cs.AIMay 8, 2026

Results and Retrospective Analysis of the CODS 2025 AssetOpsBench Challenge

Authors: Dhaval PatelChathurangi ShyalikaSuryanarayana Reddy YarrabothulaLing YueShuxin LinNianjun ZhouJames Rayfield

Organizations: 1IBM · 2Artificial Intelligence Institute at University of South Carolina · 3Steel Authority of India Limited · 4Indian Institute of Technology, Bhilai · 5Rensselaer Polytechnic Institute

Abstract

Competition retrospectives are useful when they explain what a leaderboard measured, how hidden evaluation changed conclusions, and which design patterns were rewarded. We revisit the CODS 2025 \assetopslive{} challenge, a privacy-aware Codabench competition on industrial multi-agent orchestration built on \assetops{}. We combine final rank sheets, a 300-submission server log, 149-team registrations, best-submission exports, the organizer winners report, the companion \assetopslive{} system paper, and verified planning-track source trees. Five results stand out. First, the public planning leaderboard saturates at 72.73%, and richer prompts do not improve that peak. Second, hidden evaluation changes the story: public and private scores correlate moderately in planning (r=0.69r{=}0.69) but negatively in execution (r=0.13r{=}{-}0.13), with several 45.45% public execution systems reaching 63.64% on the hidden set. Third, the \tmatch{} term is numerically almost inert in the official composite -- combined on a 0--1 scale with 0--100 percentage scores, it contributes at most 0.05 points per track, and rescaling would swap the top two teams. Fourth, the competition is operationally account-based but substantively team-based: 149 registered teams reduce to 24 with non-zero public scores and 11 fully ranked, while 52.3% of deduplicated registrations list multiple usernames. Fifth, successful execution methods mostly improve guardrails -- response selection, contamination cleanup, fallback, and context control -- rather than novel agent architectures. These findings identify which behaviors the evaluation rewarded, and motivate scale-aware composites, skill-level diagnostics, and versioned artifact release.

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