cs.CVSep 15, 2026

Exploring 2D backbone effects for indoor semantic occupancy prediction

Authors: Shizhang Fanga, Wanling Yea, Qi Zheng

Organizations: aCollege of Electronics and Information Engineering, Shenzhen University, Shenzhen, China

Abstract

Semantic occupancy prediction gives an embodied agent a voxel-level account of where space is free, occupied, and semantically meaningful. In RGB-D pipelines such as EmbodiedScan, the image encoder is often left as a default module, even though its features are the visual evidence later sampled into the 3D grid. We study this design choice directly. A central finding is that changing the 2D backbone improves occupancy accuracy more than several carefully designed occupancy architectures or modules. We keep the main RGB-D projection, depth branch, and occupancy head fixed, and replace only the image backbone. The compared encoders are CLIP-ResNet, CLIP-ViT, BLIP2, and DINOv2. Under the controlled setting, the measured mIoU changes substantially: DINOv2 obtains 30.55%, BLIP2 obtains 29.49%, CLIP-ViT obtains 24.33%, and CLIP-ResNet obtains 17.41%. The stronger encoders also exceed the original EmbodiedScan ResNet-50 baseline without modifying the downstream 3D fusion pipeline. Class-level results give a more detailed picture: DINOv2 is stronger on many layout and structural categories, whereas BLIP2 remains close on several object-centered classes. CLIP-ViT improves clearly over CLIP-ResNet, showing that the way CLIP features are exposed as dense tokens matters for voxel lifting. These results indicate that the image backbone is not a secondary engineering detail in embodied semantic occupancy, but a major source of variation in the final 3D prediction.

Explore similar work

Apr 30, 2026cs.RO

FreeOcc: Training-Free Embodied Open-Vocabulary Occupancy Prediction

Existing learning-based occupancy prediction methods rely on large-scale 3D annotations and generalize poorly across environments. We present FreeOcc, a training-free framework for open-vocabulary occupancy prediction from monocular or RGB-D sequences. Unlike prior approaches that require voxel-level supervision and ground-truth camera poses, FreeOcc operates without 3D annotations, pose ground truth, or any learning stage. FreeOcc incrementally builds a globally consistent occupancy map via a four-layer pipeline: a SLAM backbone estimates poses and sparse geometry; a geometrically consistent Gaussian update constructs dense 3D Gaussian maps; open-vocabulary semantics from off-the-shelf vision-language models are associated with Gaussian primitives; and a probabilistic Gaussian-to-occupancy projection produces dense voxel occupancy. Despite being entirely training-free and pose-agnostic, FreeOcc achieves over 2×2\times improvements in IoU and mIoU on EmbodiedOcc-ScanNet compared to prior self-supervised methods. We further introduce ReplicaOcc, a benchmark for indoor open-vocabulary occupancy prediction, and show that FreeOcc transfers zero-shot to novel environments, substantially outperforming both supervised and self-supervised baselines. Project page: https://the-masses.github.io/freeocc-web/.
Zeyu Jiang, Changqing Zhou, Xingxing Zuo +1
Mar 12, 2026cs.CV

O3N: Omnidirectional Open-Vocabulary Occupancy Prediction

Understanding and reconstructing the 3D world through omnidirectional perception is becoming increasingly important for autonomous agents and embodied systems. However, existing 3D occupancy prediction methods are constrained by limited perspective inputs and a predefined training distribution, making them difficult to apply to embodied agents that require comprehensive and safe perception of scenes in open-world exploration. To address this, we present O3N, the first framework for open-vocabulary occupancy prediction from a single omnidirectional RGB image. O3N embeds omnidirectional voxels in a polar-spiral topology via the Polar-spiral Mamba (PsM) module, enabling continuous spatial representation and long-range context modeling across 360°. The Occupancy Cost Aggregation (OCA) module introduces a principled mechanism for unifying geometric and semantic supervision within the voxel space, ensuring consistency between the reconstructed geometry and the underlying semantic structure. Moreover, Natural Modality Alignment (NMA) establishes a gradient-free alignment pathway that harmonizes visual features, voxel embeddings, and text semantics, forming a consistent ``pixel-voxel-text'' representation triad. Extensive experiments on multiple models demonstrate that our method not only achieves state-of-the-art performance on QuadOcc and Human360Occ benchmarks but also exhibits remarkable cross-scene generalization and semantic scalability, highlighting the potential of O3N for scalable open-world 3D scene understanding. The source code will be made publicly available at https://github.com/MengfeiD/O3N.
Mengfei Duan, Hao Shi, Fei Teng +4
Jun 22, 2026cs.RO

Humanoid-OmniOcc: Stereo-Based Full-View Occupancy Dataset for Embodied AI

Occupancy prediction at voxel-level granularity is essential for safe robotic navigation and interaction in complex environments. Existing occupancy datasets, however, are predominantly designed for autonomous driving with vehicle-centric biases -- forward-facing cameras, far-field geometry, and static road priors -- limiting their applicability to embodied humanoid perception. We present Humanoid-OmniOcc, a large-scale panoramic stereo-based occupancy dataset tailored for humanoid robots. The dataset encompasses 15 diverse simulated indoor scenes and 5 real-world environments, yielding over 155K samples with broad scene and style diversity. Importantly, the dataset is designed around a Real2Sim2Real closed-loop paradigm: real sensor specifications drive physically accurate simulation, simulation produces large-scale annotated training data, and models trained in simulation are directly evaluated on real-world captures -- enabling iterative refinement of the sim-to-real pipeline. We further propose \textbf{H}umanoid \textbf{S}urround \textbf{S}tereo-guided \textbf{Occ}upancy model (Humanoid-OmniOcc) that exploits robust depth priors for accurate 2D-to-3D lifting. Extensive experiments show that Humanoid-OmniOcc consistently outperforms monocular baselines and generalizes well to both unseen simulated test scenes and real-world environments, validating the effectiveness of the Real2Sim2Real design. Code and data will be available upon acceptance at https://d-robotics-ai-lab.github.io/humanoid-omniocc.
Xianda Guo, Bohao Zhang, Chenwei Huang +6