Abstract
Mechanical intelligence, loosely defined as the reduction in control burden afforded by a robot's physical form, has become a prominent concept in robotics, with instantiations in bioinspired robotics, soft robotics, robotic swarms, and many other areas. However, rigorous theoretical understanding and quantitative measures of mechanical intelligence have lagged behind the engineering systems that the community has developed. In this work, using modern legged robots as a benchmark and exemplar, we propose several information-theoretic metrics for quantifying mechanical intelligence. By viewing body dynamics as both a computational process and a communication channel, we show that several prior insights in legged-robot engineering can be described using information theory, and we quantify how bits are processed by mechanical modes and across robot coordinates. Specifically, we examine the trade-off between explicitly incorporating compliance through series-elastic actuation and using so-called proprioceptive, low-gear-ratio transmissions, and we explore how these mechanisms interact with control policies during locomotion. We develop these results on systems of increasing complexity: a simplified linear model of a robot-leg transmission, a nonlinear single-leg simulation, and simulated quadruped robots controlled by a learned policy while navigating challenging terrain. These results lay the groundwork for broader study of robot mechanisms and their role in embodied computation.
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Sep 9, 2026cs.IT
Open-loop multilegged locomotion over rough terrain has been interpreted as matter transport over a noisy channel: leg-ground interactions are discrete basic active contacts, terrain deletes or perturbs those contacts, and spatial redundancy concentrates the resulting thrust and arrival time. That construction is repetition-like because every module carries the same scalar locomotion task. It consequently provides neither a positive task rate nor a decoder that changes with the surviving contact set. Here we formulate locomotion instead as a quantized finite-frame expansion with erasures. A d-dimensional body-level command is mapped into N>d heterogeneous local contact commands. Rough terrain erases or corrupts frame coefficients, while a contact-gated compliant morphology physically realizes the weighted active-subframe decoder. For a linear-Gaussian model, mechanical equilibrium is exactly the posterior mean, tangent stiffness is posterior precision, and mechanical compliance is posterior covariance. Equal-norm Parseval frames are shown to be minimax optimal against one missing contact, two-contact robustness is governed by frame coherence, and a harmonic frame gives a directly realizable gait family. For independently surviving contacts of probability q, random Gaussian gait frames admit exact reconstruction at every analog dimension rate R<q, with a binomial reliability exponent, whereas recovery of arbitrary commands is impossible for R>q. Residual contact noise yields an asymptotic per-mode amplification 1/(q-R) and a vanishing mechanical stiffness margin at the threshold. An information-locomotion inequality and an exact incremental-redundancy rule direct the next gait component toward the softest task-relevant unresolved mode. The resulting analog frame-coding theorem establishes a finite relative redundancy and converse as part of a fundamental limit theory of legged locomotion.
Lav R. Varshney
Jun 12, 2026cs.RO
In this paper, we propose a method that applies Inertial-Leg (IL) tokenization to an attention-based network for proprioceptive state estimation in legged robots. Unlike existing learning-based state estimators that concatenate all sensor measurements into a single flat vector, the proposed architecture represents inertial measurements and leg-wise measurements as individual tokens and uses an attention mechanism to learn the relative importance of each measurement.This design allows the network to reweight each measurement according to the current contact condition, reflecting the fact that the reliability of forward kinematic measurements depends on whether the corresponding foot is in contact. Unlike conventional contact-aided estimators, however, the proposed method learns this behavior without relying on an explicit contact estimator or on explicit measurement updates based on a stationary contact assumption. To validate the proposed method, we conducted experiments on a Unitree Go1 robot, including debris terrain not modeled in simulation and gait patterns not seen during training. Experimental results show that the proposed method achieves better estimation performance than existing learning-based state estimators under unseen gait patterns and also improves performance over contact-aided model-based methods.
Young-Rang Seo, Hajun Kim, Sangmin Kim +2
Mar 23, 2026cs.RO
Legged robots operate across a wide range of physical scales, but how their designs should be adapted as size changes remains unclear. Here, we tackle this question in two ways. First, we survey existing legged robots to provide a broad context for the key scaling variables, robot mass m and leg length L. We find the surprising result that bipedal robot mass generally scales with the length squared, L^2, rather than the isometric prediction L^3. Then, to reduce the variance in design choices, we focus on a pair of previously developed bipeds that share the same quasi-passive morphology but differ by a factor of six in leg length, use different feet and controllers, and achieve different relative speeds. We reconstruct both robots in a common 3-D simulation environment and scale each design over leg lengths from 0.02 to 1.2 meters under both mass models (mass is proportional to L^2 and is proportional to L^). The controlled comparison shows that velocity follows dynamic similarity, velocity is proportional to L^{1/2}, across designs and mass models, while the torque needed to sustain walking follows that tau is proportional to mL. Consequently, torque scales approximately with L^3 when m is proportional to L^2 and L^4 when mass is proportional to L^3. A 3-D foot-shape sweep further shows that foot dimensions that permit walking scale approximately linearly with leg length, but the speed-maximizing shape and the mechanism by which each robot moves do not transfer by scaling alone. Overall, the results provide practical insights for rescaling legged systems that leverage natural body dynamics.
Naomi Oke, Aja M. Carter, Ben Gu +4