Learning from demonstration is a promising approach for dexterous manipulation, but collecting high-quality contact-critical demonstrations remains difficult with low-cost teleoperation hardware. We present ViHaTeleop, a lightweight (0.7 kg), low-cost ($550) visual-haptic teleoperation system with SLAM-based wrist tracking, camera-based hand tracking, and finger-wise vibrotactile feedback through Linear Resonant Actuators (LRA). The system includes several design choices (LED illumination, fisheye hand camera, and tactile-aware retargeting constraints) and is deployed on Franka + LEAP Hand + 9DTact in both real and simulated environments. Under matched with/without-haptic conditions with nine participants across six contact-critical tasks, haptics improved success rates across all tasks (+2.2 to +15.6 percentage points), while completion-time effects were task-dependent. Subjective ratings showed significant gains in contact clarity and grasp confidence in both simulation and real-world settings (Wilcoxon signed-rank, p<0.05). We also integrate a lightweight depth-camera-based tactile proxy in Isaac Sim, enabling a full pipeline from multi-modal demonstration collection to visual-tactile policy training. Preliminary downstream validation by training visual-tactile policies from collected demonstrations shows tactile cues benefit contact-critical subtasks (peg-in-hole: +17 percentage points over vision-only).
Figures & tables
Fig. 1: Hardware overview and control architecture of ViHaTeleop. (a) The system consists of two bimanual wrist and hand configuration tracking modules. Each module uses a VSLAM+IMU tracker (HTC Vive Ultimate) for wrist pose tracking and a fisheye camera for hand configuration detection in real-time. LRA rings on the operator’s thumb, index, and middle fingers provide vibrational haptic feedback. (b) The captured wrist and hand configurations are mapped and retargeted to control a robotic arm (Franka) with a dexterous hand (LEAP Hand). Tactile sensors (9DTact) on the robot fingertips provide touch sensory feedback to the operator.
System
Cost
Wearable
Haptic
Occlusion
(USD)
Burden (kg)
Feedback
Robust
NuExo [ 6 ]
> 10k
Heavy (5.2)
✓
✓
BunnyVP [ 7 ]
4k
Light (0.65) ∗
✓
✗
DexCap [ 15 ]
3.6k
Light (1.8) †
✗
✓
AnyTeleop [ 12 ]
50
None
✗
✗
ACE [ 9 ]
600
Medium
✗
✓
TABLE I: Comparison of Teleoperation Systems
Fig. 2: Hardware Components.
Fig. 3: Comparison of standard DexPilot retargeting vs. our tactile-aware extension on two manipulation tasks. (a) Soft tube grasping, (b) Egg grasping. Standard retargeting (left column) produces edge contact with negligible sensor signals, while our constraint (right column) enforces parallel fingertip alignment, enabling effective tactile sensing. Blue insets show tactile sensor heatmaps from thumb and index fingertips.
Fig. 4: Hand skeleton detection in challenging lighting: (a) direct glare toward camera; (b) low-light scene. LED illumination stabilizes detection.
Fig. 5: Experimental tasks for user study. Numbers indicate key stages in task progression. Real-world: (a) egg transfer to bowl, (b) fragile chip grasping. Simulation: (c) peg-in-hole insertion, (d) three-cube stacking, (e) fruit pick-and-place, (f) bimanual bottle handover.
Fig. 6: User study experimental setup and subjective ratings. (a) Experimental snapshots showing teleoperation in real-world (top) and simulation (bottom) environments. (b) Subjective ratings comparing without and with haptic feedback across nine participants. Error bars indicate standard deviation. Statistical comparisons use two-tailed Wilcoxon signed-rank tests; detailed values are reported in Sec. IV-D .
Fig. 7: Dual-purpose tactile proxy pipeline in simulation. A depth camera on each fingertip approximates 9DTact deformation. Top path (blue): the signal drives real-time haptic feedback to the operator via max-deformation extraction and PWM mapping. Bottom path (beige): the same depth data is converted to tactile point clouds and fused with visual observations into a synchronized multi-modal demonstration dataset for downstream policy learning.
While Vision-Language-Action (VLA) models have demonstrated remarkable success in robotic manipulation, their application has largely been confined to low-degree-of-freedom end-effectors performing simple, vision-guided pick-and-place tasks. Extending these models to human-like, bimanual dexterous manipulation-specifically contact-rich in-hand operations-introduces critical challenges in high-fidelity data acquisition, multi-skill learning, and multimodal sensory fusion. In this paper, we propose an integrated framework to address these bottlenecks, built upon two components. First, we introduce IMCopilot (In-hand Manipulation Copilot), a suite of reinforcement learning-trained atomic skills that plays a dual role: it acts as a shared-autonomy assistant to simplify teleoperation data collection, and it serves as a callable low-level execution primitive for the VLA. Second, we present MoDE-VLA (Mixture-of-Dexterous-Experts VLA), an architecture that seamlessly integrates heterogeneous force and tactile modalities into a pretrained VLA backbone. By utilizing a residual injection mechanism, MoDE-VLA enables contact-aware refinement without degrading the model's pretrained knowledge. We validate our approach on four tasks of escalating complexity, demonstrating doubled success rate improvement over the baseline in dexterous contact-rich tasks.
Tutian Tang, Xingyu Ji, Wanli Xing +7
Shanghai Jiao Tong University · Shanghai AI Lab · Sharpa +3
Vision-Language-Action (VLA) models have recently become a central direction in embodied AI, but current systems are restricted to either dual-gripper control or single-arm dexterous hand manipulation. While low-dimensional gripper control can often be handled with simpler methods, high-dimensional dexterous hand control benefits greatly from full end-to-end VLA learning. In this work, we introduce Dexora, the first open-source VLA system that natively targets dual-arm, dual-hand high-DoF manipulation. We design a hybrid teleoperation pipeline that decouples gross arm kinematics (captured with a custom exoskeleton backpack) from fine finger motion (markerless hand tracking via Apple Vision Pro), and that drives both a physical dual-arm dual-hand platform and an identical MuJoCo digital twin. Using that interface, we assemble a large training corpus: an embodiment-matched synthetic corpus (100K simulated trajectories, 6.5M frames) and a real-world dataset of 10K teleoperated episodes (2.92M frames). To mitigate noisy teleoperation demonstrations, we propose a data-quality-aware training recipe: an offline discriminator provides clip-level weights for diffusion-transformer policy training, down-weighting low-quality demonstrations. Empirically, Dexora outperforms competitive VLA baselines on both basic and dexterous benchmarks (e.g., average dexterous success 66.7% vs. 51.7%), attains 90% success on basic tasks, and shows robust out-of-distribution and cross-embodiment generalization. Ablations confirm the importance of real data and the discriminator for dexterity.
Zongzheng Zhang, Jingrui Pang, Zhuo Yang +22
Tsinghua University · Beijing Academy of Artificial Intelligence · The University of Hong Kong +3
Tactile sensing is a crucial capability for Vision-Language-Action (VLA) architectures, as it enables dexterous and safe manipulation in contact-rich tasks. However, reliance on dedicated tactile hardware increases cost and reduces reproducibility across robotic platforms. We argue that tactile-aware manipulation can be learned offline and deployed without direct haptic feedback at inference. To this end, we present HapticVLA, which proceeds in two tightly coupled stages: Safety-Aware Reward-Weighted Flow Matching (SA-RWFM) and Tactile Distillation (TD). SA-RWFM trains a flow-matching action expert that incorporates precomputed, safety-aware tactile rewards penalizing excessive grasping force and suboptimal grasping trajectories. TD further transfers this tactile-aware capability into a conventional VLA: we distill a compact tactile token from the SA-RWFM teacher and train a student VLA to predict that token from vision and state modalities, enabling tactile-aware action generation at inference without requiring on-board tactile sensors. This design preserves contact-rich tactile-aware reasoning within VLA while removing the need for on-board tactile sensors during deployment. On real-world experiments, HapticVLA achieves a mean success rate of 86.7%, consistently outperforming baseline VLAs - including versions provided with direct tactile feedback during inference.
Konstantin Gubernatorov, Mikhail Sannikov, Ilya Mikhalchuk +7
Intelligent Space Robotics Laboratory, Skolkovo Institute of Science and Technology, Moscow, Russia.