Abstract
We present HNTL (Hierarchical No-pointer Tangent-Local), the core vector indexing and candidate generation framework of the Aperon vector memory system. Proximity graphs (e.g., HNSW) incur a heavy pointer tax in memory overhead and induce irregular memory accesses that stall CPU pipelines. HNTL resolves this by partitioning the high-dimensional space into local, coherent grains, representing vectors as low-dimensional coordinates on local tangent spaces, and scanning them sequentially using a pointerless Block-SoA (Structure-of-Arrays) layout. On anisotropic manifold data (d=768, N=10,000), local PCA captures 96.3% of the variance, allowing HNTL to achieve a final Rerank Recall@10 of 1.0000 with a candidate pool size of only C=20 vectors. Hardware profiling via Apple kperf CPU Performance Monitoring Unit (PMU) counters demonstrates a 3.61x speedup (4.137 ns/vector vs. 14.951 ns/vector) for our NEON auto-vectorized C++ Block-SoA scan engine over standard pointer-chasing graph traversals, driven by a 3.59x IPC (Instructions Per Cycle) and near-zero L1/L2 data cache misses.
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Aug 31, 2026cs.LG
By introducing RSLM (Rotated Scaled Lloyd-Max), a family of training-free vector quantization codecs compressing embeddings to 1--4 bits per dimension, we reduce memory cost and memory bandwidth of a typical large-scale Approximate Nearest Neighbor (ANN) search system, while reducing its complexity and keeping or improving recall across multiple benchmark datasets. State-of-the-art systems filter candidates using coarse partitions, approximately score them to narrow the set, and then rescore the best with higher precision representations (often >=8 bits per dimension). Our relativized codecs can bring this down to 2--4 bits per dimension. We use the properties of the ANN system to encode residual vectors instead of full vectors, both for the approximate scoring phase and the rescoring phase. Since Maximum Inner Product Search (MIPS) is very sensitive to vector norms, we correct the
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