Multi-agent AI systems outperform human teams in creativity
Authors: Tiancheng Hu, Yixuan Jiang, Haotian Li, José Hernández-Orallo, Xing Xie, Nigel Collier, David Stillwell, Luning Sun
Organizations: Department of Theoretical and Applied Linguistics, University of Cambridge, Cambridge, CB3 9DA, United Kingdom. · Department of Psychology and Behavioral Sciences, Zhejiang University, Hangzhou, 310058, China. · The Psychometrics Centre, Cambridge Judge Business School, May University of Cambridge, Cambridge, CB2 1AG, United Kingdom. · Microsoft Research Asia, Beijing, 100080, China. · Leverhulme Centre for the Future of Intelligence, University of Cambridge, Cambridge, CB2 1SB, United Kingdom. · Valencian Research Institute for Artificial Intelligence (VRAIN), Universitat Politècnica de València, València, 46022, Spain. · The Psychometrics Centre, Cambridge Judge Business School,May University of Cambridge, Cambridge, CB2 1AG, United Kingdom.
Abstract
Although artificial intelligence (AI) now matches or exceeds human performance across numerous cognitive tasks, creativity remains a highly contested frontier. As AI systems based on large language models (LLMs) are increasingly adopted in research and innovation, it is essential to understand and augment their creativity. Here we demonstrate that multi-agent LLM teams not only surpass single agents, but also substantially outperform human teams in creativity (Cohen's d=1.50) across 4,541 multi-agent LLM ideas and 341 human-team ideas on six diverse problem-solving tasks. This advantage is driven by novelty while maintaining comparable usefulness. To investigate the generative processes in both groups, we represent conversations as paths through semantic space using neural language model representations. Both LLM and human teams produce more creative ideas when conversations range widely rather than staying centered on a single theme (low global coherence). However, the additional patterns that predict creativity differ: LLM teams benefit from efficient exploration (high semantic spread, shorter paths), while human teams benefit from maintaining smooth conversational flow (high local coherence, frequent pivots). Additionally, we identify model choice and discussion structure as orthogonal design levers that together explain 26.8% of variance in LLM conversational dynamics, paving the way for systematic approaches to developing multi-agent systems with augmented creative capabilities.
Recent AI systems promise autonomous scientific discovery, claiming to discover algorithms and produce research papers, yet understanding whether they exhibit creativity, the capacity to produce solutions that are both novel and useful, remains an open question. We present a framework for evaluating multi-turn LLM research agents' creativity using ML engineering tasks as a testbed, through three dimensions: P-Creativity (psychological novelty: novel relative to the agent's own prior solutions within a run), H-Creativity (historical novelty: novel relative to the corpus of human solutions), and Usefulness (task performance). Evaluating two agent frameworks, AIDE and AIRA-Dojo, on 10 Kaggle-style machine learning tasks from MLE-Bench, we develop an LLM-as-a-Judge pipeline and verify its strong correlation with human creativity judgments, providing a reliable automated metric for P-Creativity evaluation at scale. Applying this pipeline to agent trajectories, we find: (1) all agents exhibit declining P-Creativity as they transition from exploration to exploitation; (2) LLMs exhibit greater H-Creativity than medal-winning humans, yet achieve lower performance. Our findings reveal that current agents can explore novel regions of the solution space but lack the capacity to convert this novelty into improved task performance.
Creativity research has debated whether creativity is domain-specific (e.g., visual, writing, science), and if it is psychometrically separable from general intelligence. Both questions now apply to LLMs, but a unified benchmark of AI creativity remains elusive. We introduce AGC-Bench, an artificial general creativity benchmark built from a systematic review of the AI creativity literature (3,101 papers screened, 497 benchmarks identified), paired with an agentic harness that converts idiosyncratic codebases into HELM-standardized benchmarks. The first release covers 78 datasets spanning brainstorming, problem solving, STEM, narrative, figurative language, and humor. To address bias in LLM-as-judge, we apply Judge Response Theory -- a psychometric calibration of judge leniency/severity; we then fine-tune Qwen3-30B on the bias-corrected ratings of three frontier LLMs to produce AGC-Judge, an open-weight model that robustly scores new creativity benchmarks it was not trained on. Results reveal frontier models at the top of the AGC-Bench leaderboard, with open models close behind. LLMs show different creative strengths, ranking higher on some domains (e.g., writing) than others (e.g., scientific ideation). Extensive experiments yield three main findings. First, applying factor analysis across 83 LLMs, we recover a single creativity factor 'c', analogous to the 'g' factor of general intelligence, that explains 81.5% of variance, related to but separable from general knowledge/reasoning. Second, we show that prompting models to "be creative" boosts their performance far more than enabling reasoning, evidence that the benchmark tracks creativity over general ability. Third, on a human-matched subset, we find the top human still leads the top LLM on creativity. We release AGC-Bench with a public leaderboard, AGC-Judge, and human data as open infrastructure for measuring AI creativity at scale.
Divergent thinking is a crucial aspect of creativity, yet large language models (LLMs) tend to consistently generate similar responses to open-ended questions, in what has been termed the artificial hivemind effect. Here, we introduce CreativityNeuro, a data-free method for enhancing divergent thinking in LLMs via contrastive weight steering. We evaluate our method across multiple creativity assessments and report several main findings. On the Divergent Association Task (DAT), a vocabulary-space creativity test, CreativityNeuro improves performance by up to 14 human percentile points. Next, in a large-scale human evaluation (N=720) on the Alternative Uses Test (AUT) and the Task Task, CreativityNeuro achieves significant improvements in originality, surprise, and creativity, transferring to longer-form and more open-ended tasks. Importantly, we find that across all three tasks, CreativityNeuro demonstrably reduces measures of mode collapse. Moreover, activation steering achieves comparable performance to CreativityNeuro on the DAT, but it does not transfer to the AUT and Task Task, demonstrating the effectiveness of weight-space steering in generalizing to unseen tasks. In conclusion, CreativityNeuro improves divergent thinking and reduces mode collapse without requiring behavioral data, re-training, or gradient-based fine-tuning, providing a straightforward way to enhance LLM performance in creative domains.
Samuel Schapiro, Core Francisco Park, Felix Sosa +1