Abstract
The combination of exponentially large action spaces, stochastic dynamics, and long-horizon decision-making under limited resources makes Sequential Stochastic Combinatorial Optimization (SSCO) particularly challenging for reinforcement learning. Hierarchical Reinforcement Learning (HRL) offers a natural decomposition, but it places the high-level policy in a Semi-Markov Decision Process (SMDP) where actions have variable durations, making it difficult to learn a world model that is suitable for planning. We introduce a model-based hierarchical framework for sequential stochastic combinatorial decision-making that directly addresses this issue. Our method combines a latent-space tree-search planner with an SMDP-aware world model for variable-duration decisions. A multi-timescale objective structures the latent dynamics so that transition magnitudes reflect the effective temporal scales of abstract actions, enabling efficient lookahead under adaptive temporal abstraction. We further learn a subgoal-conditioned budget policy jointly with the world model to support context-aware resource allocation. Across challenging SSCO benchmarks, our method outperforms strong baselines.
Explore similar work
Jun 16, 2026cs.LG
We study performance-driven environment abstraction for decision-making in large Markov decision processes. Rather than preserving geometric or topological structure, we seek abstractions that directly optimize decision quality. We model abstraction as a controlled approximation obtained by aggregating the state space and enforcing a shared action distribution within each aggregated state. For a fixed partition, we establish a performance guarantee that separates value-function approximation error from the loss introduced by action sharing. Guided by this analysis, we develop a multi-timescale reinforcement learning framework that jointly adapts the policy and a tree-structured environment abstraction. The resulting algorithm refines and coarsens regions of the state space based on Q-value discrepancies, balancing performance against abstraction size and complexity. Empirical results demonstrate substantial state compression, improved sample efficiency, and faster replanning compared to actor-critic baselines.
Yue Guan, Dipankar Maity, Panagiotis Tsiotras
Jul 31, 2026cs.LG
We present HBPI-UCRL, a model-based algorithm for hierarchical reinforcement learning (HRL) that learns high-level and low-level policies in parallel. HBPI-UCRL exploits the fact that a high-level transition corresponds to a multi-step transition at the low level. We introduce two conditions on the low-level dynamics that are sufficient to make parallel HRL learnable. When these conditions hold, we prove that HBPI-UCRL has a polynomial sample complexity in the problem parameters. In the sparse-reward, goal-directed setting, our sample complexity upper bound for HBPI-UCRL is strictly lower than that of its non-hierarchical counterpart, providing theoretical justification for the empirical success of HRL.
Anders Jonsson, Emilie Kaufmann, Gianmarco Tedeschi +1
Jul 21, 2026cs.LG
Hierarchical Reinforcement Learning (HRL) intends to separate strategic planning from primitive execution. It has been widely successful in solving long-horizon and complex tasks, where flat-RL algorithms have difficulty in learning. However, while the low-level agent in HRL benefits from dense feedback and abundant trial opportunities, the high-level agent receives sparse, delayed feedback from the environment and its performance depends on the low-level execution capability. In this paper, we study whether subgoal selection by the high-level agent can be performed more strategically, by providing it with dynamics-aware intrinsic motivation. Since motivation based on primitive transition dynamics would require broad coverage of the state-action space, we propose to use coarse dynamics, i.e., environment transitions aggregated over multiple steps at the temporal scale at which the high-level agent operates. This approach stabilizes the high-level policy by learning to minimize the predictive uncertainty associated with the coarse dynamics, and provides a guided structure for navigation. We model the predictive uncertainty by evaluating different dispersion metrics as approximated by a Mixture Density Network (MDN). Empirically, we observe that a dense, dynamics-aware intrinsic reward leads to risk-averse subgoal selection, enabling it to outperform state-of-the-art HRL methods in non-stationary long-horizon environments.
Kshitij Kumar Srivastava, Kshitij Jerath