCoT jointly optimizes visual tokens generated during the reasoning and editing phases in an end-to-end manner. This way fosters the emergence of innate spatial reasoning ability and enables more effective utilization of visual-domain cues. The main challenge of training GCVoT lies in the scarcity of large-scale editing data with precise edit region annotations; to this end, we construct GVCoT-Edit-Instruct, a dataset of 1.8M high-quality samples spanning 19 tasks. We adopt a progressive training strategy: supervised fine-tuning to build foundational localization ability in reasoning trace before final editing, followed by reinforcement learning to further improve reasoning and editing quality. Finally, we introduce SREdit-Bench, a new benchmark designed to comprehensively stress-test models under sophisticated scenes and fine-grained referring expressions. Experiments demonstrate that GVCoT consistently outperforms state-of-the-art models on SREdit-Bench and ImgEdit. We hope our GVCoT will inspire future research toward interpretable and precise image editing.
Zijin Yin, Tiankai Hang, Yiji Cheng +9
Beijing University of Posts and Telecommunications · Beijing Key Laboratory of Multimodal Data Intelligent Perception and Governance · Tencent Hunyuan +1
Emerging unified editing models have demonstrated strong capabilities in general object editing tasks. However, it remains a significant challenge to perform fine-grained editing in complex multi-entity scenes, particularly those where targets are not visually salient and require spatial reasoning. To this end, we propose InterCoG, a novel text-vision Interleaved Chain-of-Grounding reasoning framework for fine-grained image editing in complex real-world scenes. The key insight of InterCoG is to first perform object position reasoning solely within text that includes spatial relation details to explicitly deduce the location and identity of the edited target. It then conducts visual grounding via highlighting the editing targets with generated bounding boxes and masks in pixel space, and finally rewrites the editing description to specify the intended outcomes. To further facilitate this paradigm, we propose two auxiliary training modules: multimodal grounding reconstruction supervision and multimodal grounding reasoning alignment to enforce spatial localization accuracy and reasoning interpretability, respectively. We also construct GroundEdit-45K, a dataset comprising 45K grounding-oriented editing samples with detailed reasoning annotations, and GroundEdit-Bench for grounding-aware editing evaluation. Extensive experiments substantiate the superiority of our approach in highly precise edits under spatially intricate and multi-entity scenes.
Yecong Wan, Fan Li, Chunwei Wang +3
Faculty of Computing, Harbin Institute of Technology, Harbin, 150001, China. · Zhengzhou Advanced Research Institute of Harbin Institute of Technology, Zhengzhou, 450000, China. · Huawei Noah’s Ark Lab, Shenzhen, 518100, China. +1