Adaptive Memory Crystallization for Autonomous AI Agent Learning in Dynamic Environments
Organizations: Supermicro San Jose, USA · Cisco Systems San Jose, USA · Princeton University New Jersey, USA · University of Copenhagen Copenhagen, Denmark
Abstract
Autonomous AI agents operating in dynamic environments face a persistent challenge: acquiring new capabilities without erasing prior knowledge. We present Adaptive Memory Crystallization (AMC), a memory architecture for progressive experience consolidation in continual reinforcement learning. AMC is conceptually inspired by the qualitative structure of synaptic tagging and capture (STC) theory, the idea that memories transition through discrete stability phases, but makes no claim to model the underlying molecular or synaptic mechanisms. AMC models memory as a continuous crystallization process in which experiences migrate from plastic to stable states according to a multi-objective utility signal. The framework introduces a three-phase memory hierarchy (Liquid--Glass--Crystal) governed by an Itô stochastic differential equation (SDE) whose population-level behavior is captured by an explicit Fokker--Planck equation admitting a closed-form Beta stationary distribution. We provide proofs of: (i) well-posedness and global convergence of the crystallization SDE to a unique Beta stationary distribution; (ii) exponential convergence of individual crystallization states to their fixed points, with explicit rates and variance bounds; and (iii) end-to-end Q-learning error bounds and matching memory-capacity lower bounds that link SDE parameters directly to agent performance. Empirical evaluation on Meta-World MT50, Atari 20-game sequential learning, and MuJoCo continual locomotion consistently shows improvements in forward transfer (+34--43% over the strongest baseline), reductions in catastrophic forgetting (67--80%), and a 62% decrease in memory footprint.
Figures & tables
| Symbol | Meaning |
|---|---|
| MDP tuple | |
| Experience tuple | |
| Crystallization state of | |
| Multi-objective utility of | |
| Temporal-difference (TD) error | |
| State-action novelty |
| Property | Liquid | Glass | Crystal |
|---|---|---|---|
| range | |||
| Eff. learning rate | |||
| Replay frequency | High | Medium | Low |
| Retention policy | Utility-FIFO | Priority | Indefinite |
| Interference resist. | Low | Medium | High |
| Buffer fraction † | 62.5% | 31.25% | 6.25% |
| Method | AP | FT | BT | ME | Mem. |
| VR | 62.3 5.1 | +3.2 1.8 | 31.4 4.2 | 0.062 | 1000 |
| PER | 68.7 4.3 | +5.7 2.1 | 24.1 3.9 | 0.069 | 1000 |
| HER | 71.2 3.8 | +8.4 2.4 | 21.3 3.5 | 0.071 | 1000 |
| NEC | 64.5 5.7 | +4.1 2.3 | 28.7 4.8 | 0.043 | 1500 |
| PackNet | 73.8 3.2 | +9.2 1.9 | 8.4 2.1 | 0.015 | 5000 |
| PNN | 76.4 2.9 | +11.3 1.7 | 2.1 1.3 | 0.015 | 5000 |
| Method | AP(%) | FT | BT | Human |
|---|---|---|---|---|
| VR | 124 18 | +2.1 3.4 | 47.3 8.2 | 7/20 |
| PER | 142 15 | +8.3 4.1 | 38.6 7.1 | 9/20 |
| EWC | 136 17 | +5.2 3.8 | 41.2 7.8 | 8/20 |
| PackNet | 187 12 | +15.7 3.2 | 12.4 4.3 | 14/20 |
| AMC | 201 11 | +22.4 2.9 | 9.7 3.8 | 16/20 |
| Method | Avg. Return | Task-1 Retention |
|---|---|---|
| VR | 3847 312 | 25% |
| PER | 4213 278 | 41% |
| EWC | 4567 245 | 64% |
| AMC | 5892 198 | 86% |
| Variant | AP | BT |
|---|---|---|
| AMC (full) | 81.7 2.4 | 6.3 1.8 |
| No crystallization ( ) | 68.7 4.3 | 24.1 3.9 |
| No phase LR modulation | 74.1 3.1 | 18.7 3.2 |
| No interference detection | 77.3 2.8 | 12.4 2.5 |
| No novelty ( ) | 79.2 2.6 | 9.1 2.2 |
| No downstream val. ( ) | 80.1 2.5 | 7.8 2.0 |
| Parameter | Values tested | AP range |
|---|---|---|
| 76.2–81.7 | ||
| 77.4–81.7 | ||
| 79.1–81.7 | ||
| 78.8–81.7 | ||
| 79.3–81.7 | ||
| 80.1–81.7 |
| Transition | AMC | Biological | Ratio |
|---|---|---|---|
| Liquid Glass | 1k steps | 1–3 h | 18 |
| Glass Crystal | 10k steps | 6–24 h | 10 |
| Full crystallization | 50k steps | Days–wks | 30 |
| Setting | Fast-change | Moderate | Slow-change |
|---|---|---|---|
| (Robotics) | (Games) | (Navigation) | |
| 0.10 | 0.05 | 0.01 | |
| 0.02 | 0.005 | 0.001 | |
| 0.01 | 0.005 | 0.002 | |
| 0.25 | 0.30 | 0.35 | |
| 0.65 | 0.70 | 0.80 |
| Operation | Complexity | ||
|---|---|---|---|
| FAISS index build | 50 ms | 0.5 s | |
| kNN query (single) | 1 ms | 1 ms | |
| Full batch ( queries) | 0.8 s | 8.2 s |
| Benchmark | AP gain | FT gain | Forgetting red. |
|---|---|---|---|
| Meta-World MT50 | pp | vs. best | |
| Atari-20 | vs. PackNet | ||
| MuJoCo Locomotion | — | vs. VR |
Appendix figures & tables1 asset
Supplementary material from the paper’s appendix.
Appendix
| Result | Key assumption | Implication |
|---|---|---|
| Thm. III.4 : Well-posedness | bounded, measurable | SDE ( 5 ) has unique strong solution on |
| Thm. III.8 : Fokker–Planck | Time-averaged | Population density evolves as PDE ( 8 ) |
| Thm. III.9 : Beta stationary dist. | , | ; mean |
| Thm. III.12 : Exp. mean convergence | Constant | |
| Thm. III.13 : Forgetting bound | ||
| Thm. V.7 : Q-learning convergence | Lipschitz , sufficient exploration | Error |
Continual Learning
Continual Learning studies how models acquire knowledge from changing data streams while retaining or selectively revising what they learned before.
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