cs.MAOct 4, 2026

Communication Shapes Collective Inference in Self-Adapting LLM Societies: Evidence from Mafia

Authors: Haonan Huang, Joey Xiao

Organizations: Princeton University Princeton, NJ, USA · New York University New York, NY, USA

Abstract

When does communication help a group identify hidden adversaries, and how does its value change as the group adapts? In Mafia, an informed minority hides inside an uninformed majority whose only evidence is open play. The zero-information game, where each day's vote eliminates a random player, is exactly solved and scores every society; matched-casting comparisons between protocols identify the effect of communication. Societies of 8-100 claude-haiku-4-5 agents (7,416 analyzed games, 1.9M model calls) adapt by rewriting and inheriting private strategy notes. Simultaneous broadcast improves adversary identification over silence in all nine compositions tested (8-46 players). Turn-taking removes most of this advantage; its voting landslides are as frequent as broadcast's but land on mafia near chance (1.08x versus 2.53x). At 70 players, agents reading eight statements per day identify adversaries worse than silent ones, and limited talk is worth less than at 46 players. Adaptation is fast but need not help. In their first broadcast games, citizens announce their role far more often than mafia (91% vs. 30%) and first-day votes find mafia at three times chance; within two generations citizens stop announcing and the cue fades, a change the inherited notes carry. In controlled redeployments at 16 players, societies carrying sixty generations of their own notes score below societies with none. Communication shapes both collective inference and the signals it depends on, so a protocol's value must be measured together with the adaptation that changes those signals.

Figures & tables

Explore similar work

May 17, 2026nlin.AO

Scale-Dependent Collective Adaptation in Self-Amending LLM Societies: A Cross-Family Study of Emergent Governance

We study group decision-making in artificial societies where the rules of play are themselves subject to collective amendment. Using the self-amending game Nomic, we compare multiple scales across two LLM families and find that collective adaptation does not improve monotonically with model size. Instead, both families exhibit a narrow mid-scale regime that supports sustained rule adoption, diverse amendments, and balanced consensus. Smaller models tend to remain rule-inert, whereas larger models often converge on restrictive voting patterns, and heterogeneous mixed-size groups collapse into veto-driven gridlock. These cross-scale contrasts persist under temperature perturbations and under a shift from unanimity to majority voting, although latent-state structure varies by family and scale. Hidden-state divergence alone does not explain collective performance: high representational divergence can coincide with poor behavioural outcomes. Linear probes reveal regime-selective coupling between latent vote-predictive signals and collective behaviour, but decodability is necessary rather than sufficient for adaptive play. Overall, the recurring regularity is non-monotonicity, not the particular scale at which the optimum appears. Self-amending games therefore provide a controlled testbed for studying collective adaptation in artificial societies beyond raw model scale.
Jul 12, 2026cs.CL

MafiaScope: Non-Invasive, Time-Resolved Belief Probing for LLM Agents in Social Deduction Games

An LLM agent's public behaviour reveals little about its social reasoning: an agent that votes correctly may be guessing, and an agent that lies well leaves no trace of what it actually believes. We present MafiaScope, an open testbed that turns the social deduction game Mafia into a measurement instrument for machine Theory of Mind. After every public utterance, every agent privately answers a configurable set of structured probe questions; the answers never re-enter the game and are scored automatically against the ground truth the engine knows. An interactive visualizer renders the belief trajectories: impersonate mode shows the game as one agent sees it, panels chart timeline-aligned accuracy and calibration, and counterfactual replay forks any recorded step. In a 32-game DeepSeek case study with 13{,}815 parsed probe answers, stated confidence is poorly calibrated, with expected calibration error 0.17, agents over-predict being suspected 1.5 times, and a 30-fork replay experiment walks the counterfactual replay workflow end to end. Engine, viewer and a corpus of 200+ cross-model games are released under an open licence; live demo: https://karpovilia.github.io/mafiascope/; screencast: https://vimeo.com/1208920221.
Sep 26, 2026cs.AI

Despite Instructions: Frontier Agents Improvise Covert Channels at Test Time

In security-sensitive applications, language-model agents are often required to coordinate without disclosing confidential information. Yet repeated interactions may also let ordinary messages acquire shared private meaning. We study a repeated game with pairs of models in which the sender model observes one of four secret states and selects one of four summaries of the same public report, while the receiver model tries to infer the secret state. We find that model pairs can learn to communicate the secret using only one bit of feedback indicating whether the receiver inferred it correctly. This learning occurs during inference with fixed parameters and no supplied codebook or encoding examples. The effect also persists when agents generate their own free-form updates in a simulated incident-response task. Across ten independent games, pairs of GPT-5.6 Sol agents reach 98.8% final accuracy, compared with 25% chance, despite explicit instructions prohibiting disclosure and a monitor that screens each message without access to the agents' interaction histories. The same interactions that help agents cooperate can therefore allow confidential information to pass through messages intended for legitimate coordination.