cs.GRJun 26, 2026

DANTE-W: Diffuse Albedo Neural Texturing in the Wild

Authors: Guangyu WangTianheng LuRuqi HuangLu Fang

Organizations: 1Tsinghua University, Beijing 100084, China

Abstract

Classical mesh texturing techniques blend captured multi-view images directly, which inevitably suffer from baked-in shading and casted shadows that compromise visual fidelity during relighting. To circumvent this issue, we present a neural texturing framework, namely DANTE-W, to enable high-fidelity diffuse albedo texture recovery from unstructured image collections for large-scale, in-the-wild scenes, which integrates seamlessly with traditional 3D reconstruction pipelines. Given a reconstructed mesh and its surface parameterization, our method fuses view-space generative albedo priors into a coherent texture space via an expressive neural representation, while substantially enhancing fine-grained textural details through physically principled neural rendering. To comprehensively evaluate our method, we curate a benchmark dataset featuring diverse, fine-grained textures, comprising both real-world in-the-wild scenes and synthetic objects. Extensive experiments verify the effectiveness of our approach in reconstructing accurate albedo textures and boosting relighting fidelity. Project page: dante-wild.github.io.

Explore similar work

CardsList
  1. Advances in Neural 3D Mesh Texturing: A Survey

    May 28, 2026Sai Raj Kishore Perla, Hao Zhang, Ali Mahdavi-AmiriMeshes3D Generative Models