cs.GTSep 18, 2026
SaveMultiplicative Optimism for Constant Regret in Games
Organizations: MIT · Google Deepmind
Abstract
We introduce Multiplicatively Optimistic Regret Matching (MORM), an uncoupled learning rule for finite general-sum games. Under simultaneous full-information self-play, every player achieves external regret uniformly over all horizons, using only one-step optimism. The analysis combines a potential-based regret-matching argument with multiplicative stability and Hellinger control of strategy movement. A learning-rate safeguard additionally gives regret in the face of adversarial utilities.
Figures & tables
| Method | Regret in Games | Iteration Cost | Adversarial Regret | Optimism Order |
|---|---|---|---|---|
| Hedge | ||||
| ( Cesa-Bianchi and Lugosi, 2006 ) | ||||
| Optimistic FTRL / OMD | ||||
| ( Syrgkanis et al., 2015 ) | Reg. dep. | |||
| Optimistic Hedge | ||||
| ( Chen and Peng, 2020 ) |
Table 1: Comparison of no-regret learning algorithms in finite general-sum games. Here is the number of players, the number of rounds, and the maximum number of actions. Universal constants are suppressed. Computational cost is the per-player cost of one learning update after the utility vector is available and does not include the cost of computing that vector. Optimism order denotes a non-optimistic method, while order uses one-step prediction. applies only to two-player games. Clairvoyant MWU gives the stated bound only on a selected subsequence of iterates. The adversarial guarantee for Multiplicatively Optimistic Regret Matching ( MORM ) uses the learning-rate safeguard in Appendix E , which leaves the self-play run unchanged.
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