Point cloud compression relies on techniques to compress both geometry and attributes. Motion-based approaches for dynamic solid point cloud geometry compression within the geometry-based point cloud compression (G-PCC) framework have achieved significant reductions in geometry rate. However, motion-based techniques for attribute compression remain underexplored, making it challenging to achieve significant reductions in the temporal redundancy of attributes. Firstly, this paper proposes a geometry-based inter-coding scheme to compress the attributes of dynamic solid point clouds. Secondly, a graph-based motion-estimation scheme for point-cloud attribute compression is proposed. Thirdly, an interpolation-free fractional-voxel motion estimation method is proposed to refine motion accuracy to fractional-voxel precision. Our experimental results on the MPEG point cloud dataset show that the proposed scheme outperforms G-PCC, GeS-TM, and V-PCC in lossless and lossy geometry conditions. We achieve average bitrate savings of 55.3%, 42.3%, and 16.5% over G-PCC, GeS-TM, and V-PCC, respectively, under lossy-geometry conditions.
Plenoptic point clouds (PPC) are novel data structures that represent the light from different viewing directions in order to provide a higher degree of realism to regular point clouds. This is achieved by associating each point to multiple colors instead of a single one. Here, we present a method to efficiently compress the attributes of a PPC, consisting of a Karhunen-Loève transform over the color attributes followed by multiple attribute coders with intra prediction capability. This compression scheme can be incorporated within the MPEG's geometry-based PCC (G-PCC) standard, using any of G-PCC's existing solutions for attribute coding. Compression performance assessment using PPCs of different spatial resolutions reveals competitive results in comparison to existing methods, such as RAHT-based or video-based PCC solutions. We believe our coder to be the new state of the art.
Davi R. Freitas, Gustavo L. Sandri, Ricardo L. de Queiroz
Given encoded 3D point cloud geometry available at the decoder, we study the problem of lossy attribute compression in a multi-resolution B-spline projection framework. A target continuous 3D attribute function is first projected onto a sequence of nested subspaces Fl0(p)⊆⋯⊆FL(p), where Fl(p) is a family of functions spanned by a B-spline basis function of order p at a chosen scale and its integer shifts. The projected low-pass coefficients Fl∗ are computed by variable-complexity unrolling of a rate-distortion (RD) optimization algorithm into a feed-forward network, where the rate term is the sparsity-promoting ℓ1-norm. Thus, the projection operation is end-to-end differentiable. For a chosen coarse-to-fine predictor, the coefficients are then adjusted to account for the prediction from a lower-resolution to a higher-resolution, which is also optimized in a data-driven manner.
Scalable compression is essential for bandwidth-adaptive transmission, yet most learned codecs are optimized for a fixed rate-distortion point, making rate adaptation costly due to re-encoding or maintaining multiple bitstreams. In this work, we propose TAFA-GSGC, a scalable learned point cloud geometry codec that enables multi-quality decoding from a single bitstream and a single trained model. TAFA-GSGC combines layered residual refinement with channel-group entropy coding, and introduces a Target-Aligned Feature Aggregation module to reduce cross-layer redundancy in enhancement residuals. Our framework supports up to 9 decodable quality levels with monotonic quality improvement as more subbitstreams are received, while maintaining strong compression efficiency. Compared with the PCGCv2 baseline, TAFA-GSGC demonstrates improved RD performance, achieving average BD-rate reductions of 4.99% and 5.92% in terms of D1-PSNR and D2-PSNR, respectively.