cs.ROOct 1, 2026

Robot Learning on Discrete Surfaces: Theory and Applications

Authors: Matteo Dalle Vedove, Fares J. Abu-Dakka, Luigi Palopoli, Daniele Fontanelli, Matteo Saveriano

Organizations: Department of Industrial Engineering, Universit`a di Trento, Trento, Italy. · DRIM, Ph.D. of national interest in Robotics and Intelligent Machines. · Mechanical Engineering Program, Division of Engineering, New York University Abu Dhabi, Abu Dhabi, United Arab Emirates. · Department of Information Engineering and Computer Science, Universit`a di Trento, Trento, Italy.

Abstract

All the objects composing our world are enclosed within surfaces. Yet, most robot learning and motion generation frameworks treat surfaces as constraints ignoring their intrinsic geometry. This gap is acute for polyhedral meshes--the standard output of CAD and 3D reconstruction--whose discrete geometric structure remains unexploited. In this paper, we propose a unified discrete Riemannian framework that enables robot learning directly on polyhedral surface meshes. Using discrete differential geometry, we define logarithmic and exponential maps, parallel transport, and ambient-space projections that remain well-defined across faces, edges, and vertices. We instantiate the framework in three learning paradigms: (i) Dynamic Movement Primitives (DMPs), an improved exponential-map computation and a fixed-tangent-cone forcing-term encoding with parallel transport yield better cross-surface generalisation and stability over prior mesh-based approaches. (ii) Gaussian Process (GP), a geodesic-based kernel with practical admissibility control, enables regression at arbitrary mesh locations without smoothness assumptions. (iii) Riemannian Flow Matching (RFM), mesh-native operators improve generative quality over spectral baselines while reducing training time. The framework is validated in simulation against state-of-the-art methods and demonstrated on two real-robot scenarios: generalising user-drawn trajectories across different surfaces and planning polishing motions on RGB-D-reconstructed surfaces.

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