Authors: Husanpreet Singh, Robert Tran, Ayushree Kharel, Sudipta Banerjee
Organizations: University of Wyoming, USA · San Diego State University, USA
Abstract
Virtual reality (VR) headsets (e.g., Meta Quest, Apple Vision Pro) provide a seamless user experience due to their fast, frictionless interaction with the physical world in a simulated environment. User authentication relies on biometric cues such as iris in such headsets. However, traditional iris recognition protocols may not be adequate in cases of unconstrained acquisition, which is typical of VR-based data. In this work, we examine three crucial aspects: (1) evaluating ISO/IEC 29794-6 iris quality metrics on VRBiom dataset and analyzing their limitations, (2) addressing data-specific challenges such as off-axis gaze, non-uniform illumination, and specular reflection using generative models, and (3) performing unimodal (iris, periocular) recognition and multimodal score-level fusion (iris + periocular). We observe that some metrics (e.g., margin adequacy) fail on VR-acquired data; whereas, image adjustments primarily benefit periocular recognition, and multimodal fusion lowers EER by ~11% over unimodal iris recognition performance. We will release the evaluation scripts upon acceptance for reproducibility.
The occurrence of cybersickness in virtual reality (VR) significantly impairs users' perception and sense of immersion. Therefore, timely detection of cybersickness and the application of appropriate intervention strategies are crucial for enhancing the user experience. However, existing cybersickness detection methods often suffer from issues such as poor detection reliability across different levels of cybersickness and unnecessary model complexity. Furthermore, while cybersickness exhibits significant inter-user variability, most existing approaches aggregate all data from users and lack user-specific solutions. In this paper, we investigate a lightweight approach for cybersickness detection incorporating an ensemble learning model and user-specific eye and head tracking data. Our experiments using the open-source dataset Simulation 2021 demonstrate that feature engineering and training set construction are critical for determining detection performance. Models trained with data from similar-content segments achieve the best results, attaining detection accuracies of 93% in the cross-user setting and 88% in the user-personalized setting, using only 23-dimensional eye and head features. Moreover, by using user-specific data, well-tuned ensemble learning models with shorter training and inference times can be feasibly applied to real-world cybersickness detection, offering superior time efficiency and outstanding detection performance. This work offers useful evidence toward the development of lightweight and user-adaptive cybersickness detection models for VR applications.
Iris recognition is a reliable biometric approach that identifies individuals using the distinctive and stable texture of the iris. However, recognition performance can degrade when discriminative iris texture is partially occluded by eyelids, eyelashes, specular reflections, or other acquisition artifacts. Existing approaches often perform recognition directly on degraded samples or rely only on the remaining visible iris region, which may be inadequate when substantial texture is corrupted. To address this limitation, we propose an occlusion-aware iris recognition framework with three sequential modules: occlusion-type identification, diffusion-based reconstruction, and deep-learning-based recognition. First, a residual 2D CNN-based network determines whether an iris image is non-occluded or belongs to one of the controlled occlusion categories. Second, the occluded image, binary mask, and predicted occlusion type condition a denoising diffusion probabilistic model to reconstruct the corrupted region. Finally, VGG19-HPMNet, a modified VGG19 model with horizontal pyramid mapping, extracts discriminative global and part-wise local iris features for recognition. Experiments on the CASIA-Iris-Thousand dataset under a controlled synthetic-occlusion protocol show that the proposed framework improves iris recognition performance by identifying the occlusion type, reconstructing masked regions, and re-evaluating the restored iris samples.
Kamrul Hasan, Mylene C. Q. Farias, Oleg V. Komogortsev
Eye tracking (ET) is a foundational technology for advanced AR/VR applications. However, training ET models for every new ET device is challenging: real data collection is costly and time-consuming, while existing synthetic data generation methods lack realism. To remove the need for additional data collection while maintaining data quality, we introduce a data-driven 3D prior that models the distribution of human eyes across diverse identities, gaze directions, and light settings. This model, which we coin GazePrior, then enables sparse-input 3D reconstruction of annotated data collected with previous ET devices, which can in turn be rendered from the cameras of any target ET device. Our approach synthesizes data with the realism, diversity and ground-truth accuracy of real data collection without its prohibitive costs. Our experiments demonstrate that ET models trained with our synthesized data outperform previous zero-shot methods, achieving higher accuracy and robustness.
Corentin Dumery, David Colmenares, Alexander Fix +3