cs.NEMay 10, 2026

Neuromorphic Reinforcement Learning for Quadruped Locomotion Control on Uneven Terrain

Authors: Zhuangyu HanAbhronil Sengupta

Organizations: School of Electrical Engineering and Computer Science Penn State University University Park, PA 16802

Abstract

Reinforcement learning (RL) has enabled robust quadruped locomotion over complex terrain, but most learned controllers are trained offline with backpropagation in massively parallel simulation and deployed as fixed policies, limiting adaptation to terrain variation, payload changes, actuator wear, and other real-world conditions under onboard power constraints. Local learning provides a potential path toward energy-aware on-robot adaptation by replacing global backpropagation graphs with updates driven by local neural states, making the learning rule more compatible with neuromorphic and in-memory computing substrates. This work proposes an equilibrium-propagation (EP)-based proximal policy optimization (PPO) framework for uneven-terrain quadruped locomotion. The controller combines a bio-inspired central pattern generator (CPG) policy with a residual postural adjustment policy, while replacing conventional backpropagation-trained policy and value networks with EP-enabled local learning. To train stochastic continuous-control policies with EP, we derive an EP-compatible PPO output-nudging signal and introduce a two-sided ratio clipping mechanism that stabilizes policy updates during relaxation. Experiments on a 12-DoF A1 quadruped show that the proposed controller achieves stable policy convergence in a two-stage uneven terrain locomotion task. Its locomotion performance is comparable to a backpropagation-trained PPO baseline in success rate, velocity tracking, actuator power, and body stability, while improving GPU memory efficiency by 4.3×\times compared with backpropagation through time (BPTT). These results suggest that local equilibrium-based learning can support high-dimensional embodied locomotion and provide an algorithmic foundation for low-power on-robot adaptation and fine-tuning.

Explore similar work

Jul 20, 2026cs.RO

Towards Torque-Driven Reinforcement Learning for Quadruped Locomotion

Reinforcement learning (RL) for legged robots is advancing locomotion, demonstrating its ability to adapt to new and challenging terrain. Traditionally, these RL locomotion frameworks are position-based, making the policy less adaptable to terrain types and requiring state estimation techniques in the observation space, i.e., linear velocity. Moreover, these RL frameworks often use small, lightweight quadrupeds that are limited in their viability for high-complexity tasks due to hardware constraints. This work explores an RL torque control framework for heavyweight high-torque quadrupeds. The RL framework in this paper can traverse rough terrain and effectively track a desired linear velocity without requiring knowledge of the agent's current velocity. Using Nvidia's Isaac Sim and Isaac Lab, simulation results of the RL torque control policy are shown on the Unitree B1 quadruped, achieving speeds of 3.5 m/s and 1.5 rad/s. In addition, the quadruped can walk up and down stairs without the aid of an exteroceptive sensor.
Jordan Dowdy, Jean Chagas Vaz
Jun 14, 2026cs.RO

LoComposition: Terrain-Adaptive Energy-Efficient Quadruped Locomotion without Gait Priors

Learning-based quadrupedal locomotion typically relies on complex reward formulations that entangle task specification, operational limits, gait preference, and terrain adaptation within a single optimization objective. We instead treat these functions through distinct mechanisms: rewards for task specification, constraints for operational limits, energy minimization for gait preference, and exteroceptive perception for adapting energy use to terrain difficulty. We show that these components jointly enable efficient, terrain-adaptive locomotion, and that removing each component exposes a distinct failure mode. Our formulation removes explicit gait priors (including air-time, contact-count, and foot-clearance targets) in favor of emergent behavior. Compared to a conventional complex-reward baseline, our formulation achieves comparable terrain traversal while reducing cost of transport by 56% and operational-limit violations by 96%. The resulting policies transfer zero-shot to a physical Unitree Go2 using LiDAR-based elevation mapping. Project website with videos: https://tinyurl.com/locomposition.
Loukas Kordos, Leonard T. Franz, Simon Rappenecker +4
Jun 23, 2026cs.RO

Learning Perceptive Platform Adaptive Locomotion Controllers for Quadrupedal Robots

Universal quadrupedal locomotion remains limited by the difficulty of integrating perception across diverse robot morphologies. State-of-the-art controllers rely on single-robot training or blind policies that omit real-time perception, leading to poor cross-embodiment generalization. Designing locomotion policies that remain robust across related quadruped morphologies while incorporating perception is challenging. Moreover, fully perceptive policies are often sensitive to noise, whereas blind controllers lack terrain awareness. In this work, we study how perception should be integrated into morphology-aware reinforcement learning architectures for deployable quadrupedal control. Building on MorAL, we train morphology-specialized universal controllers on multiple reference quadrupeds using adaptive terrain curricula. We compare a blind baseline, a critic-perceptive variant (MorAL+), and a fully perceptive actor-critic (PPAL). Policies are evaluated in simulation on flat and rough terrains, and deployed on ANYmal hardware. Results show that critic-only perception improves robustness and tracking consistency over blind baselines while remaining more stable than fully perceptive policies under perception noise. These findings highlight that perception placement and curriculum design are key factors for scalable, morphology-aware locomotion.
David Rytz, Kim Tien Ly, Ioannis Havoutis