For humanoids to be useful in everyday environments, they must perform a wide range of tasks that couple locomotion and manipulation. Existing approaches commonly acquire a loco-manipulation policy through reward engineering or demonstrations followed by task-specific training, making it costly to scale to new tasks. In this work, we propose a hierarchical approach to humanoid loco-manipulation that eliminates these per-task requirements. HuGo, Humanoid policy code Generation, uses a Large Language Model (LLM) to generate executable, closed-loop high-level policy code from a task description on top of a frozen low-level whole-body policy. Given the task, observation, and command specifications, the LLM constructs the task logic in code. HuGo then refines the policy from its rollouts using numerical trajectories and selected video frames to produce feedback and targeted code updates. Across five simulation tasks, using two different low-level policies, HuGo substantially outperforms a high-level reinforcement learning baseline and approaches the performance of a demonstration-based baseline. We achieve this level of performance without task-specific reward design or demonstration collection. We further demonstrate zero-shot transfer of simulation-generated policies to hardware and show that applying the same refinement loop to real-world rollouts can further improve transfer performance without expert demonstrations or policy retraining. Project website is https://iconlab.negarmehr.com/HuGo/
Figures & tables
Fig. 2 : The five simulated loco-manipulation tasks. All are situated in an indoor environment and randomize their initial conditions, so a policy must adapt its navigation path, approach pose, and command timing to each episode.
Low-level
Method
Low Gate Passing
Narrow Gate Passing
Push Button
Push Box
Lift Box
rl_isaac
High-level RL
11.33±1.70
0.0±0.0
7.33±1.70
1.67±1.25
0.0±0.0
HuGo (no refinement)
100.00±0.00
67.15±14.13
73.92±7.56
49.31±17.49
44.62±25.22
HuGo
100.00±0.00
96.20±1.31
79.97±1.68
89.33±11.37
75.92±16.44
sonic
HuGo (no refinement)
-
65.93±21.98
48.70±16.43
46.30±25.86
11.00±3.79
HuGo
-
97.54±1.97
85.78±7.89
61.79±12.18
24.91±6.12
TABLE I : Success rates (%) on the five-task suite with best-of- 10 selection. Reported success rates are evaluated on 100 held-out initial states not used for policy refinement or best-of-N selection. The same held-out initial states are used for all methods. HuGo (no refinement) selects among the same policies before refinement. sonic is not evaluated on LGP as it cannot change its height while walking.
PDH
CPB
HDMI [ 9 ]
99.95±2.21
98.4±12.6
HuGo
100.0±0.00
81.25±26.23
TABLE II : Success rates (%) on two HDMI tasks. HDMI trains a policy per task from a human demonstration, while our policies are generated from a task description without demonstrations. HuGo is reported with best-of- 10 selection.
Figure 4Figure 5Figure 6
Fig. 7 : Success rate at each refinement depth on hardware, starting from the policy that transfers worst. The simulation success rate of the same policy is shown for reference.
Fig. 8 : Example of one refinement depth on hardware, generated by the LLM without any human feedback. Top: executions at refinement depths 1 to 3 . Bottom: at depth 1 , the rollout feedback attributes the failure to the end-effector under-reaching the button, and the resulting code change introduces an explicit inward margin to compensate for the undershoot.
Whole-body humanoid loco-manipulation requires coordinating the robot's entire kinematic chain. However, most existing systems typically decouple the upper and lower bodies into separate controllers, limiting such coordination and yielding behaviors similar to those of a wheeled dual-arm platform. In this paper, we ask what it takes to build a whole-body native vision-language-action (VLA) model that maps language and pixels directly to all of the humanoid's degrees of freedom. We conduct a systematic empirical study organized as a roadmap of one-variable-at-a-time experiments across three phases: whole-body teleoperation, VLA model design, and heterogeneous co-training. Our study yields several intriguing findings: a joint-based whole-body teleoperation interface outperforms alternatives that only partially expose the humanoid's degrees of freedom; a VLA pretrained on static and wheeled dual-arm platforms transfers surprisingly well to a humanoid's full action space; and co-training with HuMI, the humanoid analog of UMI, extends the policy to new objects and instructions without additional whole-body teleoperation on those targets. Following this roadmap yields OpenHLM, an open-source recipe for whole-body humanoid loco-manipulation. In a challenging long-horizon task that spans a wide vertical range of the humanoid, OpenHLM outperforms two state-of-the-art humanoid VLA baselines (GR00T N1.6 and Ψ0) using less than half the total demonstration time. Our code, training data, and model checkpoints are available at [https://openhlm-project.github.io/].
Yingdong Hu, Haodong Zhu, Boyuan Zheng +6
Tsinghua University · Shanghai Qi Zhi Institute · Spirit AI
Long-horizon humanoid loco-manipulation requires composing versatile whole-body skills and reliable high-level decision making. Existing methods often coordinate pretrained skills with scripted planners, finite-state machines or task-specific model-free policies, restricting their ability to handle complex task sequences. To address this limitation, we propose \textbf{LUCID}, a hierarchical model-based reinforcement learning framework that plans over reusable skills through imagined rollouts of a learned dynamics model. LUCID first trains a structured latent-conditioned low-level policy via adversarial imitation and then freezes it while jointly learning a high-level policy and macro-dynamics world model. The world model predicts the temporally extended state transitions induced by latent decisions, enabling high-level policy optimization through imagined rollouts. We evaluate our framework across various simulated multi-object rearrangement scenarios. Experimental results show that LUCID improves the full-task success and partial-completion rates compared to prior baseline methods, demonstrating its effectiveness in complex sequential loco-manipulation tasks.
Cheng Guo, Mingzhe Ni, Angelo Cangelosi +1
Department of Computer Science, University of Manchester, Manchester, UK · Human-Robot Interfaces and Interaction Laboratory, Italian Institute of Technology, Genoa, Italy
We present MotionDisco, a framework that discovers contact-rich, long-horizon humanoid loco-manipulation motions from scratch, without relying on teleoperation or motion retargeting from human demonstrations. This is challenging because the space of possible contact interactions grows combinatorially with the task horizon and the number of objects in the scene. MotionDisco enables rapid discovery of novel motions by coupling a large language model (LLM) guided evolutionary search over sequences of interactions with an efficient sequential kinodynamic trajectory optimizer and pruning strategy, enabling the rapid discovery of novel skills. Through extensive ablation studies, we show that our LLM-guided search discovers successful whole-body trajectories across several challenging long-horizon tasks. Finally, by training reinforcement learning tracking policies on the discovered trajectories, we transfer the motions to a real humanoid robot. This is the first work to discover and deploy long-horizon humanoid loco-manipulation skills entirely through automated evolutionary search. Supplementary videos of the experiments are available at: https://youtu.be/DHiVz34QYlw.
Ilyass Taouil, Michal Ciebelski, Shafeef Omar +4
Technical University of Munich, Germany · New York University, USA · Carnegie Mellon University, USA