cs.ROJul 6, 2026

SILO: Simulation-in-the-Loop Sim-to-Real Transfer for Multi-Stage Cable Routing

Authors: Stone TaoJie XuHesam RabetiYashraj NarangYijie GuoIretiayo Akinola

Organizations: 1NVIDIA Corporation · University of California, San Diego

Abstract

Linear-deformable manipulation remains challenging due to the complex deformations of objects such as cables and ropes. Prior data-driven approaches, particularly imitation learning, have shown some promise in narrowly defined settings but typically require thousands of demonstrations for specific tasks and cable types, limiting scalability and generalization. We introduce a sim-to-real reinforcement learning (RL) framework for multi-stage cable routing that leverages GPU-parallelized simulation to approximate linear deformable behaviors. Training across thousands of parallel simulations enables the learned policies to generalize across diverse cable geometries and deformation patterns. To bridge the sim-to-real gap, we propose a novel deployment strategy that combines a Simulation In the LOop (SILO) execution framework, localized RL policies, and robust cable state estimation. On real-world cable routing tasks, our approach achieves higher success rates and 2x reduction in cycle times compared to prior state-of-the-art learning methods. To our knowledge, this is the first successful sim-to-real transfer of RL policies for multi-stage cable routing. Videos and additional visualizations are available at https://silo-cable-routing.github.io/

Explore similar work

Jun 20, 2026cs.RO

DeformX: A Versatile Co-Simulation Framework for Deformable Linear Objects

Deformable linear objects (DLOs) such as wires, cables, and ropes are common in robotic manipulation tasks, yet simulating them with both visual realism and physical accuracy remains challenging. Existing visual simulation methods typically rely on procedural geometric primitives that lack physically grounded deformation behavior, while physics-based approaches with robot learning support often approximate DLOs as rigid-link chains or generic soft bodies, failing to accurately capture the bending, twisting, and shear mechanics of slender elastic structures. In this work, we introduce DeformX, a co-simulation framework that integrates a dedicated Cosserat rod physics engine with NVIDIA Isaac Sim, enabling DLO simulations that are both physically faithful and visually realistic. Our Cosserat rod engine simulates the dynamics and self-collisions of DLOs, and contact interactions with arbitrary free-form meshes. To achieve high-fidelity visualization, we employ mesh skinning to map discrete rod deformations onto imported CAD models. To the best of our knowledge, DeformX is the one of the first frameworks for DLO simulation that unifies realistic visualization, principled physics, and compatibility with robot learning pipelines. We demonstrate its versatility across synthetic data generation and policy learning for DLO manipulation, and validate visual and physical fidelity through comparisons against real-world experiments. Notably, fine-tuning Segment Anything Model 3 (SAM3) on DeformX-generated data yields a 10.2% mAP@75 improvement in real-image wire segmentation, and a rope-swinging policy trained entirely in DeformX achieves a mean target-hitting error of 6.6 cm on a UR5e manipulator in real-world trials, highlighting its strong sim-to-real transfer capability.
Yi Yang, Xiang Fei, Lehong Wang +5
Jun 2, 2026cs.RO

DLO-Lab: Benchmarking Deformable Linear Object Manipulations with Differentiable Physics

We address the challenge of enabling robots to manipulate deformable linear objects (DLOs), such as ropes, cables, and rubber bands. Prior work has primarily focused on narrow, task-specific problems, often relying on real-world demonstrations or handcrafted heuristics. Such approaches, however, struggle to scale to the wide variety of materials and tasks encountered in practice, and collecting sufficiently diverse real-world data is often impractical. Additionally, existing simulation environments offer limited support for the broad spectrum of material behaviors necessary for generalizable DLO manipulation. To overcome these limitations, we introduce a differentiable simulator explicitly designed for versatile DLO manipulation. Our simulator models a wide range of material properties-including (in)extensibility, elasticity, bending plasticity, and complex interactions with other objects-providing a robust foundation for learning and evaluating manipulation skills. Building on this simulator, we propose a benchmark suite of representative tasks that highlight the unique challenges of DLO manipulation. The successful execution of these tasks is often hindered by the topological complexity and grasp sensitivity inherent to DLOs. Therefore, we introduce a specialized DLO agent that explicitly manages these challenges by proposing strategic grasping points and decomposing long-horizon tasks to maximize control authority. Finally, we evaluate various policy-learning algorithms using our framework, alongside sim-to-real transfer experiments, demonstrating our platform's potential to advance DLO manipulation.
Junyi Cao, Yian Wang, Ziyan Xiong +3
May 15, 2026cs.RO

Learning Sim-Grounded Policies for Bimanual Rope Manipulation from Human Teleoperation Data

Deformable Linear Objects (DLOs) such as ropes and cables are widely encountered in both household and industrial applications, yet remain challenging to manipulate due to their infinite-dimensional configuration space and frequent self-occlusion. Imitation learning from teleoperation offers a practical path to bimanual DLO manipulation, but its scalability is limited by human effort, making the choice of observation space critical for generalization from small datasets. In this study, we investigate whether the lack of generalization in egocentric visual policies for the knot-untangling task stems from the observation space itself, rather than from the policy architecture or data scale. We compare two Action Chunking with Transformers policies trained on the same bimanual teleoperation data: a vision-based policy conditioned on two egocentric RGB streams from wrist-mounted cameras, and a state-based policy conditioned on the DLO's 3D particle state, extracted from an initial observation via multi-view fusion and evolved in a particle-based eXtended Position-Based Dynamics simulation. Evaluated open-loop on an unseen rope configuration, the state-based policy outperforms its visual counterpart with a 30.8% reduction in L1 error when predicting the initial grasp-and-pull action, quantifying the observability gap between pixels and physics-consistent state, and pointing toward more data-efficient robot learning for the DLO manipulation task from limited human demonstrations.
Gina Wigginghaus, Tim Missal, Berk Guler +2