Programming with AI is increasingly agentic, users prompt LLMs to directly edit their code and review the changes, with adoption growing especially for web development tasks. Despite this growth, most NLP work uses offline evaluation and lacks support for online studies, losing insights into how programmers truly use coding agents. We release VibeJam, a browser-based user study platform for users to collaborate with AI agents to develop websites. VibeJam enables agent customization and uses the open-source Aider agent by default, and to mirror downstream use, we add diff review, chat and plan modes, and live website previews. In a pilot study with 55 released, game-based website creation tasks, five experienced AI programmers rate our system as fun, simple, and resembling commercial tools, while 13 junior students use VibeJam to make websites of higher quality than agents in the same task. We open-source VibeJam to spur extensions and support studies on how coding agents can help users.
Existing code-generation benchmarks score a single mapping from a complete prompt to a one-shot output. However, real web development is different. Users seldom write a full spec at the start; many requirements only become clear once they look at an intermediate result and react to it. We present Asuka-Bench, a benchmark that pairs underspecified user intent with multi-round refinement, grounded in browser-rendered behavior. Each task is resolved through a closed loop: a Code Agent generates a web project, a UI Agent executes test cases on the deployed site, and a User LLM turns evaluation outcomes into natural-language feedback for the next round. The benchmark comprises 50 web tasks with 784 evaluation criteria and 2402 expected outcomes. We benchmark 8 LLMs across 2 agent frameworks. The results separate models clearly: weighted Task Pass Rate varies by 38 percentage points and models also differ substantially in their ability to repair from feedback. Asuka-Bench is also far from saturated: even the strongest model completes only 52% of projects after three rounds.
AI coding agents are being adopted at scale, yet we lack empirical evidence on how people actually use them and how much of their output is useful in practice. We present SWE-chat, the first large-scale dataset of real coding agent sessions collected from open-source developers in the wild. The dataset currently contains 6,000 sessions, comprising more than 63,000 user prompts and 355,000 agent tool calls. SWE-chat is a living dataset; our collection pipeline automatically and continually discovers and processes sessions from public repositories. Leveraging SWE-chat, we provide an initial empirical characterization of real-world coding agent usage and failure modes. We find that coding patterns are bimodal: in 41% of sessions, agents author virtually all committed code ("vibe coding"), while in 23%, humans write all code themselves. Despite rapidly improving capabilities, coding agents remain inefficient in natural settings. Just 44% of all agent-produced code survives into user commits, and agent-written code introduces more security vulnerabilities than code authored by humans. Furthermore, users push back against agent outputs -- through corrections, failure reports, and interruptions -- in 44% of all turns. By capturing complete interaction traces with human vs. agent code authorship attribution, SWE-chat provides an empirical foundation for moving beyond curated benchmarks towards an evidence-based understanding of how AI agents perform in real developer workflows.
With the advancement of multimodal large language models (MLLMs) and coding agents, the website development has shifted from manual programming to agent-based project-level code synthesis. Existing benchmarks rely on idealized assumptions, especially for well-structured, information-rich inputs and static execution settings. In contrast, real-world development is constrained by a critical bottleneck: the semantic misalignment between ambiguous, low-quality instructions from non-expert users and model understanding, which results in a failure mode that we term blind execution. To address this gap, we introduce InteractWeb-Bench, the first multimodal interactive benchmark for website generation under non-expert low-code user conditions. InteractWeb-Bench introduces four types of user agents and persona-driven instruction perturbations to systematically simulate diverse user behaviors, including ambiguity, redundancy, and contradiction, grounded in requirement engineering defect taxonomies. We develop an interactive execution environment for agents, featuring a unified action space comprising Clarify, Implement, Verify, and Submit, enabling iterative intent refinement, code synthesis, and visual feedback-based validation. Extensive experiments and analysis reveal that frontier MLLM-based agents remain trapped in blind execution, exposing limitations in intent recognition and adaptive interaction.