Dec-MARVEL: Decentralized Multi-Agent Exploration without Communication under Budget Constraints
Authors: Janghyun Cho, Jimmy Chiun, Guillaume Sartoretti, Changjoo Nam
Organizations: 1Dept. of Artificial Intelligence, Sogang University. · 2Dept. of Mechanical Engineering, College of Design and Engineering, National University of Singapore. · 3Dept. of Electronic Engineering, Sogang University.
Multi-UAV exploration is often constrained by unreliable communication, limited field-of-view sensing (e.g., lightweight onboard camera), and finite travel budgets that require each robot to reserve enough budget to return to its base. We present Dec-MARVEL, a decentralized budget-aware exploration framework for communication-free teams with directional sensing. Rather than exchanging maps, goals, or messages, each robot coordinates through its incidental observations: any teammate trajectory within its field of view serves as a coordination signal. A graph-attention actor fuses local frontier geometry, teammate motion, and budget features to select return-feasible waypoint-heading actions. The actor is trained with phase-conditioned critics, a training-only task-oriented privileged critic, and a mixture-based budget curriculum. Across 900 held-out trials spanning three team sizes (2, 4, 8 robots) and three travel budgets (720, 800, 1024 meters) against four baselines, Dec-MARVEL achieves the highest or tied-highest exploration rate and lowest sensing overlap across all nine team-size budget configurations. Under our tightest 720m budget, it reaches 53%, 94%, and 100% success for 2, 4, and 8 robots, versus 37%, 83%, and 99% for the strongest baseline. Physical-robot experiments demonstrate successful sim-to-real transfer and real-world deployment of Dec-MARVEL.
Exploring unknown environments with multi-robot teams can improve efficiency by allowing robots to explore in parallel. However, realizing these gains requires effective information sharing. When communication is intermittent, robots must balance the benefits of sharing information against the cost of diverting from exploration to establish communication. This paper introduces MACE, a decentralized exploration framework that actively evaluates whether establishing communication is worthwhile. At scheduled communication windows, robots estimate the cost of reaching previously identified communication locations. By formulating this decision as a variant of the Vehicle Orienteering Problem, robots evaluate routes based on the travel required to establish communication and the exploration that can be completed along the way. This approach enables robots to communicate more frequently than under purely opportunistic strategies while reducing the unnecessary travel associated with fixed rendezvous strategies. Across a set of simulated environments with varying size and geometry, we demonstrate that MACE reduces the total exploration time by up to 23% compared to existing communication-constrained exploration strategies.
Exploring unknown environments with multiple UAVs requires coordination under intermittent communication, making decentralized operation a baseline assumption. We propose, within a decentralized framework, a novel exploration graph extension strategy based on frontier connectivity to extend exploration plans and maintain area partitioning among agents stable and robust to disconnections and changes in spatial layout. The proposed extension method is applied to two state-of-the-art area partitioning methods and evaluated in simulation. Experiments show improved performance over existing graph extension approaches with higher exploration efficiency under low communication rate.
Béatrice Garcia Cegarra, Elena Vanneaux, Quentin Picard +1
Multi-robot task allocation usually assumes some combination of communication, known task models, or a coordinator. We study the opposite extreme, a regime common in practice but overlooked in theory, which we name Zero-Knowledge MRTA (ZK-MRTA): a robot team with no prior knowledge (no task models, not even the latent rank), no communication (no messages, no parameter sharing, no coordinator), and only a partial and privately-noisy view of a public stream of teammates' outcomes. A hidden low-rank structure governs which robot suits which task, and there are far more tasks than rounds, so most (robot, task) pairs are never attempted. Yet each robot can act well on tasks it never attempted, and onboard new tasks, by running online low-rank collaborative filtering over the broadcast (SwarmCF). The advantage over any structure-free learner is categorical, not a constant factor: a structure-free learner is provably at the prior-mean error floor on unseen pairs. We prove a matching per-robot sample complexity (Θ(d) versus Θ(n), in the rank d and the task count n), an anytime (cumulative-reward) separation under task scarcity, and a deterministic condition under which decentralized recovery from the masked broadcast is exact (validated empirically). Experiments quantify the value of the broadcast, a positive scaling law (per-robot unseen-pair skill rises with team size), and the strongest masking-robustness and anytime profile among low-rank methods, recovering most (about 80% on earned skill) of a centralized full-communication ceiling, and holding under capacity-1 contention and in a robotics-grounded sensing instance.
Alexander Apartsin, Yigal Meshulam, Yehudit Aperstein