Estimation of Room Impulse Responses from Handclaps
Organizations: National Taiwan University, Taipei, Taiwan · Acoustics Lab, DICE, Aalto University, Espoo, Finland · MoonShine Animation Studio, Taipei, Taiwan
Abstract
Handclaps provide an equipment-free excitation for room acoustics, but their unknown and variable source waveform makes room impulse response (RIR) estimation challenging. In this work, we investigate whether RIRs can be estimated directly from handclaps. To this end, we introduce an anechoic handclap dataset containing 2,540 claps from 17 participants, designed to capture variability across natural claps and different hand configurations. We first establish the performance attainable when the excitation clap is known using regularized deconvolution, and show that approximating the unknown excitation by windowing the direct sound from the reverberant recording is insufficient. To estimate the RIR without a known excitation, we propose using the anechoic handclap recordings to train a deep neural network with a supervised regression objective. Evaluated on a controlled synthetic benchmark, the proposed neural regressor significantly outperforms windowing-based baselines across all instrumental metrics. Furthermore, we test the proposed method on handclap recordings measured in real acoustic spaces, showing that the inferred RIR spectra are consistent across different handclap measurements taken in the same room location. These results showcase the feasibility of directly estimating RIRs from natural handclaps without requiring knowledge of the excitation signal.
Figures & tables
| Method | |||||
|---|---|---|---|---|---|
| Measured | Known exc. (unreg.) | dB | 8.7 ms | 0.071 | 0.061 |
| Known exc. (Tikhonov) | dB | 1.8 ms | 0.031 | 0.022 | |
| Windowed exc. (3 ms) | dB | 93 ms | 0.20 | 2.7 | |
| Windowed exc. (6 ms) | dB | 126 ms | 0.27 | 3.0 | |
| Neural regressor | dB | 56.9 ms | 0.112 | 0.733 | |
| Simulated | Known exc. (unreg.) | dB | 0.6 ms | 0.0035 | 0.060 |
Room Acoustics
Room acoustics studies how spaces shape sound through reflection, absorption, reverberation, and spatial propagation.
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