GUI grounding models report over 85% accuracy on standard benchmarks, yet drop 27-56 percentage points when instructions require spatial reasoning rather than direct element naming. Current benchmarks miss this because they evaluate each screenshot once with a single fixed instruction. We introduce GUI-Perturbed, a controlled perturbation framework that independently varies visual scenes and instructions to measure grounding robustness. Evaluating three 7B models from the same architecture lineage, we find that relational instructions cause systematic accuracy collapse across all models, a 70% browser zoom produces statistically significant degradation, and rank-8 LoRA fine-tuning with augmented data degrades performance rather than improving it. By perturbing along independent axes, GUI-Perturbed isolates which specific capability axes are affected-spatial reasoning, visual robustness, reasoning calibration-providing diagnostic signal that aggregate benchmarks cannot. We release the dataset, augmentation pipeline, and a fine-tuned model.
Existing agentic reinforcement learning methods for GUI grounding have limitations at two levels. At the data level, current approaches typically treat all training samples equally, although their training value to the baseline model varies with difficulty. Overlooking this can greatly reduce training efficiency or even cause collapse. At the strategy level, existing frameworks struggle to balance the trade-off between cropping larger regions for sufficient context and smaller ones for reduced redundancy, a tension inherent to tool-augmented grounding agents. In addition, overly complex decision-making is difficult for small-parameter models and significantly increases inference time. To address these issues, at the data level, we propose GUI-D, a data mining and difficulty scoring pipeline that identifies the training-worthy samples by proper testing and assigns difficulty scores to guide subsequent training weights. At the strategy level, we propose GUI-C2, which employs an area-gated coarse-to-fine refinement mechanism that progressively narrows the visual field via model-internal uncertainty signals, adaptively reserving context for large targets while amplifying precision for small ones, reinforced by improvement-aware stage rewards that ensure each refinement genuinely advances grounding. Meanwhile, we simplify the decision-making process to greatly reduce additional inference time. Finally, extensive experiments show that our method achieves state-of-the-art performance. The code and data will be publicly available.
GUI grounding is a critical capability for enabling GUI agents to execute tasks such as clicking and dragging. However, in complex scenarios like the ScreenSpot-Pro benchmark, existing models often suffer from suboptimal performance. Utilizing the proposed \textbf{Masked Prediction Distribution (MPD)} attribution method, we identify that the primary sources of errors are twofold: high image resolution (leading to precision bias) and intricate interface elements (resulting in ambiguity bias). To address these challenges, we introduce \textbf{Bias-Aware Manipulation Inference (BAMI)}, which incorporates two key manipulations, coarse-to-fine focus and candidate selection, to effectively mitigate these biases. Our extensive experimental results demonstrate that BAMI significantly enhances the accuracy of various GUI grounding models in a training-free setting. For instance, applying our method to the TianXi-Action-7B model boosts its accuracy on the ScreenSpot-Pro benchmark from 51.9% to 57.8%. Furthermore, ablation studies confirm the robustness of the BAMI approach across diverse parameter configurations, highlighting its stability and effectiveness. Code is available at https://github.com/Neur-IO/BAMI.
Graphical User Interface (GUI) grounding is a fundamental perception task for multimodal agents, enabling them to interpret natural language instructions and interact with digital interfaces. Existing methods face a fundamental trade-off between accuracy and efficiency: direct full-image inference often fails to capture small or visually similar UI elements, while multi-crop strategies improve localization at the cost of multiple expensive Vision-Language Model (VLM) calls per query. To address this challenge, we propose RankGround, a two-stage framework that achieves accurate GUI grounding with a single VLM call per query. Central to our approach is GroundRanker, a lightweight multimodal reranker that identifies the most promising crop from a dense candidate set. Because no off-the-shelf ranking dataset is available, we construct ranking supervision data from existing grounding datasets. A strict containment criterion and boundary-aware positive augmentation improve alignment and spatial coverage in cluttered layouts. GroundRanker is then trained with a two-stage curriculum: a pointwise objective first learns coarse containment, and a listwise objective refines subtle semantic and spatial distinctions among visually similar crops. Experimental results show that RankGround consistently outperforms strong baselines while reducing computational cost. It achieves 1.4 times faster inference and improves localization accuracy by 5.5% on average over the second-best method across all backbones and screen scales, establishing a new state of the art in both efficiency and precision for GUI grounding.