Finding correspondences is a fundamental and extensively researched problem in computer vision and graphics. In this work, we examine the underexplored task of estimating segmentation-to-segmentation correspondence between images in the wild and untextured 3D shapes. This task is highly challenging due to substantial differences in appearance, geometry, and viewpoint. Our approach bridges the cross-modality gap by linking pixels in the image segment to vertices in the corresponding semantic part of the 3D shape. To achieve this, we first distill deep visual features from a 2D vision model onto the 3D shape surface, allowing for the computation of feature similarity between image pixels and shape vertices. Then, we identify Best Segmentation Buddies, vertices whose most similar image pixel lies within the image segmentation region, enabling the reliable discovery of vertices in semantically corresponding shape parts. Finally, we leverage distilled 3D features from the 2D image segmentation model to segment the shape directly in 3D, bootstrapping the correspondence process. We demonstrate the generality and robustness of our approach across a wide range of image-shape pairs, showcasing accurate and semantically meaningful correspondences. Our project page is at https://threedle.github.io/bsb/.
While data-driven 3D shape correspondence estimation has recently seen substantial progress, robust matching under partial observations and strong non-isometric deformations remains challenging. Existing learning-based approaches often rely on hand-crafted descriptors or template-based representations, whereas recent generative models over functional maps suffer from high inference cost, limited interpretability, and poor generalisation to partial shapes. In response to these limitations, this paper introduces TokenMatch, a new transformer-based unified model for estimating 3D shape correspondences. Our feed-forward approach trained exclusively on BeCoS, a challenging non-isometric partial-to-partial shape-matching dataset, can generalise to matching full shapes without retraining or fine-tuning. TokenMatch uses self- and cross-attention mechanisms to efficiently learn patch-level and point-level relations as well as dense correspondences between shape pairs. Our core insight is that meshes can be adaptively tokenised into patches using shape curvature guidance, enabling effective learning of shape-specific geometric descriptors for correspondence estimation. We evaluate TokenMatch on standard benchmarks for partial and full shape matching, including CP2P, PSMAL, BeCoS, FAUST, SCAPE, and SHREC'19. Our method achieves consistently high performance, in most cases outperforming existing methods for partial and full shape matching in the mean geodesic error and intersection-over-union metrics, while also running faster at sub-second inference speeds.
Finding dense correspondences between 3D shapes is a fundamental yet unresolved challenge, especially in real-world environments. These environments present severe challenges, including the lack of time and sufficient samples for training, the prevalence of uncurated extreme-high resolution data with topological distortions, and the need to handle diverse 3D representations. In this paper, we present ATM, a zero-shot framework that requires no correspondence-specific training and robustly addresses these issues at once through an articulate-then-match paradigm. Rather than relying on intrinsic geometric properties, we leverage powerful pretrained vision foundation models and parametric shape priors to estimate parametric shape models from multi-view renderings, and systematically ground these estimations via multi-view geometric consistency. By mapping diverse inputs into a shared canonical parametric space, we inherently establish robust coarse correspondences that bypass topological noise, which are then refined into precise dense mappings via spectral refinement. Operating purely on test-time optimized parametric reconstructions, ATM requires no correspondence training data, is naturally immune to connectivity artifacts, and seamlessly handles diverse 3D modalities, including meshes, point clouds, and 3D Gaussians. Extensive experiments demonstrate that our method achieves strong results on non-isometric benchmarks (average geodesic errors of 2.4-TOPKIDS, 3.8-SMAL), reducing errors by 73% and 37% respectively compared to the baseline URSSM. Furthermore, it exhibits unprecedented robustness on in-the-wild raw scans of up to 200k vertices per shape while maintaining near-constant computation time and consistent superior accuracy.
Learning dense correspondences across deformable 3D shapes remains a long-standing challenge due to structural variability, non-isometric deformation, and inconsistent topology. Existing methods typically trade off generalization, geometric fidelity, and efficiency. We address this by proposing SGSoft, a unified intrinsic pipeline that (i) constructs a geodesic correspondence field on a canonical template, (ii) learns multimodal dense descriptors guided by pretrained semantic priors with this geodesic correspondence field supervision, (iii) retrieves dense correspondences in a single feed-forward pass via nearest-neighbor search in descriptor space. This formulation enables stable and topology-invariant supervision under large pose variation, structural differences, and remeshing. SGSoft achieves state-of-the-art inter-category generalization while offering the best accuracy-efficiency trade-off among prior methods. It also achieves near real-time inference without pre-alignment, pairwise optimization, or post-refinement. Learned descriptors can be transferred effectively to downstream tasks such as semantic segmentation and deformation transfer, establishing a scalable and deployment-ready paradigm for dense 3D correspondence.