Dynamic Manipulation Hypergraphs for HAR: Beyond Pairwise Relations: Dynamic Manipulation Hypergraphs for Vision-Based Human Activity Recognition
Authors: Fatemeh Ziaeetabar
Organizations: Department of Computer Science, School of Mathematics, Statistics and Computer Science, College of Science, University of Tehran, Tehran, Tehran, Iran.
Fine-grained manipulation recognition requires modeling evolving relations among hands, objects, tools, and supporting surfaces. Conventional graph-based methods use pairwise edges that can fragment a coordinated event into disconnected binary relations. We propose a dynamic manipulation hypergraph framework that represents multi-entity configurations as higher-order relational units. At each temporal step, relevant entities are encoded using appearance, spatial, motion, and semantic-role features. Hyperedge candidates are instantiated and ranked using proximity, contact, and motion-coupling predicates. A hypergraph reasoning network performs node-to-hyperedge and hyperedge-to-node message passing, followed by temporal attention over the evolving interaction structure. The framework provides class-agnostic hyperedge-importance scores that identify entity configurations and temporal intervals emphasized by the model without treating them as causal explanations. Quantitative evaluation is conducted on EPIC-KITCHENS-100/VISOR and Assembly101 under an annotation-assisted entity-localization protocol. Video-only and entity-based methods provide contextual comparisons, while a matched pairwise graph and a static hypergraph serve as the principal controlled baselines because they use identical entity inputs and comparable relational settings. The proposed method improves HO-F1 over the matched pairwise graph by 6.9 percentage points on EPIC-KITCHENS-100/VISOR and 9.5 points on Assembly101, and exceeds the static hypergraph by 4.4 and 5.8 points, respectively. Qualitative analysis on ARCTIC further shows correspondence between highly ranked hyperedges and contact-rich manipulation intervals. These results demonstrate the value of time-varying higher-order relational modeling for fine-grained manipulation activity recognition.
Understanding human behavior while interacting with the surrounding world is crucial for many applications of embodied AI. First-person videos are particularly informative for this problem, as they well capture how activities reshape the scene over time. However, existing approaches often rely on implicit visual or language-aligned representations, disregarding structured reasoning over the scene dynamic. We argue that explicit, compositional and editable representations of human-environment interactions can play a crucial role for rich grounded activity understanding. To this end, we introduce SG-Ego, a large scale annotation set extending Ego4D with spatio-temporal scene graphs, where relations triplets are consolidated over time into explicit time-evolving descriptions of the scene state. To reason over this representation, we propose GLEN, a graph-based model that operates over scene graph sequences to both align them with textual actions and model their temporal evolution. In addition, we formulate the activity-driven graph-edit forecasting (A-GEF) problem, a novel task that casts scene dynamics as a sequence of structured transformations conditioned on ongoing actions, enabling explicit reasoning about how scenes change over time. We validate our approach across multiple downstream tasks, spanning retrieval benchmarks as EgoMCQ and EgoCVR, as well as long-horizon reasoning benchmarks as EXPLORE-Bench and the newly introduced A-GEF. GLEN achieves strong results compared to raw video baselines and it excels in reasoning settings, typically addressed only with MLLMs, while enabling controllable and structured predictions of scene dynamics driven by human activities. We believe our results establish spatio-temporal scene graphs, together with models that reason over them, as strong compositional and interpretable representations for video understanding and potentially beyond.
Francesca Pistilli, Simone Alberto Peirone, Giuseppe Averta
Few-shot action recognition (FSAR) aims to recognize novel action categories with few exemplars. Existing methods typically learn frame-level representations for each video by designing inter-frame temporal modeling strategies or inter-video interaction at the coarse video-level granularity. However, they treat each episode task in isolation and neglect fine-grained temporal relation modeling between videos, thus failing to capture shared fine-grained temporal patterns across videos and reuse temporal knowledge from historical tasks. In light of this, we propose HR2G-shot, a Hierarchical Relation-augmented Representation Generalization framework for FSAR, which unifies three types of relation modeling (inter-frame, inter-video, and inter-task) to learn task-specific temporal patterns from a holistic view. Going beyond conducting inter-frame temporal interactions, we further devise two components to respectively explore inter-video and inter-task relationships: i) Inter-video Semantic Correlation (ISC) performs cross-video frame-level interactions in a fine-grained manner, thereby capturing task-specific query features and enhancing both intra-class consistency and inter-class separability; ii) Inter-task Knowledge Transfer (IKT) retrieves and aggregates relevant temporal knowledge from the bank, which stores diverse temporal patterns from historical episode tasks. Extensive experiments on five benchmarks show that HR2G-shot outperforms current top-leading FSAR methods.
Fine-grained understanding of operating room (OR) activity could enable workflow-aware assistance, yet remains difficult due to clutter, occlusions, and limited sensing. The prevailing approach to model this environment is scene graphs as an interpretable representation of OR interactions. Converting their frame-wise relational predictions into temporally extended, fine-grained actions however, is challenging without explicit temporal modeling. To enable a principled temporal evaluation of current OR understanding methods, we introduce the first action-centric benchmark built on a publicly available ego-exocentric OR dataset by defining a fine-grained, multi-role action taxonomy and generating dense action segments via distillation from ground-truth scene graph state changes. Experiments on this benchmark show that current scene graph prediction methods struggle to model temporal structure, even when adding explicit modeling through Graph Neural Networks. We therefore introduce a vision-only temporal model that outperforms graph-based methods significantly when using all available egocentric video as input. Building on this model we also introduce a novel multi- to single-view feature alignment strategy that improves single-view performance on multi-role action recognition, mitigating the need for extensive egocentric video capture. Benchmark and code will be released upon acceptance.