cs.GTSep 15, 2026

Constant Swap Regret in General-Sum Games via Optimistic Transition Matrices

Authors: Tung Mai

Organizations: Adobe Research

Abstract

We give deterministic and uncoupled learning dynamics for finite multiplayer general-sum games under full-information feedback that achieve constant individual swap regret, independent of the horizon TT. With nn players and at most mm actions each, the individual swap regret of every player is O(nmlogmlog5/2(nm))O(\sqrt{n} m \log m \log^{5/2}(nm)) at every finite horizon. Each player predicts the deviation gains, then uses these predictions to update a row-stochastic transition matrix, and plays its stationary distribution. The proof combines a potential argument exploiting stationarity with a two-scale higher-order prediction analysis, using rooted-tree representations to handle the nonlinear dependence of deviation gains on the stationary distributions. An adversarially robust variant, obtained through a generic common-prefix switching wrapper, preserves the self-play bound up to a universal constant and guarantees individual swap regret at most 7mTlogm7\sqrt{m T \log m} in the adversarial setting.

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