Abstract
Accurate badminton stroke prediction is crucial for fine-grained sports analysis and tactical decision support. However, existing methods struggle to model rich temporal context. This paper introduces TemPose-TF-ASF (Adjacent-Stroke Fusion), a context-aware extension of TemPose. It enhances stroke recognition by incorporating stroke-type information from both preceding and subsequent strokes. A two-stage training and inference strategy is adopted. Preliminary predictions from the baseline model are reused as estimated temporal context. These predictions guide the joint optimization of the ASF module and the classifier. By explicitly modeling bidirectional temporal stroke dependencies, the proposed method can be seamlessly integrated into existing state-of-the-art models. Experiments on a large-scale badminton match dataset show consistent improvements over the baseline and its variants in terms of Accuracy and Macro-F1. Moreover, integrating ASF into other advanced methods yields notable performance gains. These results demonstrate strong transferability and generalization capability.
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Jun 14, 2026cs.CV
We built a multi-task pipeline for tennis stroke biomechanics from plain RGB video. On top of pose-based stroke recognition, it adds two new tasks, predicting shot direction and grading posture quality, plus a rule-based feedback layer that suggests coaching tips. Strokes are found automatically using a weighted joint velocity score, s(t) = 0.5 v_wrist + 0.3 m_elbow + 0.2 m_shoulder, removing the need for manual annotation. Pose comes from MediaPipe Pose Landmarker (33 landmarks, metric world coordinates), with each stroke turned into a 30-frame by 39-feature sequence for TennisTransformerGPU, a compact 564,103-parameter transformer (4 layers, 4 heads, d=128) with three parallel output heads. Trained on 1,281 labeled strokes from 7 pros and 1 amateur across 11 videos, it hits 83.7% stroke-type accuracy, 61.9% on direction, and 62.6% on posture under a random 80/20 split. The interesting test is cross-player: train on pros, evaluate on the amateur. Stroke type barely budges, 82.9%, a 0.8% drop. Direction prediction does not transfer; it just falls back to the majority class. An ablation shows why world coordinates matter so much here: switching to image-space landmarks tanks cross-player stroke-type accuracy from 83% to 47% and direction from 68% to 21%. Everything runs on Kaggle's free T4 GPU tier and is fully reproducible.
Jigyashman Hazarika
May 22, 2026cs.CV
Temporal Action Localization (TAL) has been extensively studied in generic video understanding, while fine-grained sports scenarios, such as professional badminton, remain underexplored due to their complex and subtle spatio-temporal dynamics. In this paper, we focus on fine-grained TAL in professional badminton videos and introduce a new benchmark dataset, Fine-Badminton, which consists of 31 matches with 29 fine-grained stroke categories, covering 2104 rallies and 27597 annotated actions. To effectively capture the intricate motion patterns in such scenarios, we propose a Decoupling Spatio-Temporal Adapter (DSTA), which enables efficient modeling of spatio-temporal features within a parameter-efficient framework. Specifically, DSTA decomposes motion representation into three parallel branches, capturing temporal dynamics as well as vertical and horizontal spatial variations. The design allows the model to better distinguish subtle differences among fine-grained actions. Extensive experiments on both the Fine-Badminton dataset and the ShuttleSet benchmark demonstrate that the proposed method achieves state-of-the-art performance while introducing only a marginal increase in computational and parameter cost. These results validate the effectiveness and efficiency of the proposed approach for fine-grained temporal action localization.
Tianyu Wang, Junjie Wu, Jingquan Gao +1
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Multimodal resources for non-periodic court sports with laboratory-grade sensing remain scarce: few publicly pair instrumented ground reaction force (GRF) with high-frame-rate multi-view video, limiting markerless load estimation in realistic training settings. BadmintonGRF records eight synchronized RGB views at ~120 FPS, four Kistler force plates, and Vicon motion capture (C3D) without hardware genlock across modalities; alignment combines human-verified events, automated quality assurance, and per-camera time offsets with uncertainty metadata. Tier 1 distributes pose, time-aligned GRF, metadata, and splits under CC BY-NC 4.0, enabling the primary benchmark without raw RGB or C3D; we report a Tier 1 task that maps 2D pose to GRF. Tier 2 provides raw RGB and C3D under controlled access for studies that require appearance or full kinematics. The public release contains 17,425 impact-segment archives in the 10-subject benchmark tree (156 instrumented trials; raw multi-view RGB alone exceeds 1 TB); benchmark loader gates retain 12,867 view-specific instances and 1,732 unique impacts after multi-view deduplication. We are not aware of prior public badminton corpora that combine this sensing layout with audited video--GRF alignment for impact-centric GRF estimation. We distribute preprocessing code, leave-one-subject-out splits, ten reference baselines, and optional late fusion (one deterministic test-time pass per instance; no test-time augmentation), with a within-trial diagnostic in the supplementary material.
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