Reinforcement learning has substantially improved large language model (LLM) agents in verifiable domains, but remains difficult to apply to open-ended agent tasks, where solutions are diverse and reliable scalar rewards are hard to obtain. Recent pairwise evaluation methods alleviate reward discrimination collapse by replacing pointwise scoring with relative preferences. However, they still compress rich comparative feedback into a single trajectory-level reward, obscuring decisive intermediate steps and preventing successful behaviors from being consolidated into reusable skills. We propose ArenaFlow, a hierarchical credit propagation framework for open-ended agent reinforcement learning. ArenaFlow leverages tournament-based relative ranking to derive trajectory-level reward signals. Each comparison is further equipped with structured reflective evaluation, which reveals three types of supervision: pivotal success steps, reusable strategy skills, and usage attribution of retrieved skills. At the step level, ArenaFlow propagates trajectory-level advantages to high-confidence pivotal steps according to tournament survival depth, enabling more targeted optimization of local reasoning behaviors. At the skill level, ArenaFlow estimates skill utility from group-level usage attribution and maintains a global skill memory through utility-aware updating, pruning, and retrieval. The resulting high-utility skills further serve as policy priors for future exploration. Extensive experiments validate ArenaFlow's effectiveness on open-ended agent tasks.
Figures & tables
Figure 1: Comparison between conventional open-ended agent RL and ArenaFlow. Instead of collapsing judge feedback into a single trajectory-level reward, ArenaFlow propagates comparative feedback to pivotal reasoning steps for targeted policy optimization and to reusable skills for long-term exploration guidance.
Figure 2: Overview of the proposed ArenaFlow. ArenaFlow first obtains trajectory-level ranking rewards through tournament-based relative comparison, and then propagates the resulting preference signals to two complementary levels. At the step level, structured reflective evaluation identifies pivotal reasoning steps and assigns tournament-depth-aware credit for targeted policy optimization. At the skill level, usage attribution estimates the empirical utility of retrieved skills, enabling utility-aware memory updating, pruning, and retrieval for future exploration.
Method
Open-Travel
Open-DeepResearch
Overall
Direction
Search
Compare
1-Day
M-Day
Mean
Frm.
Tool.
Cov.
Rel.
Acc.
Dep.
Cla.
Mean (Val. %)
GPT-5.2
20.4
57.1
16.4
31.7
21.4
29.4
76.5
67.1
59.4
70.6
73.5
77.6
50.0
67.8 (85.0)
48.6
Grok-4
17.0
21.3
9.7
24.7
11.3
16.8
33.7
36.8
43.4
36.8
39.2
36.1
17.5
34.8 (83.0)
25.8
Gemini-2.5-Pro
8.6
12.5
7.4
11.9
12.4
10.6
15.8
19.0
17.9
32.6
28.3
45.7
38.6
28.3 (92.0)
19.5
Claude-4.5-Sonnet
30.0
29.6
25.3
50.4
42.1
35.5
75.8
69.7
80.8
83.3
79.3
86.9
66.7
77.5 (99.0)
56.5
Cold start + RL
Table 1: Performance comparison on Open-Travel and Open-DeepResearch benchmarks.
Method
DeepResearch Bench
Overall
Comp.
Depth
Inst.
Read.
Gemini-2.5-Pro
35.1
34.1
29.8
41.7
37.2
Grok Deeper Search
40.2
38.0
35.4
46.3
44.1
Perplexity Deep Research
42.3
40.7
39.4
46.4
44.3
GRPO
28.6
25.1
26.8
33.5
33.7
Pref-GRPO
34.1
31.6
28.4
40.7
38.3
Table 2: Transfer evaluation on DeepResearch Bench.
Method
Open-Travel
Mean
Direction
Search
Compare
1-Day
M-Day
w/o Step Credit
36.8
65.5
38.7
53.2
48.8
48.6
w/o Skill Credit
40.5
68.6
35.1
56.9
52.2
50.7
w/o Skill Memory
31.8
58.4
29.6
44.1
42.3
41.2
w/o Depth Weight
38.2
68.6
40.4
60.2
48.2
51.1
ArenaFlow
43.3
72.9
45.1
64.1
51.6
55.4
Table 3: Ablation study of different components of ArenaFlow on Open-Travel benchmark.
Model
Open-Travel
Mean
Direction
Search
Compare
1-Day
M-Day
Qwen3-Max
43.3
72.9
45.1
64.1
51.6
55.4
GPT-5
46.8
67.5
48.1
65.6
56.2
56.8
Claude-4.5-Sonnet
46.2
75.4
53.6
65.6
57.2
59.6
Table 4: Cross-judge robustness of ArenaFlow on Open-Travel with different reward models.
Figure 3: Effect of the retrieved skill count.
Figure 4: Training curves of ArenaFlow and ArenaRL on Open-Travel.
Appendix figures & tables7 assets
Supplementary material from the paper’s appendix.
Appendix
Method
Training Time
Tokens (M)
LLM Call Count
Performance
GRPO
57 min
0.29
128
16.4%
Pref-GRPO
2 h 02 min
3.87
960
32.2%
ArenaRL
1 h 16 min
1.52
240
35.9%
ArenaFlow
1 h 22 min
1.97
248
55.4%
Appendix
Table 5: Computational cost comparison on Open-Travel benchmark.
Figure 5: Effect of the skill utility weight in retrieval reranking on Open-Travel benchmark.
Feedback Type
Precision
Recall
F1
Pivotal Step Identification
82.4
76.8
79.5
Skill Usage Attribution
78.9
73.5
76.1
Average
80.7
75.2
77.8
Appendix
Table 6: Reliability analysis of structured reflective feedback.
Figure 6: Evolution of skill memory size with and without utility-aware skill pruning during RL training.
Figure 7: Examples of reusable skills learned by ArenaFlow on Open-Travel and Open-DeepResearch.
Figure 9: System prompt for Open-Travel benchmark.
Figure 10: System prompt for Open-DeepResearch benchmark.
Reinforcement learning studies how agents learn sequential decisions from rewards and interaction, balancing exploration, performance, safety, and adaptation.
Reinforcement learning (RL) shows promise for enhancing LLM agentic reasoning, yet sparse terminal rewards hinder fine-grained optimization. Process reward modeling offers an alternative but incurs high computational costs, reward hacking risks, and annotation bottlenecks. We introduce RewardFlow, a lightweight method for estimating state-level rewards in agentic reasoning. By constructing state graphs that capture the intrinsic topological structure of trajectories, RewardFlow performs topology-aware propagation to estimate each state's contribution to success, yielding principled, annotation-free dense rewards. Used for RL optimization, RewardFlow substantially outperforms prior baselines across four agentic benchmarks: +6.2% average success rate on text-based tasks, +29.7% on visual reasoning over the strongest baseline across three model scales, and +10% accuracy on DeepResearch, with superior robustness and training efficiency. The implementation of RewardFlow is publicly available at https://github.com/tmlr-group/RewardFlow.
Xiao Feng, Bo Han, Zhanke Zhou +5
TMLR Group, Hong Kong Baptist University · TCL Corporate Research (HK) Co., Ltd · Cooperative Medianet Innovation Center, Shanghai Jiao Tong University +1
In recent years, a variety of powerful LLM-based agentic systems have been applied to automate complex tasks through task orchestration. However, existing orchestration methods still face key challenges, including strategy collapse under reward maximization, high gradient variance with opaque credit assignment, and unguided skill evolution whose decisions are typically made by directly prompting an LLM to judge rather than derived from principled training signals. To address these challenges, we propose SkillFlow, a flow-based framework that takes a trainable Supervisor as the agent and a structured environment with dynamic skill library and frozen executor, automating task orchestration through multi-turn interaction. SkillFlow employs Tempered Trajectory Balance (TTB), a regression-based flow-matching loss that samples trajectories proportional to reward, preserving diverse orchestration strategies rather than collapsing to a single mode. The same flow objective yields a jointly learned backward policy that provides transparent per-step credit assignment at zero additional inference cost. Building on these flow diagnostics, a recursive skill evolution mechanism determines when to evolve, what skills to create or prune, and where decision gaps lie -- closing the loop from training signal to autonomous capability growth. Experimental results on 14 datasets show that SkillFlow significantly outperforms baselines across question answering, mathematical reasoning, code generation, and real-world interactive decision making tasks. Our code is available at https://github.com/beita6969/SkillFlow.
Mingda Zhang, Tiesunlong Shen, Haoran Luo +4
The Chinese University of Hong Kong, Shenzhen · National University of Singapore · Nanyang Technological University +1
Multi-turn agents solve complex tasks through extended sequences of tool interactions before producing a final answer, making credit assignment a fundamental challenge during post-training. Outcome rewards provide reliable supervision for short-horizon reasoning, but become sparse and high-variance as trajectories grow to tens or hundreds of tool calls. They can also be misleading: a failed rollout may contain many useful actions that move the agent closer to the goal, yet outcome-only training assigns them the same negative advantage as the eventual mistake. We propose TRACE (Turn-level Reward Assignment via Credit Estimation), a dense credit-assignment method for agentic reinforcement learning. TRACE represents rollouts as state transitions at tool-call boundaries, obtains gold-answer log-probabilities from a frozen reference model, transforms them into log-ratio state values, and derives per-action rewards as Temporal-Difference changes in those values. This requires no additional critic or process-label training, and its one-step log-ratio TD component telescopes across redundant tool calls. On long-horizon complex search, TRACE substantially improves base-model tool-use ability using pure RL, without a cold-start supervised fine-tuning stage, an agentic mid-training stage, or training on live-web data. On the closed-web BrowseComp-Plus benchmark, it raises Qwen3-4B from 7.2 to 35.6 and Qwen3-30B-A3B from 8.4 to 42.6. The learned search behavior also transfers to open-web benchmarks, and the learning curves show earlier improvement and faster convergence during RL training.
Leitian Tao, Baolin Peng, Wenlin Yao +5
University of Wisconsin–Madison · Microsoft Research