Human-Centric Intelligence in the Era of Foundation Models: A Survey
Organizations: The Hong Kong Polytechnic University · Peking University · University of Southern Queensland · Tongji University ·
Abstract
Human-centric intelligence is evolving in the foundation-model era, with growing emphasis on scale, transferability, and general-purpose modeling. Yet it has not fully integrated with foundation models to achieve the comparable progress seen in them. More importantly, recent advances across this broad landscape remain fragmented across tasks, modalities, and research communities, leaving their intrinsic conceptual and methodological connections unclear. To bridge these divides and rethink human-centric intelligence in the foundation-model era, we introduce a full-spectrum human context taxonomy that integrates six interconnected levels by viewing humans as observable subjects through visual appearance and spatial geometry, as dynamic actors through kinematic dynamics and interaction modeling, and as situated agents through world simulation and embodied agency. We next present the methodological foundations of the field, covering human-centric data families, computational architecture paradigms, and representative training and inference optimization strategies. We then systematically review representative methods across these levels and organize the associated datasets, benchmarks, and evaluation metrics. We further discuss open challenges and promising research directions toward human-centric intelligence that is scalable, trustworthy, physically grounded, and deployable, aiming to provide a coherent framework and practical reference for advancing the field. Finally, we provide a systematically organized and continuously updated collection of human-centric AI literature and resources on our project page.
Figures & tables
| Method | Venue | Modality | Data Scale | Model Size | Train. | Inf. | Arc. | Context | Function | Paper | Web |
| Sec. 4.1.1 : Generalist Human Perception | |||||||||||
| Sapiens2 [ 152 ] | ICLR’26 | 1B Images | 0.4B-5B | S D T | – | SMA | Dense Perception | ||||
| Sapiens [ 150 ] | ECCV’24 | 300M Images | 0.3B-2B | S T | – | SMA | Dense Perception | ||||
| THFM [ 324 ] | arXiv’26 | 20K Videos | 1.3B-14B | F | – | IGA | Dense Perception | – | |||
| Hulk [ 333 ] | TPAMI’25 | 30M Samples | 113.7M-336.0M | F | – | SMA | Unified Perception | ||||
| L-Man [ 453 ] | AAAI’25 | 2.5M Samples | 7B | S I | – | SFA | Unified Perception | – | |||
| Method | Venue | Modality | Data Scale | Model Size | Pre. | Inf. | Arc. | Context | Function | Paper | Web |
| Sec. 5.1.1 : Scalable Motion Modeling | |||||||||||
| Kimodo [ 283 ] | arXiv’26 | 700 Hours | 56M-282M | S F | G I | IGA | Scalable Motion Generation | ||||
| ARDY [ 431 ] | TOG’26 | 700 Hours | 156M | S | G I | IGA | Scalable Motion Generation | ||||
| HY-Motion 1.0 [ 346 ] | arXiv’25 | 3K Hours | 0.05B-1B | S F R | S | IGA | Scalable Motion Generation | ||||
| MotionBricks [ 327 ] | TOG’26 | 700 Hours | – | S | I | SFA | Scalable Motion Generation | ||||
| MonoFrill [ 32 ] | CVPR’26 | 2.8K Hours | 8B | S F I | – | SFA | Scalable Motion Generation | ||||
| Method | Venue | Modality | Data Scale | Model Size | Pre. | Inf. | Arc. | Context | Function | Paper | Web |
| Sec. 5.2.1 : Human-Object Interaction | |||||||||||
| ViHOI [ 24 ] | CVPR’26 | 10 Hours | 3B | P | G | IGA | HOI Motion Generation | ||||
| Uni-HOI [ 416 ] | arXiv’26 | 10.4K Samples | 8B | P I | – | SFA | HOI Motion Generation | – | |||
| CoInteract [ 238 ] | arXiv’26 | 12K Clips | 14B | F | G | IGA | HOI Video Generation | ||||
| ByteLOOM [ 215 ] | arXiv’25 | 7.8M Samples | 1.3B-14B | F | – | IGA | HOI Video Generation | ||||
| HOI-PAGE [ 183 ] | ICML’26 | – | – | – | S G I | IGA | Scalable 4D HOI Generation | ||||
| Method | Venue | Modality | Data Scale | Model Size | Train. | Inf. | Arc. | Context | Function | Paper | Web |
| Sec. 6.1.1 : Human-Centered World Generation | |||||||||||
| Generated Reality [ 361 ] | CVPRF’26 | 5.8K Samples | 5B-14B | P D T | G | IGA | Hand-Guided Interactive Generation | ||||
| Hand2World [ 339 ] | arXiv’26 | – | 1.3B | P D | R | IGA | Hand-Guided Interactive Generation | ||||
| PlayerOne [ 316 ] | NeurIPS’25 | 5M Samples | 1.3B | P D | – | IGA | Hand-Guided Interactive Generation | ||||
| AnchorWorld [ 199 ] | arXiv’26 | 301K Videos | 5B | F T | – | IGA | View-Guided Interactive Generation | ||||
| Sec. 6.1.2 : Actionable World Planning | |||||||||||
| Symbol | Meaning |
|---|---|
| Model prediction; the corresponding unhatted variable denotes the reference. | |
| Numbers of evaluation units, frames, joints, and vertices. | |
| Number of classes or conditioning groups, depending on the metric. | |
| Retrieval cutoff, maximum n-gram order, and samples per condition. | |
| Numbers of reference captions for sample and mel-cepstral coefficients. | |
| Relevant-item set for query and its cardinality. |
| Metric | Better | Formula | Description |
|---|---|---|---|
| Articulated Human State | |||
| MPJPE | Mean 3D joint-position error. | ||
| PA-MPJPE | Joint error after similarity alignment. | ||
| MPVPE | Mean dense vertex-position error. | ||
| PCK | Fraction of keypoints within threshold . | ||
| AUC-PCK | Area under the PCK-threshold curve. | ||
Human-Centered AI
Human-Centered AI designs and evaluates AI around people's goals, abilities, values, relationships, and social contexts.
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