cs.AIAug 16, 2026

CoupVisor: Strategy Optimization by Round and Challenge Decision Support

Authors: Cris Huynh

Abstract

This paper presents CoupVisor, a decision-support system for the hidden-information card game Coup. It addresses two questions: what a player should do on each turn, and when a player should challenge an opponent's claim. The system is built around a single description of game events, which is shared across manual play, replay of recorded games, simulation, belief tracking, advisor recommendations, and learning-based policies. CoupVisor estimates the chance that a claim is truthful by combining how likely each role is with how many cards the claimant still holds, which corrects a case where the very first claim of a game was flagged as suspicious despite no evidence. We compare a rule-following advisor and several learned and heuristic players across many simulated games and different opponent styles. Our main finding is that the choice of reward, whether it rewards short-term gains or ultimately winning the game, decides which learning approach performs best, and that a win-oriented reward produces a policy that outperforms all baselines.

Figures & tables

Appendix figures & tables4 assets

Supplementary material from the paper’s appendix.

Appendix

Explore similar work

CardsList
  1. Scalable Decision Making for Games of Imperfect Information

    Nov 10, 2025Samuel Sokota, Eugene Vinitsky, Hengyuan Hu +3Game-Playing AgentsInference-Time Search

  2. StratFormer: Adaptive Opponent Modeling and Exploitation in Imperfect-Information Games

    Apr 28, 2026Andy Caen, Mark H. M. Winands, Dennis J. N. J. SoemersOpponent ModelingGame-Playing Agents

  3. Predicting Drafted Deck Strength for "Magic: the Gathering"

    Jul 6, 2026Tomas Rigaux, Hisashi KashimaRepresentation Learning