cs.GRAug 18, 2026

3D Gaussian Accelerated Ray Tracing: Fast training through particle-based backward propagation

Authors: Laurent Vit, Oliver Batchelor, Richard Green

Organizations: University of Canterbury, New Zealand

Abstract

3D Gaussian Splatting has made Gaussian primitives a highly efficient representation for real-time novel view synthesis, but its rasterisation-based formulation relies on screen-space approximations that limit accurate view-dependent ordering and the integration of secondary ray effects such as reflections, refractions, and shadows. Gaussian ray tracing addresses these limitations by evaluating explicit ray-primitive intersections, yet it remains costly to train. We observe that the main bottleneck is not ray traversal alone, but the pixel-centric backward propagation, where many threads concurrently accumulate gradients into the same primitive parameters, causing severe atomic contention and thread serialisation. We present 3DGART, a practical training framework for ray-traced Gaussian rendering. Our key idea is to reorganise backward propagation around primitives rather than pixels. Using conservative perspective-correct screen-space bounds, we build a compact intermediate buffer and a tile-primitive mapping that allows each thread to accumulate the contribution of one primitive over its covered pixels within a tile. This transforms gradient computation from a contention-heavy scatter operation into a structured gather-like process. On Mip-NeRF 360, 3DGART achieves an ≈3−3.5×\approx 3-3.5\times raw training speedup over per-pixel baseline and ≈4×\approx4 \times over 3DGRT on Mip-NeRF 360 while improving quality. More importantly, 3DGART makes fully ray-traced Gaussian training practical, reaching runtimes competitive with rasterisation-based pipelines while preserving benefits of ray tracing.

Figures & tables

Explore similar work

CardsList
  1. SkipGS: Post-Densification Backward Skipping for Efficient 3DGS Training

    Mar 9, 2026Jingxing Li, Yongjae Lee, Deliang Fan3D Gaussian Splatting3DGS Acceleration

  2. TurboGS: Accelerating 3D Gaussian Splatting via Error-Guided Sparse Pixel Sampling and Optimization

    Jun 14, 2026Zheng Dong, Daifei Qiu, Pinxuan Dai +53D Gaussian Splatting3DGS Acceleration

  3. TideGS: Scalable Training of Over One Billion 3D Gaussian Splatting Primitives via Out-of-Core Optimization

    May 19, 2026Chonghao Zhong, Linfeng Shi, Hua Chen +43D Gaussian Splatting3D Scene Representation