Door opening and traversal is a long-horizon loco-manipulation task that requires precise handle interaction and coordinated base-arm control. We present Video2DoorTraversal, a single-video real-to-sim-to-real framework for wheel-legged mobile manipulators. Given one RGB video of a real door, DoorTwin reconstructs an instance-aligned, articulated, and simulation-ready door twin with realistic geometry and appearance. A simulation-in-the-loop agent converts the recovered articulation into a parameterized skill program and iteratively refines failed rollouts to generate physically executable demonstrations. These demonstrations are used to train ArticuACT, a dual-depth policy that predicts coordinated base, arm, and gripper commands using robot-centric camera conditioning and interaction-aware supervision. With all perception and policy inference running onboard, the system achieves a 96.57% average success rate across five real doors and an 80.95% zero-shot success rate on structurally similar unseen doors, while completing the full approach, opening, and traversal sequence in approximately 13s on average. Project Page: https://video2doortraversal.github.io/.
Figures & tables
Fig. 1: From a single RGB video, Video2DoorTraversal enables real-world wheel-legged door opening and traversal.
Method
Real-to-Sim Input
Mobile Robot
Articulated Manipulation
Agentic Expert
Sim-to-Real
Perception Input
Door Traversal
Human2Sim2Robot
✓ Human RGB video + scans
✗
✗
✗
✓
6D object pose
✗
X-SIM
✓ Human RGB video + scans
✗
✗
✗
✓
RGB
✗
SIMPACT
✓ Single RGB image
✗
✗
✓
✓
Initial RGB
✗
UniDoorManip
✗
✓
✓
✗
✓
Point cloud
✗
Teacher-student
✗
✓
✓
✗
✓
Given handle position
✓
Ours
✓ Single RGB video
✓
✓
✓
✓
Depth
✓
TABLE I: System-level comparison with representative real-to-sim-to-real manipulation and door-traversal methods.
Fig. 2: Overview of Video2DoorTraversal. Given a single RGB video, DoorTwin reconstructs a metrically grounded, articulated, and simulation-ready door asset through geometric grounding, articulation-aware generation, reference-view critique, and appearance refinement. A simulation-in-the-loop agent then instantiates and refines a parameterized skill program to collect randomized expert trajectories. Finally, ArticuACT combines dual-view depth observations with robot-centric Plücker ray maps to predict coordinated base, arm, and gripper commands for real-world door opening and traversal.
Fig. 3: Qualitative comparison of articulated door assets.
Fig. 4: Reference-view rendering and critic refinement iterations.
Method
Geometry
Appearance
VLM Score ↑
SS ↑
mIoU ↑
PSNR ↑
SSIM ↑
LPIPS ↓
PhysX-Omni
65.75
0.635
17.51
0.726
0.484
11.54
Articraft
89.03
0.880
16.64
0.702
0.470
28.75
Articulate Anything
86.62
0.831
16.03
0.667
0.565
11.59
DoorTwin (Ours)
94.95
0.972
18.53
0.692
0.408
56.74
TABLE II: Comparison of Geometry and Appearance Quality.
Method
Door Opening Success ↑
Traversal Success ↑
Replay
14.06%
14.06%
OA Replay
53.13%
53.13%
DoorGym
12.50%
12.50%
UniDoorManip
74.22%
50.78%
Vanilla ACT
67.58%
64.84%
Diffusion Policy (DP)
64.45%
64.45%
TABLE III: Simulation Results on the Door-Traversal Task.
Fig. 5: Left: ablation study of the proposed policy components and command spaces. Right: scaling performance of our method.
Method
Success Rate ↑
Avg. Agent Loops ↓
Rule-based
74.38%
0
Ours w/o Simulation Rollout
48.13%
0
Ours w/ VLM Fix–Log
85.00%
2.8
Ours Full
85.63%
2.5
TABLE IV: Ablation Study of the Agentic Trajectory Generation.
Fig. 6: Snapshots of real-world experiments with interaction state.
We introduce GE-Sim 2.0 (Genie Envisioner World Simulator 2.0), a closed-loop video world simulator for robotic manipulation. Building on the action-conditioned video generation framework of Genie Envisioner, GE-Sim 2.0 is re-trained on thousands of hours of real-world robot data spanning teleoperation, contact-rich interaction, and on-robot policy deployment, substantially improving action-following fidelity and trajectory coverage. On top of this foundation, three new modules close the loop from video simulation to policy learning: a state expert that decodes proprioceptive state from video latents to support next-chunk prediction by downstream VLA policies; a world judge that scores generated rollouts against task instructions, yielding machine-verifiable success signals and rewards in place of manual inspection; and an acceleration framework that delivers a 25-frame rollout in 2.3 seconds on a single H100, with up to 4* frame skipping at inference for long-horizon evaluation. GE-Sim 2.0 tops the public WorldArena leaderboard at only 2B parameters, outperforming both dedicated robotic world models and closed-source general video generators, and policies trained against its rollouts and rewards translate into measurable real-world gains, establishing GE-Sim 2.0 as a practical platform for scalable evaluation and closed-loop learning of manipulation policies.
Human manipulation videos are a convenient and intuitive source for robot learning. However, directly transferring human dexterity to robots remains challenging due to perception errors and embodiment gap. To address this, we introduce Video2Sim2Real, a full-stack framework for autonomous skill acquisition from a single human manipulation video. Our framework first uses off-the-shelf foundation models to reconstruct a simulator-ready digital twin and extract robot and object motion priors. Rather than treating the extracted robot motion as a reliable reference throughout execution, our key idea is to recover and leverage the most fundamental sources of supervision from the demonstrated skill: We identify object-centric keyframes to optimize the corresponding robot configurations using object information from the simulator, and use these configurations as anchors that refine the robot motion such that it ultimately has the desired impact on the environment. To bridge the remaining sim-to-real gap, we introduce a sim-to-real strategy that decouples robustness to noisy and incomplete perception from variations in hand-object interaction dynamics. Specifically, we learn to recalibrate robot configurations from noisy real-world point clouds via IL, and leverage residual RL to perform local finger-level adaptations to ensure for robust and effective interactions. Finally, a collision-aware motion planning module enables spatial generalization to novel object configurations. Across several everyday manipulation tasks, Video2Sim2Real improves simulated task success, safety, and trajectory coherence over numerous baselines, and achieves better sim-to-real transfer than existing techniques. These results demonstrate a promising path toward autonomous dexterous skill acquisition from human videos.
Yunhai Han, Jianuo Qiu, Linhao Bai +14
1Georgia Institute of Technology · University of Pennsylvania · 3Toyota Research Institute +1
Real-world videos provide rich demonstrations of manipulation, but turning them into reusable robot skills requires visually aligned environments, executable physical interactions, and mechanisms for learning from experience. We introduce Real2Gym, an agentic Real2Sim2Real framework that turns human and robot demonstrations into interactive simulation gyms and brings skills acquired in simulation to physical robots. The Real2Sim module reconstructs editable scenes, aligns objects and cameras with the input, validates demonstrated or retargeted actions through native physics execution, and generates task-conditioned variations with action-feasibility checks. Within these environments, the agent generates executable code for manipulation stages, observes their outcomes, and distills successful attempts and failures into reusable task procedures, object-relative motions, and recovery strategies. Through a shared perception-and-control interface, these skills guide subsequent execution in simulation and on real robots, with motions adapted to current observations and no updates to the underlying model weights. Extensive evaluations demonstrate that Real2Gym enables high-fidelity simulation environment reconstruction, outperforming GPT-6 Astra Direct Mode by 16.7% in success rate with approximately 74.9% fewer policy-execution tokens across these environments, while exceeding it by 33.3% in physical robot execution success rate across four tasks on a real Franka robot.
Kerui Ren, Yingxiang Xu, Kaiwen Song +4
Shanghai Artificial Intelligence Laboratory · Shanghai Jiao Tong University · Zhejiang University +3