Existing 3D sign language avatar reconstruction methods are developed and evaluated exclusively on Western sign languages, and no 3D parametric annotations exist for any Arabic Sign Language dataset, a gap that blocks the development of avatar-based accessibility applications for the Arab Deaf community. We release the first SMPL-X parametric annotations for the Ishara-500 Saudi Sign Language dataset, enabling quantitative evaluation and downstream sign language generation for Arabic Sign Language. We introduce Tamaththul3D, a reconstruction pipeline that aligns hand and body estimates through geometric inverse kinematics on the forearm chain followed by 2D-supervised shoulder refinement. The closed-form integration is decoupled from the specific choice of body and hand estimators: any SMPL-X-compatible body estimator and any MANO-compatible hand estimator can be substituted, as we demonstrate by swapping each module independently. Tamaththul3D achieves up to 32% lower hand error than prior methods, runs 32x faster than the strongest baseline, and generalizes across five typologically distinct sign languages without dataset-specific adaptation.
Sign language production requires more than hand motion generation. Non-manual features, including mouthings, eyebrow raises, gaze, and head movements, are grammatically obligatory and cannot be recovered from manual articulators alone. Existing 3D production systems face two barriers to integrating them: the body-model fittings they train on retain a facial space too low-dimensional to encode these articulations, and, if richer representations are adopted, standard discrete tokenization suffers from codebook collapse, leaving most of the expression space largely unreachable. We propose SMPL-FX, which couples FLAME's rich expression space with the SMPL-X body parameterisation, and tokenize the resulting representation with modality-specific Finite Scalar Quantization VAEs for body, hands, and face, raising face codebook utilization from 78.8% to 99.0%. M3T is an autoregressive transformer trained on this multi-modal motion vocabulary, with an auxiliary sign-to-text translation objective that encourages semantically grounded embeddings. Across three standard datasets, M3T achieves state-of-the-art sign language production quality, and on NMFs-CSL, where signs are distinguishable only by non-manual features, our model reaches 58.3% accuracy against 49.0% for the strongest comparable baseline, without large-scale sign-language pre-training. Project page: https://cogvis-cvssp.github.io/papers/m3t/
Sign Language Production (SLP) faces a fundamental trade-off: direct text-to-pose models suffer from regression-to-the-mean effects, while dictionary-retrieval methods produce disjointed transitions. To resolve this, we propose a novel training paradigm that leverages sparse keyframes to capture the underlying kinematic distribution of human signing. By generating dense motion from discrete anchors, our approach mitigates regression-to-the-mean while ensuring fluid articulation. To achieve this at scale, we introduce FAST, an ultra-efficient sign segmentation model that automatically mines precise temporal boundaries. We then present SignSparK, a Conditional Flow Matching (CFM) framework that utilizes these temporal anchors to synthesize 3D signing sequences. This keyframe-driven formulation also unlocks Keyframe-to-Pose (KF2P) generation, making precise spatiotemporal editing of signing sequences possible. Furthermore, SignSparK scales across four distinct sign languages, constituting the largest multilingual SLP framework to date, and integrates 3D Gaussian Splatting for photorealistic rendering. Extensive evaluations demonstrate that SignSparK achieves state-of-the-art across diverse SLP tasks and multilingual benchmarks. Our code is available at https://github.com/JianHe0628/SignSparK.
Sign language production, which generates continuous 3D skeletal motion from spoken language input, must simultaneously satisfy two constraints: semantic fidelity, so that a deaf viewer can recognize the intended sequence of glosses, and biomechanical plausibility, so that the generated skeleton respects anatomical constraints. Existing approaches optimize semantic reconstruction through coordinate-based objectives that treat the skeleton as an unstructured vector, thus allowing for bone length drift, joint angle violations, and temporarily locked fingers. We introduce PIDiffSign, a physics-informed diffusion model for gloss-to-pose translation that incorporates anatomical constraints into both the architecture and training objective. The model uses a Transformer encoder-decoder, where the decoder is conditioned on the diffusion time step through adaptive zero-initialized layer normalization and cross-attends to gloss representations. A differentiable geometry module enforces bone length consistency and biologically valid joint angles throughout generation. Training combines anthropomorphic, kinematic, angular, and finger-joint constraints with a contrastive gloss-pose alignment loss and classifier-free guidance for semantically conditioned sampling. Experiments on the PHOENIX14T and CSL-Daily benchmarks show consistent improvements over a strong diffusion baseline in pose accuracy, joint-angle correctness, distributional realism, and back-translation quality. These results demonstrate that physics-informed diffusion improves both motion realism and semantic fidelity for sign language generation.