TAFA-GSGC: Group-wise Scalable Point Cloud Geometry Compression with Progressive Residual Refinement
Authors: Xiumei Li, Alexander Kopte, André Kaup
Organizations: Chair of Multimedia Communications and Signal Processing Friedrich-Alexander-Universität Erlangen-Nürnberg (FAU) Erlangen, Germany
Abstract
Scalable compression is essential for bandwidth-adaptive transmission, yet most learned codecs are optimized for a fixed rate-distortion point, making rate adaptation costly due to re-encoding or maintaining multiple bitstreams. In this work, we propose TAFA-GSGC, a scalable learned point cloud geometry codec that enables multi-quality decoding from a single bitstream and a single trained model. TAFA-GSGC combines layered residual refinement with channel-group entropy coding, and introduces a Target-Aligned Feature Aggregation module to reduce cross-layer redundancy in enhancement residuals. Our framework supports up to 9 decodable quality levels with monotonic quality improvement as more subbitstreams are received, while maintaining strong compression efficiency. Compared with the PCGCv2 baseline, TAFA-GSGC demonstrates improved RD performance, achieving average BD-rate reductions of 4.99% and 5.92% in terms of D1-PSNR and D2-PSNR, respectively.
Plenoptic point clouds (PPC) are novel data structures that represent the light from different viewing directions in order to provide a higher degree of realism to regular point clouds. This is achieved by associating each point to multiple colors instead of a single one. Here, we present a method to efficiently compress the attributes of a PPC, consisting of a Karhunen-Loève transform over the color attributes followed by multiple attribute coders with intra prediction capability. This compression scheme can be incorporated within the MPEG's geometry-based PCC (G-PCC) standard, using any of G-PCC's existing solutions for attribute coding. Compression performance assessment using PPCs of different spatial resolutions reveals competitive results in comparison to existing methods, such as RAHT-based or video-based PCC solutions. We believe our coder to be the new state of the art.
Davi R. Freitas, Gustavo L. Sandri, Ricardo L. de Queiroz
Feed-forward 3D Gaussian Splatting (3DGS) enables scalable scene reconstruction without per-scene optimization, yet produces dense Gaussians that are costly to store and transmit. Existing feed-forward Gaussian compression methods formulate decoding as deterministic representation recovery, which becomes inadequate at low bitrates when high-frequency textures and view-dependent appearance are discarded. Although generative models offer a promising alternative, using them as standalone post-processing decouples generation from the transmitted scene structure, thereby compromising cross-view consistency. To address these limitations, we propose GenSplatCodec, a unified feed-forward Gaussian codec that reformulates low-bitrate Gaussian compression as geometry-guided generative decoding. We present a detail-aware feed-forward Gaussian coding scheme within a dual-stream formulation, where the resulting compact Gaussian structural stream is complemented by a lightweight reference appearance stream. We further introduce a geometry-guided one-step generative decoding approach that jointly exploits decoded structural and appearance cues through hierarchical geometry control to reconstruct high-fidelity and view-consistent novel views. Finally, we develop a three-stage optimization strategy that stabilizes the learning of the unified codec and adapts the generative decoder to codec-derived structural and appearance cues. Extensive experiments across multiple datasets demonstrate that GenSplatCodec consistently achieves superior rate-distortion (RD) performance over existing methods.
Point cloud compression relies on techniques to compress both geometry and attributes. Motion-based approaches for dynamic solid point cloud geometry compression within the geometry-based point cloud compression (G-PCC) framework have achieved significant reductions in geometry rate. However, motion-based techniques for attribute compression remain underexplored, making it challenging to achieve significant reductions in the temporal redundancy of attributes. Firstly, this paper proposes a geometry-based inter-coding scheme to compress the attributes of dynamic solid point clouds. Secondly, a graph-based motion-estimation scheme for point-cloud attribute compression is proposed. Thirdly, an interpolation-free fractional-voxel motion estimation method is proposed to refine motion accuracy to fractional-voxel precision. Our experimental results on the MPEG point cloud dataset show that the proposed scheme outperforms G-PCC, GeS-TM, and V-PCC in lossless and lossy geometry conditions. We achieve average bitrate savings of 55.3%, 42.3%, and 16.5% over G-PCC, GeS-TM, and V-PCC, respectively, under lossy-geometry conditions.