Abstract
Large language models (LLMs) can plan behavior for embodied agents from natural language, but treating the LLM as a request/response oracle on the critical path is fundamentally at odds with real-time control and concurrent goals. We argue for an operating-system-style runtime for embodied agents, and instantiate this idea in an early prototype, TypeGo. TypeGo structures LLM-based planning as asynchronous loops at multiple timescales that overlap with execution, and manages the agent's physical body like an OS manages hardware: the Skill Kernel arbitrates typed physical subsystems among concurrent per-task processes, a scheduler preempts them and resumes or replaces each by source, and speculative skill streaming hides LLM latency behind ongoing motion, while a fast first-action path yields visible feedback within a second. Users program behavior through natural language prescriptions that TypeGo dispatches to the LLM-based planners or compiles into low-latency interrupt handlers. Our prototype of Kalos, a Unitree Go2 quadruped, provides preliminary evidence for the design: in our current task suite, it cuts per-step delay by 50% over step-by-step planning and time-to-first-action by 73% over monolithic planning, while admitting concurrent tasks at low scheduling overhead.
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Apr 27, 2026cs.LG
Embodied AI agents increasingly rely on large language models (LLMs) for planning, yet per-step LLM calls impose severe latency and cost. In this paper, we show that embodied tasks exhibit strong plan locality, where the next plan is largely predictable from the current one. Building on this, we introduce AgenticCache, a planning framework that reuses cached plans to avoid per-step LLM calls. In AgenticCache, each agent queries a runtime cache of frequent plan transitions, while a background Cache Updater asynchronously calls the LLM to validate and refine cached entries. Across four multi-agent embodied benchmarks, AgenticCache improves task success rate by 22% on average across 12 configurations (4 benchmarks x 3 models), reduces simulation latency by 65%, and lowers token usage by 50%. Cache-based plan reuse thus offers a practical path to low-latency, low-cost embodied agents. Code is available at https://github.com/hojoonleokim/MLSys26_AgenticCache.
Hojoon Kim, Yuheng Wu, Thierry Tambe
Jul 10, 2026cs.MA
LLM-based multi-agent embodied planning remains impractical due to prohibitively high execution latency. We identify failed actions as the dominant bottleneck, stemming from two core challenges: inaccurate state tracking under partial observability and inefficient coordination that produces redundant or conflicting actions. We introduce Mosaic, a runtime-efficient multi-agent planning framework that addresses both challenges. Mosaic maintains accurate yet lightweight state tracking through agent-centric semantic memory that stores objects in relative coordinates, enabling geometric transformations and coordination. It ensures efficient coordination through Integer Linear Programming that allocates actions at every planning step, enforcing physical feasibility and inter-agent coordination constraints. Across AI2-THOR and search-and-rescue benchmarks, Mosaic achieves 27-32% faster execution, 30-33% fewer LLM calls, 25-31% fewer steps, and 4-10% points higher success rates. These results demonstrate that efficient memory and constraint-guided coordination are critical for scalable, low-latency multi-agent planning.
Kunjal Panchal, Saayan Mitra, Sunav Choudhary +3
Jul 9, 2026cs.AI
Large Language Model (LLM) agents have shown promise in multi-step planning tasks, but existing approaches like LATS (Language Agent Tree Search) and ReAct rely heavily on LLM inference during planning, leading to high computational costs and stochastic behavior. We present \textbf{GATS} (Graph-Augmented Tree Search), a planning framework that combines systematic UCB1-based tree search with a layered world model to eliminate LLM calls during inference while achieving superior planning performance. Our three-layer world model integrates: (L1) exact symbolic action matching, (L2) statistics learned from execution logs, and (L3) LLM-based prediction for unknown actions. On synthetic planning tasks with branching paths and dead-ends, GATS achieves \textbf{100% success rate} compared to 92 % for LATS and 64% for ReAct. On a comprehensive stress test spanning 12 challenging scenarios -- including coding workflows, web navigation, and long-horizon tasks -- GATS maintains \textbf{100% success} while LATS drops to 88.9 % and ReAct to 23.9%. GATS requires \textbf{zero LLM calls per task} during planning (vs. 37 per task for LATS) and produces deterministic plans with zero variance across runs. Our results demonstrate that systematic search with learned world models can substantially outperform LLM-guided exploration for agent planning.
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