PEBRE: An Open-Hardware Compute and Perception Add-On for the Pepper Robot
Authors: Malte Kuhlmann, Ignacio Bugueno-Cordova, Emil Alms, Javier Ruiz-del-Solar, Nicolás Navarro-Guerrero
Organizations: Leibniz Universität Hannover, L3S Research Center, Appelstraße 4, Hanover, 30167, Lower Saxony, Germany. · University of Chile, Department of Electrical Engineering, Avda. Tupper 2007, Santiago, 8370451, Region Metropolitana, Chile. · University of Chile, Advanced Mining Technology Center, Avda. Tupper 2007, Santiago, 8370451, Region Metropolitana, Chile.
This paper presents the design, development, and experimental verification of PEBRE, an open-hardware add-on for fast software development on the Pepper Robot. Our project enhances Pepper's computational and perception capabilities by integrating external components such as a Jetson Orin Nano, Logitech BRIO, Intel RealSense D435i, Samson UB1, and RØDE VideoMicro II. Our results show that the new hardware considerably improved Pepper's perception abilities and computational power. This development contributes to the community by implementing an open hardware and open-source modular add-on to the Pepper robot and keeping this relevant research platform functional beyond its expected lifespan. With PEBRE, we aim to facilitate faster software development and more efficient integration of external components, ultimately enhancing the capabilities of the Pepper robot.
The tight coupling of subsystems in most robots, though a natural consequence of their complexity, leads to monolithic designs that are time-consuming and difficult to adapt after initial deployment. To address this challenge, we present a framework and supporting abstractions for recomposition during runtime that enable robots to quickly integrate previously unseen modular software, hardware, and compute payloads. Our approach allows non-expert users to quickly add new capabilities in the field through a true plug-and-play process. Crucially, new resources are not only immediately available to a host robot but are also shared with distributed peers, enabling compute-constrained systems to access powerful new remote capabilities. Our framework reduces reconfiguration time to a matter of minutes with no developer intervention, in stark contrast to the hours of expert effort often required for traditional manual integration. We demonstrate our method in two disaster response scenarios, including radioactive source localization at an operational nuclear reactor facility and a thermal-guided search for people in dark, difficult-to-reach spaces. These demonstrations show how in-field recomposition provides timely, flexible, and accessible adaptation to dynamic requirements, representing a critical step toward creating robots that can quickly evolve alongside the tasks, technologies, and environments they support.
Steven Swanbeck, Jonathan Salfity, Jeffery Gunawan +3
Deploying multiple machine learning models on resource-constrained robotic platforms for different perception tasks often results in redundant computations, large memory footprints, and complex integration challenges. In response, this work presents Visual Perception Engine (VPEngine), a modular framework designed to enable efficient GPU usage for visual multitasking while maintaining extensibility and developer accessibility. Our framework architecture leverages a shared foundation model backbone that extracts image representations, which are efficiently shared, without any unnecessary GPU-CPU memory transfers, across multiple specialized task-specific model heads running in parallel. This design eliminates the computational redundancy inherent in feature extraction component when deploying traditional sequential models while enabling dynamic task prioritization based on application demands. We demonstrate our framework's capabilities through an example implementation using DINOv2 as the foundation model with multiple task (depth, object detection and semantic segmentation) heads, achieving up to 3x speedup compared to sequential execution. Building on CUDA Multi-Process Service (MPS), VPEngine offers efficient GPU utilization and maintains a constant memory footprint while allowing per-task inference frequencies to be adjusted dynamically during runtime. The framework is written in Python and is open source with ROS2 C++ (Humble) bindings for ease of use by the robotics community across diverse robotic platforms. Our example implementation demonstrates end-to-end real-time performance at ≥50 Hz on NVIDIA Jetson Orin AGX for TensorRT optimized models.
Jakub Łucki, Jonathan Becktor, Georgios Georgakis +2
Open-source mobile manipulators have reached 660(XLeRobot)buteverysub−1,000 platform shares three limitations: a fixed-height workspace, reactive-only control, and no protection against the stall-induced burn-out that destroys cheap Feetech servos. We present Nori Bot, a 17-DoF dual-arm mobile manipulator at $947 (~3% the cost of comparable commercial platforms) that addresses all three: (1) a 600mm Z-axis lift on the existing servo bus for floor-to-counter reach; (2) a thin-client Raspberry Pi 4 paired with the OpenClaw proactive agent runtime so cron jobs and hooks trigger physical tasks autonomously; and (3) a software safety stack with sensorless grip-force feedback via motor current on a soft TPU finger. Code, CAD, and the skill manifest will be released.