Robust robotic grasping of novel objects requires datasets that simultaneously provide photorealistic RGB-D observations, physically validated grasp quality annotations, and a principled bridge between simulation and the real world, which existing datasets lack to provide jointly. \textbf{GraspIT} addresses this gap: tabletop scenes in NVIDIA Isaac Sim are annotated via a four-stage physical slip-test on parallel Franka Panda instances, producing trajectory-reachability checks and continuous quality scores beyond force-closure.Of ∼2.3M candidates, 83% pass as \emph{good} (s≥0.50); the 17% that passed force-closure but failed the slip-test provide graded hard negatives. A Real↔Sim loop back-projects these labels onto 100 real-world scenes. The release provides ∼316k annotated RGBD frame sets across 1035 sim and 100 real scenes, with instance masks, 6-DoF poses, physical object properties, and scored 6-DoF grasps. All tools are open-source and Docker-containerized. The trajectory planning within Isaac Sim further allows streaming of high resolution demonstrations for tabletop manipulation policy learning and behavior cloning.
Learning robust dexterous grasping requires real-world data that records the physical outcomes of grasp attempts. Such data is hard to obtain at scale: teleoperation yields valid physical outcomes but is slow and operator-biased, while simulation-based generation is cheap and scalable but cannot certify contact validity. A natural solution is to generate candidate grasps and verify them on real hardware, but this scales only if the entire collection loop (perception, execution, labeling, and reset) runs without human intervention. We present AutoDex, an automated real-world data-collection system that closes this loop: for each candidate from a replaceable generator, it localizes the object under severe hand-object occlusion with dense 20-camera perception, executes collision-monitored robot motions, labels lift-and-hold success or failure, and actively resets the object between trials to expose additional candidates across stable poses. The result is a reusable database of physically labeled grasp trials that downstream systems can query by retrieval and feasibility filtering. Using AutoDex, we collect 3,593 grasp trials across Allegro and Inspire hands on 100 diverse objects, with synchronized multi-view observations and robot-state logs. For a matched 500-trajectory collection, AutoDex requires 10.3 h versus 49.4 h for teleoperation, yielding a 4.8x throughput improvement, and grasps retrieved from the AutoDex-validated database succeed 76% versus 34% for simulation-only validation. Code and data will be publicly released.
Practical robotic grasping in complex scenes requires both 3D spatial reasoning and alignment with task-specific requirements. Vision-language models (VLMs) offer a natural way to specify these requirements using language, but existing approaches either use a VLM to predict the grasp directly with limited spatial awareness, or train the VLM together with the grasping model, which requires significantly more data and compute. These limitations impede performance and have prevented scaling to multiple embodiments in complex scenes. We address this by proposing SeededGrasp, a novel data-efficient framework that enables a VLM to predict a seed point to be used as conditioning for a subsequent lightweight grasp-generation model. Our architecture decouples high-level semantic reasoning from low-level geometric execution, enabling multi-embodiment support while bypassing the need for expensive end-to-end training. To enable training such models, we release the first multi-embodiment tabletop grasping dataset comprising over 2.5M grasps in cluttered scenes. Experimental results demonstrate that our approach outperforms existing baselines, achieving 72% success in simulation and 78% in real-world grasping experiments. See our project site for data and code: https://uoft-isl.github.io/seeded-grasp/
We present HRDexDB, a paired cross-embodiment dexterous grasping dataset of high-fidelity dexterous grasping sequences featuring both human and diverse robotic hands. Unlike existing datasets, HRDexDB provides a comprehensive collection of grasping trajectories across human hands and multiple robot hand embodiments, spanning 100 diverse objects. Leveraging state-of-the-art vision methods and a dedicated multi-camera system, HRDexDB offers high-precision spatiotemporal 3D ground-truth motion for both the agent and the manipulated object. The dataset comprises 2.1K grasping trials, each enriched with synchronized visual and kinematic modalities, with contact-force signals available for tactile-enabled robotic hands. By providing closely aligned captures of human dexterity and robotic execution on the same target objects under comparable grasping motions, HRDexDB serves as a foundational benchmark for cross-embodiment dexterous manipulation.