cs.ROSep 23, 2026

RoboCafé in the Open: Interaction Continuity in Long-Term Public Human-Robot Interaction

Authors: Kaitlynn Taylor Pineda, Kush Kumar Kushwaha, Jie Wang, Jiaming Du, Anvii Mishra, Emilie Basu Suri, Angela Guo, Chien-Ming Huang

Organizations: Dept. of Computer Science, Johns Hopkins University, Baltimore, Maryland, USA.

Abstract

As robots remain in public spaces over extended periods, they must maintain interaction continuity by preserving and correctly applying context as people, encounters, and circumstances change. To study interaction continuity in long-term public human-robot interactions, we developed RoboCafé, an autonomous conversational coffee robot designed to support repeated interactions through task-aware dialogue, real-time multimodal perception, and memory of prior encounters. We deployed RoboCafé for 12 days in a university building, where it received 148 orders. The deployment involved repeat customers, passersby, changing groups, and back-to-back orders that repeatedly crossed the boundaries assumed by the system's order-centered interaction model. We found that successful interaction continuity requires a robot to determine who is currently present, which prior context belongs to whom, where interactions begin and end, and whether its representation of an interaction matches what is occurring in the physical world. From these observations, we derive four system design requirements for maintaining interaction continuity in longitudinal public human-robot interactions: contextual interaction state, persistent person grounding, explicit interaction life-cycle management, and interaction observability.

Figures & tables

Explore similar work

Mar 17, 2026

Faulty Coffees: Barriers to Adoption of an In-the-wild Robo-Barista

We set out to study whether task-based narratives could influence long-term engagement with a service robot. To do so, we deployed a Robo-Barista for five weeks in an over-50's housing complex in Stockton, England. Residents received a free daily coffee by interacting with a Furhat robot assigned to either a narrative or non-narrative dialogue condition. Despite designing for sustained engagement, repeat interaction was low, and we encountered curiosity trials without retention, technical breakdowns, accessibility barriers, and the social dynamics of a housing complex setting. Rather than treating these as peripheral issues, we foreground them in this paper. We reflect on the in-the-wild realities of our experiment and offer lessons for conducting longitudinal Human-Robot Interaction research when studies unravel in practice.
Apr 18, 2026

Chain Of Interaction Benchmark (COIN): When Reasoning meets Embodied Interaction

Generalist embodied agents must perform interactive, causally-dependent reasoning, continually interacting with the environment, acquiring information, and updating plans to solve long-horizon tasks before they could be adopted in real-life scenarios. For instance, retrieving an apple from a cabinet may require opening multiple doors and drawers before the apple becomes visible and reachable, demanding sequential interaction under partial observability. However, existing benchmarks fail to systematically evaluate this essential capability. We introduce COIN, a benchmark designed to assess interactive reasoning in realistic robotic manipulation through three key contributions. First, we construct COIN-50: 50 interactive tasks in daily scenarios, and create COIN-Primitive required by causally-dependent tasks, and COIN-Composition with mid-term complexity for skill learning and generalization evaluation. Second, we develop a low-cost mobile AR teleoperation system and collect the COIN-Primitive Dataset with 50 demonstrations per primitive task (1,000 in total). Third, we develop systematic evaluation metrics about execution stability and generalization robustness to evaluate CodeAsPolicy, VLA, and language-conditioned H-VLA approaches. Our comprehensive evaluation reveals critical limitations in current methods: models struggle with interactive reasoning tasks due to significant gaps between visual understanding and motor execution. We provide fine-grained analysis of these limitations.
Jun 21, 2026

RoboMME-Interference: Benchmarking Robot Memory Under Interference

Robots deployed in realistic settings will accumulate experience across many sessions and tasks over their deployment. The robot's tasks may often require it to remember information from multiple sessions ago, making long-context robot memory important for real-world deployments. However, most robot-memory benchmarks today are based on single episodes or a short context. To measure how current robot memory systems perform on longer sessions with more distractions, we introduce RoboMME-Interference, a cross-session benchmark built on RoboMME (Dai et al., 2026). For each query episode, we construct a session history using the query's relevant prior demonstration followed by a controlled number of unrelated sessions, which we provide to the VLA as memory and measure accuracy. Running RoboMME's released memory-augmented π0.5π_{0.5} variants unmodified through this benchmark, we find that while perceptual memory variants improve success when given the history without any distractors, they decay strongly and steadily as unrelated sessions accumulate. The subgoal variants, which read the history with a vision-language model and pass written subgoals to the policy, improve less at their best but hold more of that improvement as distractors accumulate. Adding a retrieval step to the strongest perceptual variant, which selects the section of history most visually similar to the robot's current view and passes only that section to the policy, restores its no-distractor success rate at every interference level. With this release, we emphasize the importance of long-context memory and robustness to interference and show that current systems largely fail on such capabilities. The project page, videos, code, and data are at https://robotmemorybench.com.