A B-Spline Function Based 3D Point Cloud Unwrapping Scheme for 3D Fingerprint Recognition and Identification
Authors: Mohammad Mogharen Askarin, Jiankun Hu, Min Wang, Xuefei Yin, Xiuping Jia
Organizations: School of Systems and Computing, UNSW Canberra, ACT 2600, Australia · Information Systems, University of Canberra, ACT 2617, Australia · School of Information and Communication Technology, Griffith University, Queensland 4222, Australia · School of Engineering & Technology, UNSW Canberra, ACT 2600, Australia
Abstract
Three-dimensional (3D) fingerprint recognition and identification offer several advantages over traditional two-dimensional (2D) recognition systems. The contactless nature of 3D fingerprints enhances hygiene and security, reducing the risk of contamination and spoofing. In addition to surface ridge and valley patterns, 3D fingerprints capture depth, curvature, and shape information, enabling the development of more precise and robust authentication systems. Despite recent advancements, significant challenges remain. The topological height of fingerprint pixels complicates the extraction of ridge and valley patterns. Furthermore, registration issues limit the acquisition process, requiring consistent direction and orientation across all samples. To address these challenges, this paper introduces a method that unwraps 3D fingerprints, represented as 3D point clouds, using B-spline curve fitting to mitigate height variation and reduce registration limitations. The unwrapped point cloud is then converted into a grayscale image by mapping the relative heights of the points. This grayscale image is subsequently used for recognition through conventional 2D fingerprint identification methods. The proposed approach demonstrated superior performance in 3D fingerprint recognition, achieving Equal Error Rates (EERs) of 0.2072%, 0.26%, and 0.22% across three experiments, outperforming existing methods. Additionally, the method surpassed 3D fingerprint flattening technique in both recognition and identification during cross-session experiments, achieving an EER of 1.50% when fingerprints with varying registrations were included.
Three-dimensional (3D) fingerprints preserve global finger geometry and local ridge structure while avoiding contact-induced deformation, but they remain difficult to integrate with legacy two-dimensional (2D) fingerprint systems. This paper addresses the intermediate stage between 3D acquisition and cross-modal matching, and presents a unified framework for 3D fingerprint preprocessing and registration across contactless and contact-based 2D modalities. The framework combines four components: 1) a nonparametric visualization and unwrapping method that converts a 3D fingerprint point cloud into a rolled-equivalent 2D representation without relying on a global finger-shape model; 2) a point-cloud fusion pipeline that registers and mosaics multiple partial 3D captures into a more complete fingerprint model; 3) an ellipse-based pose normalization method for canonical finger alignment; and 4) a pose-aware cross-modal registration strategy that improves compatibility between 3D fingerprints and both contactless and contact-based 2D fingerprints. Experiments on a self-collected multimodal fingerprint database containing 150 fingers show that the proposed framework achieves ridge-level 3D registration accuracy, robust pose estimation, and consistent gains in 2D compatibility. In particular, the 3D fusion error is concentrated around 0.09 mm, contactless 2D--3D registration reaches ridge-scale projection accuracy, and pose-aware unwrapping improves genuine matching scores relative to generic 3D unwrapping. These results support the use of 3D fingerprints as an effective geometric bridge across heterogeneous fingerprint modalities. The baseline implementation has been publicly released at https://github.com/XiongjunGuan/3DFpVisual.
Contactless fingerprint recognition has gained increasing attention due to its advantages in hygiene and acquisition flexibility. However, the absence of physical contact constraints introduces severe nonlinear geometric distortions caused by free finger poses in 3D space, resulting in a substantial cross-modal domain gap between contactless and conventional contact-based fingerprints. Existing solutions largely rely on explicit geometric correction or image enhancement, which are fragile under extreme pose variations. In this paper, we propose Identity-Consistent Multi-Pose Generation of Contactless Fingerprints (IMPOSE), a physics-inspired framework that synthesizes identity-preserving, multi-pose contactless fingerprint samples to empower recognition models. IMPOSE consists of three stages: (1) rolled fingerprint identity generation via latent diffusion with discrete codebook representations, (2) cross-modal translation from rolled to contactless modality guided by Sauvola-based local adaptive binarization as an identity anchor, and (3) physics-based multi-pose simulation through 3D finger model texture mapping and projection. The generated samples maintain strict identity consistency at the ridge topology level and spatial alignment with standard fingerprint coordinate space. Extensive experiments on the UWA and PolyU CL2CB databases demonstrate that fine-tuning fixed-length dense descriptors (FDD) with IMPOSE-synthesized data achieves state-of-the-art cross-modal matching, reducing EER to 8.74% on UWA and 2.26% on PolyU CL2CB. Synthetic data also yields consistent gains across mainstream representations including DeepPrint and AFRNet, and the hybrid strategy combining synthetic and real data achieves the best overall results. The code and generated samples are available at https://github.com/Yu-Yy/IMPOSE.
3D human registration has historically been treated as a regression task, assuming a unique ground-truth alignment exists between the template and an input point cloud. In reality, acquisition noise, occlusions, and unknown soft tissue dynamics introduce inherent ambiguity into human scans. Regression-based methods consequently converge to an average prediction, often failing to represent a plausible geometry. In our work, we embrace such uncertainty by modeling the registration as a distribution of alignments. We propose ODin, which formulates registration as a 3D diffusion process that generates a point cloud aligned with the target geometry while preserving template semantics through consistent point ordering. To achieve this, ODin relies on global, local, and positional conditioning, guiding each point to its correct location. Our experiments demonstrate that such a generative formulation not only outperforms its regression-based baseline, but also establishes a new state of the art, surpassing highly engineered methods while reducing the registration time by two-thirds. Pre-trained models and code are available at https://riccardomarin.github.io/odin/.