TextHOI-3D: Text-to-3D Hand-Object Interaction via Discrete Multi-View Generation and Joint Mesh Optimization
Authors: Zixiong Hao, Zhencun Jiang
Organizations: Technical University of Munich School of Computation, Information and Technology · Tongji University Shanghai Research Institute for Intelligent Autonomous Systems
Text-conditioned 3D generation has progressed rapidly for images and isolated objects, but producing a hand-object mesh remains challenging: the output must preserve language semantics, cross-view consistency, object geometry, articulated hand shape, and physically plausible contact. We present TextHOI-3D, a staged framework that uses generated multi-view observations as an explicit interface between text-conditioned visual generation and geometry-aware hand-object recovery. TextHOI-3D learns a compact VQ token space for fixed-camera hand-object observations, predicts multi-view visual tokens from text with a CLIP-conditioned visual autoregressive model, and recovers a unified hand-object mesh through prior initialization, multi-view joint optimization, and anti-penetration refinement. The design separates semantic generation from geometric recovery while keeping both stages connected by a discrete multi-view representation. On HO3D-derived evaluations, the multi-view setting reduces object CD from 17.26 mm to 4.92 mm and penetration volume from 5.3721 cm^3 to 0.2193 cm^3 compared with a single-view counterpart, while improving hand errors and surface F-scores. These results support multi-view visual tokens as an effective intermediate representation for text-driven 3D hand-object mesh creation.
With the burgeoning development of fields such as the Metaverse, Virtual Reality (VR), and Digital Twins, text-to-3D generation has emerged as a research hotspot in both academia and industry. Currently, optimization methods based on Score Distillation Sampling (SDS) utilizing 2D diffusion priors have become the mainstream technological paradigm in this field. However, due to the view bias of 2D priors and the mode-seeking ambiguity combined with gradient noise induced by high Classifier-Free Guidance (CFG), these methods still suffer from macro-topological inconsistency (e.g., the Janus problem) and micro-geometric discontinuity. To address these challenges, we propose MOC-3D, a text-to-3D generation method based on geometric manifold and semantic view-order consistency. Built upon the ScaleDreamer framework, our method incorporates a Semantic View-Order Constraint Module and a Manifold-based Feature Continuity Module. The former aims to rectify macro-topological inconsistency, while the latter focuses on eliminating micro-geometric discontinuity. Specifically, the Semantic View-Order Constraint Module leverages the prior knowledge of CLIP to impose a Monotonicity Rank Constraint on semantic score representations across different views, thereby providing effective guidance for the global topological structure of 3D objects. Meanwhile, the Manifold-based Feature Continuity Module employs the Riemannian Metric on the Symmetric Positive Definite (SPD) manifold. By measuring the distance of feature statistical distributions in the Riemannian space, it promotes the smooth evolution and continuity of micro-textures across multi-views in a statistical sense. Under the macro-micro synergistic optimization of these two modules, our model can simultaneously improve macro-structural consistency and micro-detail continuity.
Hand-object interaction(HOI) is the fundamental link between human and environment, yet its dexterous and complex pose significantly challenges for gesture control. Despite significant advances in AI and robotics, enabling machines to understand and simulate hand-object interactions, capturing the semantics of functional grasping tasks remains a considerable challenge. While previous work can generate stable and correct 3D grasps, they are still far from achieving functional grasps due to unconsidered grasp semantics. To address this challenge, we propose an innovative two-stage framework, Functional Grasp Synthesis Net (FGS-Net), for generating 3D HOI driven by functional text. This framework consists of a text-guided 3D model generator, Functional Grasp Generator (FGG), and a pose optimization strategy, Functional Grasp Refiner (FGR). FGG generates 3D models of hands and objects based on text input, while FGR fine-tunes the poses using Object Pose Approximator and energy functions to ensure the relative position between the hand and object aligns with human intent and remains physically plausible. Extensive experiments demonstrate that our approach achieves precise and high-quality HOI generation without requiring additional 3D annotation data.
Text driven hand object interaction (HOI) generation is gaining attention for immersive applications and robotics, yet producing physically plausible interactions remains challenging. Even when individual motions appear natural, small contact errors can cause conspicuous artifacts such as floating and interpenetration. Prior methods mitigate these issues using explicit contact cues or implicit grasp priors, but typically rely on multi stage pipelines and fail to model temporally evolving contact. We present JointHOI, a single stage diffusion framework that jointly generates 3D hand object motion and dynamic, distance based contact maps from text. By treating contact as an auxiliary inner modality, joint generation enables the model to learn contact motion coupling during training. At inference, contact guided sampling enforces consistency between generated contact maps and motion implied geometry, improving temporal stability and reducing penetration and floating. Experiments on GRAB and ARCTIC demonstrate consistent improvements in text adherence and physical plausibility over prior methods.