Organizations: Sun Yat-sen University · LongCat, Meituan · X-Era AI Lab · Guangdong University of Technology · Guangdong Key Laboratory of Big Data Analysis and Processing
At its core, robotic manipulation is a problem of vision-to-geometry mapping (f(v)→G). Physical actions are fundamentally defined by geometric properties like 3D positions and spatial relationships. Consequently, we argue that the foundation for generalizable robotic control should be a vision-geometry backbone, rather than the widely adopted vision-language or video models. Conventional VLA and video-predictive models rely on backbones pretrained on large-scale 2D image-text or temporal pixel data. While effective, their representations are largely shaped by semantic concepts or 2D priors, which do not intrinsically align with the precise 3D geometric nature required for physical manipulation. Driven by this insight, we propose the Vision-Geometry-Action (VGA) model, which directly conditions action generation on pretrained 3D representations. Specifically, VGA replaces conventional language or video backbones with a pretrained 3D world model, establishing a seamless vision-to-geometry mapping that translates visual inputs directly into physical actions. To further enhance geometric consistency, we introduce Progressive Volumetric Modulation and jointly train action and 3D property prediction to preserve geometric representations. Extensive experiments validate the effectiveness of our approach. Across simulation benchmarks, VGA outperforms leading VLA, 3D-VLA, and WAM baselines, including π0.5, OpenVLA-OFT, GeoVLA, and Motus. In real-world deployments, VGA surpasses π0.5 under unseen viewpoints and accurately follows language instructions for target grasping. These results highlight that operating on native 3D representations, rather than relying primarily on language or video priors, offers a promising direction toward generalizable physical intelligence. Project page: https://hcplab-sysu.github.io/VisionGeometryActionModel.
Figures & tables
Figure 1. Robotic manipulation as vision-to-geometry mapping ( f(v)→G ). Physical actions like reaching, grasping, and orienting are inherently driven by geometric properties, such as 3D position, rotation, and spatial relationships. Therefore, we argue that a vision-geometry backbone provides a stronger foundation for generalizable robotic control than prevalent vision-language or video models.
Figure 2. Overview of our VGA model. (a) The left column compares our VGA framework with representative robot learning paradigms. VGA differs from them by leveraging a pretrained 3D world model as the backbone, providing native 3D representations aligned with physical actions. (b) The right column illustrates the workflow of the VGA model. Multimodal inputs are tokenized into a unified sequence and processed by a pretrained VGGT transformer with alternating attention. The resulting latent features are then mapped by task-specific heads to produce multimodal outputs, each with corresponding supervision.
Method
Spatial
Object
Goal
Long
Avg
Vision-Language-Action Baselines
Octo ( 2024 )
78.9%
85.7%
84.6%
51.1%
75.1%
OpenVLA ( 2024 )
84.7%
88.4%
79.2%
53.7%
76.5%
GR00T-N1 ( 2025 )
94.4%
97.6%
93.0%
90.6%
93.9%
UniVLA ( 2025b )
96.5%
96.8%
95.6%
92.0%
95.2%
π0 ( 2024 )
90.0%
86.0%
95.0%
73.0%
86.0%
Table 1. The success rate comparison on the LIBERO benchmark. The best are highlighted by bold . The results demonstrate VGA’s strong manipulation precision.
adjust bottle
pick dual bottles
turn switch
grab roller
place object basket
π0
99%/95%
59%/37%
41%/42%
98%/94%
67%/70%
X-VLA
100 %/ 99 %
47%/36%
40%/ 61 %
100 %/ 100 %
44%/39%
VGA
100 %/ 99 %
70 %/ 56 %
51 %/56%
100 %/ 100 %
81 %/ 77 %
Table 2. The success rate comparison on the Robotwin2.0. Each entry reports Easy/Hard.
VGA
OpenVLA-oft
π0
WorldVLA
UniVLA
RIPT-VLA
light
92.1 %
85.8%
79.6%
29.4%
59.1%
87.9%
language
81.5 %
81.5 %
61.0%
44.2%
71.8%
80.1%
camera
86.0 %
59.7%
15.8%
0.3%
4.3%
58.3%
Table 3. The success rate comparison on the LIBERO-Plus. VGA (col 1) demonstrates robust generalization to unseen viewpoints, lighting shifts, and implicit-goal instructions.
Figure 3. Simulation rollouts and depth predictions on the LIBERO benchmark. The results show that VGA achieves precise physical manipulation with precise depth predictions.
Method
PVM
Training Objective
Initialization
Training Strategy
Spatial
Object
Goal
Long
Avg
VGA w/o PVM
-
Action + 3D
VGGT-Pretrained
LoRA
96.2
99.0
97.4
90.0
95.7
VGA w/o joint-training
+
Action
VGGT-Pretrained
LoRA
97.8
99.2
97.8
94.0
97.2
VGA zeroinit, full-parameter
+
Action + 3D
Random
Full
86.6
90.4
88.4
81.0
86.6
VGA zeroinit, lora
+
Action + 3D
Random
LoRA
8.4
10.8
6.8
0.0
6.4
VGA full-parameter
+
Action + 3D
VGGT-Pretrained
Full
92.6
92.0
88.2
75.4
87.1
VGA
+
Action + 3D
VGGT-Pretrained
LoRA
99.0
99.6
98.6
95.0
98.1
Table 4. Ablation study across all LIBERO suites. We evaluate the effects of PVM, joint 3D supervision, VGGT pretraining, and training strategy. The results demonstrate the contribution of each design component.
Figure 4. Configuration of real world evaluation. The platform is equipped with one wrist camera and two fixed cameras. The fixed cameras are used for in-distribution and out-of-distribution evaluation, respectively.
Method
In-Distribution Evaluation
Out-of-Distribution Evaluation
Pick Cube
Press Button
Stack Cube
Average
Pick Cube
Press Button
Stack Cube
Average
ACT
40%
40%
30%
37%
10%
10%
0%
7%
OpenVLA
30%
25%
0%
18%
5%
5%
0%
3%
π0.5
85 %
85 %
60 %
77 %
50%
55%
50 %
52%
VGA (Ours)
80%
85 %
60 %
75%
70 %
65 %
40%
58 %
Table 5. Real world evaluation of fine-grained manipulation. We report success rates under ID and OOD camera viewpoints. VGA achieves the highest average success rate in the OOD setting, demonstrating strong zero-shot cross-view generalization.
Figure 5. Fine-grained and language-grounded real-world manipulation. (a–d) show VGA performing fine-grained manipulation under in-distribution and unseen camera views. (e–g) show VGA following language instructions to grasp the specified target among three visually similar objects under varying layouts. These results demonstrate VGA’s fine-grained control across ID and OOD views and accurate language following, highlighting its generalization and real-world deployment potential.
Method
pick carrot
pick eggplant
pick cucumber
avg
π0.5
75%
75%
80%
76.7%
VGA
80%
80%
80%
80.0%
Table 6. Real-world evaluation of language-grounded manipulation. We report success rates for grasping the instructed vegetable in unseen layouts containing all three visually similar objects.
Appendix figures & tables11 assets
Supplementary material from the paper’s appendix.
Appendix
Figure 6. Language-conditioned grasping under varying layouts. This figure presents the results of real-world grasping with three visually similar objects arranged in different layouts. Each row corresponds to a different spatial configuration, and the robot is instructed to pick a target object. VGA consistently identifies and grasps the correct object regardless of its position, demonstrating robust language grounding and reliable real-world manipulation performance.
Figure 7. Impact of joint training and LoRA rank. Part (a) presents the ablation study on LoRA rank. The results plateau around rank 64. Part (b) compares the convergence speed between models trained with and without joint training, evaluated using checkpoints from 1K to 5K steps on LIBERO-Spatial. Joint training leads to faster convergence and improved early-stage performance, indicating better data efficiency.
Method
Latency ↓
Frequency ↑
RT-2 ( Zitkovich et al., 2023 )
~200 ms
~5 Hz
OpenVLA ( Kim et al., 2024 )
~160 ms
~6 Hz
π0 ( Black et al., 2024 )
~100 ms
~10 Hz
UVA ( Li et al., 2025a )
~230 ms
~4 Hz
WorldVLA ( Cen et al., 2025 )
~330 ms
~3 Hz
TraceVLA ( Zheng et al., 2024 )
~160 ms
~6 Hz
Appendix
Table 7. Inference latency. VGA achieves low latency of approximately 100 ms (~10 Hz), demonstrating its strong efficiency for real-time robotic control.
Figure 8. Depth prediction comparison between VGGT and VGA. Red boxes highlight regions where VGA significantly differs from VGGT. VGA produces more accurate depth estimates, particularly for the robot gripper, demonstrating the benefit of joint training in improving spatial understanding and depth prediction accuracy.
Module
Parameters
Learnable
Vision Encoder
730.9M
0.0M (frozen)
Language Encoder
1543.3M
0.0M (frozen)
Proprio Encoder
1.1M
1.1M
Vision Projector
27.6M
27.6M
Language Projector
2.2M
2.2M
Transformer Backbone
987.0M
214.1M
Appendix
Table 8. VGA parameter count. This table shows the detailed breakdown of the total and trainable parameters across different modules in VGA. By leveraging the pretrained 3D prior of VGGT, VGA significantly reduces the number of trainable parameters, enabling an efficient and expressive design.
hyperparameter
value
# GPUs
4 x NVIDIA A100-SXM4-80GB GPU
learning rate (LR)
2e-4
total batch size
32
training strategy
LoRA tuning, LoRA rank = 64
input images
1 third-person camera image, 1 wrist-mounted camera image
input image size
224 x 224 px
Appendix
Table 9. VGA hyperparameters for both LIBERO and real-world experiments.
hyperparameter
value
# GPUs
1 x NVIDIA A100-SXM4-80GB GPU
learning rate (LR)
1e-5
total batch size
8
training strategy
full parameter tuning
input images
1 third-person camera image, 1 wrist-mounted camera image
input image size
224 x 224 px
Appendix
Table 10. ACT hyperparameters for real-world experiments.
hyperparameter
value
# GPUs
1 x NVIDIA A100-SXM4-80GB GPU
learning rate (LR)
5e-4
total batch size
8
training strategy
LoRA tuning, LoRA rank = 32
input images
1 third-person camera image, 1 wrist-mounted camera image
input image size
224 x 224 px
Appendix
Table 11. OpenVLA hyperparameters for real-world experiments.
hyperparameter
value
# GPUs
1 x NVIDIA A100-SXM4-80GB GPU
learning rate (LR)
5e-5 peak LR (2K steps linear warmup)
total batch size
64
training strategy
full parameter tuning
input images
1 third-person camera image, 1 wrist-mounted camera image
input image size
224 x 224 px
Appendix
Table 12. π0.5 hyperparameters for real-world experiments.
Figure 9. Representative tasks from the four LIBERO suites: (a) LIBERO-Spatial, which focuses on spatial relationships, (b) LIBERO-Object, which evaluates object generalization, (c) LIBERO-Goal, which tests compositional task understanding, and (d) LIBERO-Long, which requires long-horizon sequential reasoning.
Figure 10. Initial state variations for evaluation tasks. This figure illustrates the three evaluation tasks under four types of initial condition variations. Despite these diverse and challenging variations, our VGA consistently achieves high manipulation success rates across all settings.