Organizations: Shanghai AI Laboratory · Peking University · CUHK MMLab · Fudan University
Abstract
Recent Large Audio Language Models have demonstrated impressive capabilities in audio understanding. However, they often suffer from perceptual errors, while reliable audio reasoning is unattainable without first grounding the model's perception in structured auditory scenes. Inspired by Auditory Scene Analysis, we first introduce a Perception-Aware Question Answering (PAQA) dataset. PAQA implements a hierarchical decoupling strategy that separates speech from environmental sound and distinguishes multiple speakers, providing explicit perceptual reasoning for training. Building on this, we propose HyPeR, a two-stage Hybrid Perception-Reasoning framework. In Stage I, we finetune the model on PAQA to perceive acoustic attributes in complex audio. In Stage II, we leverage GRPO to refine the model's internal deliberation. We also introduce PAUSE tokens to facilitate latent computation during acoustically ambiguous phases and design perceptual consistency reward to align reasoning rationales with raw audio. Experiments across benchmarks demonstrate that HyPeR achieves absolute improvements over the base model, with performance comparable to large-scale models, stressing the effectiveness of hybrid perception-grounded reasoning for robust and multi-speaker audio understanding.
Large Audio Language Models (LALMs) have shown strong performance on audio reasoning benchmarks, but accuracy alone cannot distinguish true reasoning from superficial pattern matching, often overestimating reasoning ability since high scores may result from guessing rather than genuine audio understanding. Evaluating the reasoning process itself is essential for improving LALMs' reasoning ability, yet remains challenging. Existing methods either rely on costly human annotation or opaque LLM-as-judge approaches, making them impractical, biased, and lacking transparency. Moreover, audio reasoning introduces unique challenges absent in text-based settings, perceptual hallucination and cross-modal alignment between audio understanding and textual inference, hence text-based evaluation frameworks cannot be directly applied. Therefore, we propose ARIA-Rubrics (Audio Reasoning Integrity Assessment), a lightweight, annotation-free gold reasoning chains, automatic and transparent framework comprising six complementary metrics that evaluate audio reasoning quality across perceptual grounding, reasoning coherence, and answer consistency. We use Chain-of-Thought prompting as an externalization mechanism to make the reasoning process observable. Experiments on 9 models across 2 benchmarks identify three reasoning modes of current LALMs with actionable directions for future development, with ARIA-Rubrics achieving high correlation with human judgments. The code is available at the Github Repository.
Large Audio-Language Models (LALMs) have made significant progress in audio understanding, yet they primarily operate as perception-and-answer systems without explicit reasoning processes. Existing methods for enhancing audio reasoning rely either on supervised chain-of-thought (CoT) fine-tuning, which is limited by training data quality, or on reinforcement learning (RL) with coarse rewards that do not directly evaluate reasoning quality. As a result, the generated reasoning chains often appear well-structured yet lack specific acoustic grounding. We propose Audio-DeepThinker, a framework built on two core ideas. First, we introduce a hybrid reasoning similarity reward that directly supervises the quality of generated reasoning chains by combining an LLM evaluator assessing logical path alignment, key step coverage, and analytical depth with an embedding similarity component enforcing semantic alignment with reference reasoning chains. Second, we propose a progressive two-stage curriculum that enables high-quality CoT reasoning to emerge through pure RL exploration, without any supervised reasoning fine-tuning, from an instruction-tuned model that possesses no prior chain-of-thought capability. Stage 1 trains on foundational audio QA with the hybrid reward to foster basic reasoning patterns, while Stage 2 shifts to acoustically challenging boundary cases with an LLM-only reward for greater reasoning diversity. Audio-DeepThinker achieves state-of-the-art results on MMAR (74.0%), MMAU-test-mini (78.5%), and MMSU (77.26%), winning 1st Place in the Interspeech 2026 Audio Reasoning Challenge (Single Model Track). Interpretability analyses further reveal that RL training primarily reshapes upper-layer MoE gating mechanisms and that reasoning tokens crystallize progressively in the upper transformer layers, offering mechanistic insights into how audio reasoning emerges through exploration.
Large Audio Language models (LALMs) have made rapid progress on acoustic understanding, yet they still struggle with fine-grained audio reasoning (e.g., recognizing event order, repetitions and duration). Existing post-training methods heavily rely on expensive external labels or provide only coarse semantic signals. To bridge this gap, we introduce Audio-Zero, the first label-free self-evolution framework in the field of LALMs that improves fine-grained auditory perception and reasoning. Audio-Zero constructs an auditory self-play game from unlabeled audio contrast pairs: most players hear a reference audio, while one odd listener hears a subtle variant. The model first generates clues describing what it hears and then identifies the odd listener by reasoning over inconsistencies among clues. Since the odd listener is known by construction, the game provides verifiable rewards without any annotated answers. Experiments with Qwen2-Audio-7B-Instruct and Qwen2.5-Omni-7B on TREA, MMAU Test-mini and MMAR show that Audio-Zero improves fine-grained audio reasoning while preserving broad audio understanding. Evolutionary and diagnostic analyses further reveal that increasingly fine-grained auditory descriptions emerge naturally from game pressure.