cs.ROSep 28, 2026

GAE: General Action Expert for Real-Time Humanoid Teleoperation

Authors: Yuefan Wang, Huaicheng Zhou, Xiao He, Zhijie He, Mingchuan Yang, Huayi Zhang, Li Chai, Jinxin Liu, +1 more

Organizations: Westlake Robotics · Westlake University

Abstract

Humanoid avatars extend human physical presence beyond the body, enabling people to participate in social, service, and labor activities through remotely operated robots. This requires teleoperation systems capable of realizing diverse and dynamic whole-body behaviors while maintaining responsive human-robot synchronization. We present General Action Expert(GAE), a unified learning framework for general-purpose, low-latency humanoid whole-body teleoperation. To cover diverse human behaviors, GAE builds a large-scale human motion dataset from heterogeneous sources, including videos, animations, and motion capture, followed by standardization and augmentation. GAE then addresses the noise and embodiment mismatch in human motions with a two-stage training paradigm: a privileged generator policy first tracks human motion references in simulation and rolls out feasible humanoid trajectories; a deployable executor policy then learns to track these generated trajectories under curriculum domain randomization. For responsive human-robot synchronization, GAE introduces a latency-conditioned anticipation mechanism that adaptively compensates for end-to-end delay during real-time teleoperation. Simulation and real-world experiments on Unitree G1 and Westlake O1 robots demonstrate that GAE enables humanoids to smoothly mirror diverse, agile, and expressive human behaviors. Project website: https://wangyf0928.github.io/gae-wlrobotics/

Figures & tables

Explore similar work

Sep 22, 2026cs.RO

MATE: Multi-Agent Virtual Teleoperation Platform for Humanoid Collaboration Data Collection

Humanoid robots require diverse embodied experiences to acquire complex loco-manipulation and collaborative skills. However, existing humanoid data pipelines primarily focus on individual agents, while physical multi-robot collaboration remains difficult to scale due to costly hardware, dedicated spaces, and repeated resets. In this work, we introduce MATE, a Multi-Agent virtual TEleoperation platform for humanoid collaboration data collection that enables multiple geographically distributed operators to simultaneously control whole-body humanoids in a shared physics-based environment. MATE removes the need for multiple physical robots and co-located operation while preserving physically coupled interactions among humanoids, objects, and environments. Using MATE, we construct a multi-humanoid collaboration dataset comprising 24.1 hours of coordinated behavior across 2,500 joint episodes and five long-horizon tasks, including object handover, relay delivery, environment interaction, and cooperative transport. To improve learning from these interaction-rich demonstrations, we introduce EAIS, an Execution-Aligned Interaction Sampling strategy that computes sampling signals within an execution-aligned prefix and prioritizes task-progressing and interaction-critical behaviors. We evaluate MATE with representative imitation learning and vision-language-action policies across diverse collaboration tasks. Experiments demonstrate efficient data collection, effective policy learning, and zero-shot transfer from virtual demonstrations to a physical humanoid without real-world fine-tuning. Project page: https://yerik-yu.github.io/MATE/
Jun 30, 2026cs.RO

Human-as-Humanoid: Enabling Zero-Shot Humanoid Learning from Ego-Exo Human Videos with Human-Aligned Embodiments

Vision-language-action (VLA) models across robot embodiments require high-quality observation--action supervision to learn deployable action distributions, yet scaling such robot data remains difficult, especially for high-DoF humanoids. Teleoperation provides controller-aligned supervision, while human egocentric videos capture diverse bimanual manipulation but do not directly provide executable robot actions. We introduce Human-as-Humanoid, a human-to-humanoid supervision framework that enables near-real-time human-centric action generation, making human demonstrations usable for high-DoF humanoid VLA training by jointly aligning the robot embodiment, the sensing setup, and the action-label interface. Built on PrimeU, a human-aligned 60-DoF upper-body humanoid, Human-as-Humanoid uses synchronized ego-exo videos to pair deployment-aligned egocentric observations with exocentric motion recovery, retargets the recovered human motion through staged Inverse Kinematics (IK) into controller-aligned 60-DoF action chunks, and trains the VLA model with Forward Kinematics (FK)-aware supervision to preserve wrist and fingertip task-space geometry. This converts large-scale human demonstrations from visual observations into executable observation--action supervision for the target humanoid. Experiments validate the conversion chain at the motion-recovery, robot-action-space, and real-robot deployment levels. Human-as-Humanoid yields a 4.8--7.2x raw demonstration-throughput gain over humanoid teleoperation in our data-collection analysis, and on several downstream tasks, policies post-trained only with the converted human labels generalize to real-robot deployment without target-task robot demonstrations. The official project website is available at https://zgc-embodyai.github.io/Human-as-Humanoid.
Apr 20, 2026cs.CV

SynAgent: Generalizable Cooperative Humanoid Manipulation via Solo-to-Cooperative Agent Synergy

Controllable cooperative humanoid manipulation is a fundamental yet challenging problem for embodied intelligence, due to severe data scarcity, complexities in multi-agent coordination, and limited generalization across objects. In this paper, we present SynAgent, a unified framework that enables scalable and physically plausible cooperative manipulation by leveraging Solo-to-Cooperative Agent Synergy to transfer skills from single-agent human-object interaction to multi-agent human-object-human scenarios. To maintain semantic integrity during motion transfer, we introduce an interaction-preserving retargeting method based on an Interact Mesh constructed via Delaunay tetrahedralization, which faithfully maintains spatial relationships among humans and objects. Building upon this refined data, we propose a single-agent pretraining and adaptation paradigm that bootstraps synergistic collaborative behaviors from abundant single-human data through decentralized training and multi-agent PPO. Finally, we develop a trajectory-conditioned generative policy using a conditional VAE, trained via multi-teacher distillation from motion imitation priors to achieve stable and controllable object-level trajectory execution. Extensive experiments demonstrate that SynAgent significantly outperforms existing baselines in both cooperative imitation and trajectory-conditioned control, while generalizing across diverse object geometries. Codes and data will be available after publication. Project Page: http://yw0208.github.io/synagent