Information abstraction, which groups strategically similar private states into a tractable number of buckets, is essential for scaling game-solving algorithms to large imperfect-information games. Constructing effective abstractions, however, has traditionally required domain-specific evaluators such as hand-strength calculators or equity estimators, which demand expert knowledge and engineering effort and are unavailable for most less-studied games. We propose the Abstraction Agent, a zero-shot pipeline that uses a large language model (LLM) to discover continuous strategic features from a natural-language game description, score private states on these features, and cluster them into abstraction buckets, without any game-specific evaluator, training data, or game-tree traversal during abstraction construction. The pipeline runs in four phases: feature discovery with calibration anchors, batched private-state scoring, correlation-based feature selection, and k-means clustering. The resulting abstractions reduce lifted-strategy exploitability by up to 62% relative to an expected-hand-strength baseline on heads-up no-limit Texas hold'em (HUNL) turn endgames, and beat a scalar rank baseline at every granularity on ROVER Trials, an original game absent from any pretraining corpus. Beyond these quantitative benchmarks, the pipeline transfers with unchanged prompts to four-card Pot-Limit Omaha, HUNL preflop and flop, and Riichi Mahjong, where the discovered features track each game's recognized strategic concepts. This is structured knowledge elicitation: converting implicit strategic knowledge in LLM parameters into explicit numerical features for downstream algorithmic computation. The code is available at https://github.com/lbn187/AbstractionAgent.
Figures & tables
Figure 1: The Abstraction Agent pipeline. Given a textual GameConfig and a set of private holdings, an LLM discovers strategic features (Phase 1), scores each holding on them (Phase 2), redundant dimensions are filtered (Phase 3), and holdings are clustered into K buckets (Phase 4). The pipeline uses no hand evaluators, training data, or game-tree traversal, and the same code applies to poker, Omaha, and Mahjong unchanged.
Board
K
Agent
EHS
Ratio
7 ♠ 9 ♡ 9 ♣ T ♣
20
0.0437
0.0335
1.30 ± 0.20
50
0.0142
0.0192
0.74 ± 0.17
100
0.0036
0.0098
0.36 ± 0.04
T ♠ 6 ♡ A ♡ 7 ♣
20
0.1359
0.1088
1.25 ± 0.23
50
0.0483
0.0592
0.82 ± 0.10
100
0.0102
0.0256
0.40 ± 0.08
Table 1: HUNL turn endgame exploitability (fraction of pot; mean over 10 seeds). Ratio = mean Agent / EHS ± 95% Student- t CI half-width.
K
Backbone
SG1
SG2
50
GPT-5.5
0.74
0.82
Llama-3.3-70B
1.62
1.86
Qwen-2.5-32B
1.48
2.01
100
GPT-5.5
0.36
0.40
Llama-3.3-70B
1.07
1.36
Qwen-2.5-32B
1.96
3.70
Table 2: Backbone dependence: mean exploitability ratio (Agent / EHS) over 10 seeds.
Method
SG1
SG2
Random
0.1314
0.3670
LLM-Embed (zero-shot)
0.0318
0.1847
Abstraction Agent (ours)
0.0142
0.0483
Domain-specific methods (require hand evaluator):
EHS
0.0192
0.0592
PA (EHS + Variance)
0.0053
0.0254
Table 3: Comparison of abstraction methods at K=50 (exploitability as fraction of pot; agent is the 10-seed mean).
Backbone
K
Agent/Rank
Agent/PA
GPT-5.5
5
0.920 ± 0.074
1.043 ± 0.106
10
0.804 ± 0.038
0.940 ± 0.067
20
0.667 ± 0.070
0.913 ± 0.106
30
0.663 ± 0.065
0.916 ± 0.111
Qwen-2.5-32B
5
1.157 ± 0.085
1.319 ± 0.160
10
0.969 ± 0.059
1.128 ± 0.054
Table 4: ROVER Trials: mean exploitability ratio (Agent / baseline) over 10 seeds ± 95% Student- t CI half-width.
Appendix figures & tables13 assets
Supplementary material from the paper’s appendix.
Appendix
Pattern
Count
Description
Double-suited (2+2)
3,081
Two suited pairs, two flush draws.
Single-suited (2+1+1)
7,098
One suited pair; one flush draw.
Triple-suited (3+1)
3,718
Three of one suit, one weaker flush draw.
Rainbow (1+1+1+1)
1,820
All four suits differ; no flush potential.
Monotone (4+0)
715
Same suit; one flush draw (must-use-two).
Appendix
Table 5: PLO4 suit pattern classification (canonical hand counts out of 16,432).
Type
Example
Strategic Properties
Premium pairs + suited
AA-KK ds
Top pair + flush draws; strongest
Top rundowns
AKQJ, KQJT
Max straight connectivity
Suited connectors
8h7h6s5s
Flush + straight; strong playability
High pairs + danglers
AA-xx rainbow
High pair, limited coordination
Mid rundowns
T987, 9876
Good connectivity, lower nut potential
Suited aces
As-xxx
Nut flush draw potential
Appendix
Table 6: PLO4 structural hand types with examples and strategic properties.
ID
Board
Street
Pot
1
7♠9♡9♣T♣
Turn
500
2
T♠6♡A♡7♣
Turn
4780
Appendix
Table 7: Libratus subgame specifications.
Game
N
K
Key Result
HUNL Turn
∼ 1K
20–100
up to 62% ↓ vs EHS
ROVER Trials
125
5–30
beats baseline
PLO4 Preflop
16,432
30
PLO features
HUNL Flop
1,176
20
Draw/made sep.
HUNL Preflop
169
10
Premium groups
Mahjong
200
10
Chance features
Appendix
Table 8: Cross-game summary of the six evaluation settings.