cs.CVJul 10, 2026

Dynamic Inverse Rendering for Enhanced Material-Lighting Decomposition

Authors: Raza YunusBenjamin UmmenhoferJan Eric LenssenEddy Ilg

Organizations: University of Technology Nuremberg · Max Planck Institute for Informatics, Saarland Informatics Campus · Intel · † Now at Google.

Abstract

Decomposing outgoing surface radiance into material and illumination during inverse rendering is essential for applications such as relighting and augmented reality, yet it is severely ill-posed since multiple combinations can result in the same observed colour. Capturing an object under multiple lighting conditions usually helps resolve this ambiguity as it constrains the optimization towards correct solutions. In this work, we explore the potential of reconstructing rigidly moving objects -- which provides observations of diverse light-surface interactions -- to resolve the material-lighting ambiguity in inverse rendering. For this purpose, we introduce a relightable approach that marries object tracking and reconstruction with inverse rendering for general rigidly moving objects. Our experimental analysis on synthetic data demonstrates that motion can be an advantage for disentangling material and lighting: the reconstructed material is significantly more accurate when the object is observed under rigid motion than when it is static. Moreover, results on RGB videos of real hand-held objects show that our pipeline preserves this advantage even under noisy real-world conditions.

Explore similar work

CardsList
  1. InvSplat: Inverse Feed-Forward Scene Splatting

    Jul 2, 2026Polina Karpikova, Wenjing Bian, Haofei Xu +2Inverse Rendering3D Gaussian