Zero-sum Markov games arise in a wide variety of sequential decision-making problems such as adversarial learning and planning against modeled uncertainties. However, prior work on finite-sample guarantees on the learned state-action value function (Q-function) for zero-sum Markov games is largely restricted to finite-action settings, or to continuous-action games in which agents have linear dynamics and quadratic rewards (i.e. linear-quadratic, or LQ, games). A central challenge in extending such guarantees to more general continuous-action zero-sum Markov games is that the associated Bellman operator involves a minimax problem that need not admit a tractable saddle-point solution. To this end, we first introduce a class of neural network function approximators for the Q-function that is convex-concave in the players' actions, which guarantees that this minimax problem admits a pure-strategy saddle point. We then study an online variant of fitted Q-iteration employing this function class and establish, to the best of our knowledge, the first finite-sample guarantees for non-LQ zero-sum Markov games with continuous states and actions. Our code can be found at https://github.com/CLeARoboticsLab/QCanPlayThatGame.
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(u~i,v~i)=Oϵ(Qk(si′,⋅,⋅))
yi=r(si,ui,vi)+γQk(si′,u~i,v~i)
Algorithm 1 Online Minimax Fitted Q -Iteration
Figure 1: The TD-style modification of Algorithm 1 trains stably with the partially input convex-concave Q -function architecture. Each curve shows the normalized mean absolute training error δNMAE against iteration k , for n samples per iteration. Solid lines are the mean over 20 random seeds and shaded bands show the min–max spread across seeds. An increase in n yields both lower steady-state error and lower variance.
Reinforcement learning has been successful both empirically and theoretically in single-agent settings, but extending these results to multi-agent reinforcement learning in general-sum Markov games remains challenging. This paper studies the convergence of Stackelberg Q-value iteration in two-player general-sum Markov games from a control-theoretic perspective. We introduce a relaxed policy condition tailored to the Stackelberg setting and model the learning dynamics as a switching system. By constructing upper and lower comparison systems, we establish finite-time error bounds for the Q-functions and characterize their convergence properties. Our results provide a novel control-theoretic perspective on Stackelberg learning. Moreover, to the best of the authors' knowledge, this paper offers the first finite-time convergence guarantees for Q-value iteration in general-sum Markov games under Stackelberg interactions.
Narim Jeong, Donghwan Lee
Department of Electrical Engineering, Korea Advanced Institute of Science and Technology (KAIST), Daejeon, 34141, South Korea
Online robust zero-sum Markov games pose a coupled operator-learning and game-solving problem: from nominal interaction data, the learner must recover a worst-case minimax Bellman operator while maintaining strategic coverage and controlling stage-game approximation error. Existing robust reinforcement-learning theory does not yet provide such an operator-learning perspective beyond specialized multi-agent settings. We develop an optimistic dual robust Bellman framework that combines dual robust Bellman fitting, optimistic minimax planning, backward-validated confidence sets, and exploiter-mix data collection. Our analysis is organized around the robust Bellman residuals induced by the candidate value class and yields a regret reduction that separates exploration complexity, robust operator-estimation error, stage-game solution error, and misspecification. Under explicit interpretable assumptions, we obtain conditional theorem interfaces for general and projected function approximation, together with closed results in several structured regimes, including tabular, epochwise cross-fit linear, self-normalized pure-online linear / finite-rank kernel, and projected RKHS truncation. Small-scale numerical experiments illustrate robustness calibration, strategic coverage, and the return-gap trade-off predicted by the framework.
Chenhao Zhou, Jiyu Wei
College of Computer Science and Technology, Zhejiang University
We study the problem of learning Nash equilibria in offline two-player zero-sum Markov games. While existing approaches often rely on explicit pessimism to address distribution shift, we show that KL regularization alone suffices to stabilize learning and guarantee convergence. We first introduce Regularized Offline Sequential Equilibrium (ROSE), a theoretical framework that achieves a fast O(1/n) convergence rate under unilateral concentrability, improving over the standard O(1/n) rates in unregularized settings. We then propose Sequential Offline Self-play Mirror Descent (SOS-MD), a practical model-free algorithm based on least-squares value estimation and iterative self-play updates. We prove that the last iterate of SOS-MD attains the same O(1/n) statistical rate up to a vanishing optimization error of order O(1/T) in the number of self-play iterations T.
Claire Chen, Yuheng Zhang, Xinyu Liu +3
1California Institute of Technology. · University of Illinois Urbana-Champaign. · University of Virginia. +2